"So I understand that there is many different agent levels. Those agents work at different levels and at different scales. There is beings like the three ancients I made, that are relatively small in comparison to the moon whale and the snake, who are gigantic. Because these gigantic beings are so big their purpose is an entirely different one than the ones at mortal level. Still they hold some similarities, as they all should be immortal. They also should be intimately tied to their creator, but also to their purpose. If the initial purpose of my ancients was to train the people of Gnu, then me forcing them to untrain them all should result in second-thoughts in these beings.
Since they are thought to be absolutely divine, their personality is more important than their abilities, as it is likely that they are unmatched by any mortal and only another agent could even attempt to destroy your agent. So the mortal traits don't apply at all. I think we should decide on a number based system like this:
Strength
Intelligence
Wisdom
Endurance
Dexterity
Charisma
Depending on the amount of essence you want to spend you could buy statpoints that would raise these stats. Say +1 would cost 1, and then from there on always the double of the previous price (1,2,4,8...) Using 5 Essence would grant you for instance 15 statpoints. Using 10 Essence you would get 30 Statpoints. Using 20 Essence you would get 60 Statpoints.
So if I were to create the Centurio Eternium, the mighty defender of my academy. I would use 5 Essence
Strength +2
Intelligence +1
Wisdom +1
Endurance +3
Dexterity +2
Charisma
His appearance would be fluff. I would say his Endurance comes from his special armour he wears, which cannot be removed as it is him. Another god might create an agent with similar stats, and say: He keeps on regrowing tentacles that replace cut off parts.
After putting stats one should focus on the personality and purpose of the being. The purpose is the mission you give to him. The personality should be based off of traits given to him. This should be a list of at least five addjectives that describe a personality.
In the case of Centurio Eternium I would write: Purpose: Protect the Academy from invasions and threats within. Personality: Disciplined, Uncaring, Just, Proud, Paranoid.
With this list of traits the One that calculates could work in details of behaviour. Like: Centurio Eternium suspects that some spirits of the Academy teach forbidden knowledge to the undisiciplined."
Propose: Cull Idlers: If a god does nothing for 5 ticks (does not vote, speak, or perform an action), that god is considered to be idle. An idle god is invulnerable to attack, but does not receive essence income. If a god is idle for 5 ticks, they dissipate, donating their essence evenly to all currently active gods and then dying with no chance of revival. All populations that worshipped them become atheistic and must be converted to a different god, unless said populations are already worshipping one or more other gods.
Request a general census of overall mortal populations.
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