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Author Topic: Ye Gods 3 IC: Tick 18.5: Bounces  (Read 186170 times)

Fiery_Death

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Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
« Reply #1635 on: May 17, 2016, 11:56:12 pm »

Teach my followers of the ways of judgement, and of the dangers of the Underworld.

Propose Trait: Multiform Creature [2.25 * RANK]: A creature with this trait has multiple forms, and can change between them at will, with enough concentration. Each form can be specified, and may have different traits of it's own. If a form has a trait another form does not, the cost for that trait is divided by the number of forms the creature has. This trait can have more ranks, allowing creatures to have more forms. Multiform Creature +1 allows 2 forms, +2 allows 3 forms, etc.
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hector13

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Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
« Reply #1636 on: May 18, 2016, 12:26:45 am »

Propose Trait: Multiform Creature [2.25 * RANK]: A creature with this trait has multiple forms, and can change between them at will, with enough concentration. Each form can be specified, and may have different traits of it's own. If a form has a trait another form does not, the cost for that trait is divided by the number of forms the creature has. This trait can have more ranks, allowing creatures to have more forms. Multiform Creature +1 allows 2 forms, +2 allows 3 forms, etc.

Saukko

Oppose

"This looks like it's designed for abuse. You divide the trait prices for traits one form has that the others don't, and the trait price doesn't double each time you go up a rank, while other traits do. This means that for rank +4, which mean 5 forms, you could get the Immortal trait for a single form for x0.6, which would actually make a creation cheaper. This is moronic.
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the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Demonic Spoon

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Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
« Reply #1637 on: May 18, 2016, 01:03:56 am »

Are there any god corpses available? If yes:

Build a giant tower out of god corpses using 12 essence
Create 1000 Tower-Builders for 7 Essence


Tower-Builders:
Four armed lizard people who dislike fighting, and like building and living in towers.
<Traits> Craftsmanship [1.5], Rune Magic [1.2]
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Fiery_Death

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Re: Ye Gods 3 IC: Tick 13.0: Burst of Unluck?
« Reply #1638 on: May 18, 2016, 01:34:35 am »

"Well then Saukko, how about this amendment?"

Propose Trait: Multiform Creature [2.25 * RANK]: A creature with this trait has multiple forms, and can change between them at will, with enough concentration. Each form can be specified, and can have different basic traits (strength, wisdom, agility, etc). The creature can have special ability or magic traits, but they cannot be used in all forms, and there will be no discount for such abilities. This trait can have more ranks, allowing creatures to have more forms. Multiform Creature +1 allows 2 forms, +2 allows 3 forms, but it caps at +3, allowing 4 different forms.
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Kilojoule Proton

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Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
« Reply #1639 on: May 18, 2016, 05:44:29 am »

Tick 14.0: A Fresh Start

The Serene Tower has attempted to construct a tower out of the god corpses, but none remain in any usable form. The Serene Tower has more success creating 1000 Tower-Builders. (The Serene Tower: -7E)

Urthon's examination of the Abyssal Patriarchs reveals that they have done fairly well in centralizing power thanks especially to the support of the Tenebite Order and their establishment of the Mystery Guard, which harvests the more audible secrets of the populace. Non-Shades still do not seem to worship Urthon to any significant degree.

The people of Gnu seem to enjoy the company of the Conditors of Ka and the Paperboys of Kri and have mixed feelings on the wizards, mostly thinking that they should return to their homelands to teach rather than migrate together. They are still amused about the proposed Draki invasion of the archipelago, reasoning that it would be a nightmare to occupy the islands especially with the bothersome wizards around.

Zurion's investigation of the ruined port indicates no signs of fouler play than angry Turtinis demanding larger housing and increased wages. The spy network's efforts so far do not suggest any individual responsibility, although one member vocally insists that Keardai from Ur must have been responsible. There is some agreement that Turtinis should probably be spread out more.

Regardless, Zurion has created 2000 more Turtinis. (Zurion: -6E)

Zurion has rebuked the disciplined mage for failing so miserably in uniting the wizards, cursing him with ugliness until he manages to create a constitution of wizards. His desperate attempts to unite the wizards ultimately result in a few days as a frog. The wizards do seem more united now, though.

Christine has created 2500 more Paperboys on Gnu and published a report on the effects of the leyline experiments, calling for a peaceful meeting to discuss the situation. (Christine/Mischief: -12E)

Sacohpiocutr'ron has created 33 conversers, friendly talking statues along with 5E worth of Chaos Sharks friendly to the Cemreig and more Cemreig. (Sacohpiocutr'ron: -16E)

Ascald has fortified Ascalon further and created 1000 more Scamall. (Ascald: -6E)

The Everymind has created 750 more Generickind.

