The city, Outropolis, in the year 2050. It is a city that seems mundane during the day, but is dripping with neon at night. You don't know -- or never really cared to know -- about its history or the state of the world outside of it. All you've known is this city. You've heard talk that Outropolis was an okay place to live before the corporations took over, and that Mystics and Psilons were left alone until the turn of the 21st century. The best you can tell from putting bits and pieces together, the corporation bought out the local government in 1999, which led to the eventual state of affairs that exist today. Outropolis is more like a city-state or small state, with many levels and districts scattered about to explore. Its inhabitants aren't just human (now called Sapiens); you have Orcs, Elves, Dinneh, Lycans, Vampyres, Origins, and of course, Mystics.
The tri-fecta of power is also a thing, consisting of magic, technology and psi. Psi, as said before, is illegal to use. Socially illegal to posses, as well. Magic is less so, but only because psi is stronger. Technology is the king in Outropolis, which makes cybernetic augments very common. Life here is hard and seems to be made possible by an eternal hustle. Steal, coerce, corrupt, blackmail. These are only some of the steps to power in this city.
> Muse about the Enclaves.
> Muse about the difference between Mystics and Psilons.
> Do something else.