Kyuu has sent a dream to a Telrac architect to, in a change from the usual constructions, build a castle into the side of the Opscurus Mountains.

Following an incident with an unacceptably weak bear, Axt has strengthened the beasts of Rekkr island. (Axt: -3E)

Atian has created 600 Draki on an island by the Eastern Lands. (Atian: -6E)

Sollia has entered a pantheon with Charon.

Luuc has taught his followers the ways of judgment and the dangers of the Underworld.

A Fae celebration has been held in Elea, accompanied by the dumping of a strange snow-like material just outside the town wall.
The Turtini have rioted once again and have set fire to an evacuated Turtleonie neighborhood.
Generickind masks have caught on among the Keardai.

Sollia qualified this Tick for influence income. (max. worship income to qualify: 0.1E/t)

Suspended actions
Vir: Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir: Create 1000 Mimics on Ka (Reason: No traits given)
Luuc: Create non-trivial Demons (Reason: No traits given)
Atian: Create 300 Klinkons (Reason: Missing traits Builder and Miner)

((Note: Scaling function 2log2(n+1) has been implemented))

Spoiler: Gods (click to show/hide)
Spoiler: Sleeping Beauties (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog
Spoiler: Proposals (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Passed (click to show/hide)

Spoiler: Added (click to show/hide)
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Fiery_Death

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Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
« Reply #1640 on: May 18, 2016, 06:01:58 am »

Luuc creates 1000 more smart, wise humans on the woodland island (9E) and names the island Ddoma
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Detoxicated

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Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
« Reply #1641 on: May 18, 2016, 06:12:42 am »

use 2essence to Create building Materials for the turtini.  Appear before the riot leaders: ''start forming guilds to organize your trade and commerce. Force the legislation toaid turtini people develop a better living Situation. ''
''God of towers.  Care to teach The turtini towerbuilding?''
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TheBiggerFish

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Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
« Reply #1642 on: May 18, 2016, 06:15:10 am »

5E more Generickind.
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Quartz_Mace

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Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
« Reply #1643 on: May 18, 2016, 06:29:49 am »

Support Fix voting flaw
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piratejoe

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Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
« Reply #1644 on: May 18, 2016, 06:36:02 am »

Drink tea and watch my creations.

Also create 4E worth of blood back wolves near the place axt struck the earth


Spoiler: Blood Back Wolves. (click to show/hide)

Also count how many mortals have died, if any.
« Last Edit: May 18, 2016, 06:47:04 am by piratejoe »
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crazyabe

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Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
« Reply #1645 on: May 18, 2016, 07:15:49 am »

I Watch my Sharks fly about.
Afterwards I decide to place into existance a [big] node of [chaos] held Above ground in the shape of a lake that has been inverted.
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Demonic Spoon

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Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
« Reply #1646 on: May 18, 2016, 07:55:53 am »

Hail the Serene Tower

Create a mars-sized tower made of mirrors on the wizard island(s?) [-14 essence]

Proposal:
Dead gods leave behind titanic corpses that can be used to do neat stuff like building awesome towers. This applies retroactively
« Last Edit: May 18, 2016, 08:13:52 am by Demonic Spoon »
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Happy Demon

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Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
« Reply #1647 on: May 18, 2016, 08:07:28 am »

[Axt, God of Enchanted Weapons]

Axt Rekkr Island Adventure, Part 2:
Spoiler (click to show/hide)
Create 9 Man Wolves.
Spoiler: Man Wolf (click to show/hide)
Axt uses 4 Essence to do this. Axt then uses an additional 2 Essence to empower the beasts of Rekkr further. For a total of 6 Essence used.
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Chevaleresse

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Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
« Reply #1648 on: May 18, 2016, 09:13:07 am »

Create a ley node using 6E just outside the primary Keardai settlement. This node will inspire creativity and ingenuity in those that drink from it, but unless it is consumed very sparingly, it can potentially drive one mad with the obsession to create in one's given field. Those affected thusly might neglect their own personal health in their dedication to creating something perfect in their craft, or writing a glorious epic (that might inspire listeners to send a prayer or two toward Ascald). The node can also serve the more mundane purpose of fueling the rune magic in the area, of course, and seems to be particularly good at doing so. Sciathan will inform the Keardai of the node's effects, and the risks associated. (Do either of my sphere discounts apply to this?)
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Fiery_Death

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Re: Ye Gods 3 IC: Tick 14.0: A Fresh Start
« Reply #1649 on: May 18, 2016, 09:18:30 am »

Check on the humans of Ddoma, see what they have accomplished.
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