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Author Topic: Ye Gods 3 IC: Tick 18.5: Bounces  (Read 186395 times)

Chevaleresse

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Re: Tick 9.5: Not just one but three whole gods!
« Reply #1380 on: May 10, 2016, 06:00:14 pm »

"These are Ascald's thoughts on the current proposals."
Spoiler: Support (click to show/hide)
Spoiler: Oppose (click to show/hide)
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Andres

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Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
« Reply #1381 on: May 10, 2016, 06:13:08 pm »

"I want more gods to support the Discipline of Soul proposal, but many gods are indifferent to it. Other gods want other gods to support their proposal but many gods are indifferent to them. I will support a proposal I am indifferent towards (all the proposals I do not oppose or support) if the proposer of that proposal supports the Discipline of Soul proposal."
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piratejoe

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Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
« Reply #1382 on: May 10, 2016, 07:55:16 pm »

"Now that the entertainment is over i might as well watch my creations."
Kyuu will see how the Telrac are doing and what they are up to.
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Ama

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Re: Tick 9.5: Not just one but three whole gods!
« Reply #1383 on: May 10, 2016, 08:05:56 pm »

Sliva shall give 1 essence to revive Munroe and another 1 essence to reviving the dead Draki and Fae.
"Some help would be nice."
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Atian the Elephantman God

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Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
« Reply #1384 on: May 10, 2016, 08:36:00 pm »

Atian gives 1 essence to revive the Draki and Fae

"My Draki will be staying here!"

Atian tells the Divine Ruler to conquer the Western Lands!

Fiery_Death

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Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
« Reply #1385 on: May 10, 2016, 08:36:14 pm »

"Very well Xenia, if you wish."

Luuc cancels his revival of Xenia Satis.

Luuc spends as much essence as needed to stabilise Hell and the Court, without going below 5 essence.
« Last Edit: May 10, 2016, 08:40:07 pm by Fiery_Death »
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Detoxicated

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Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
« Reply #1386 on: May 10, 2016, 09:14:42 pm »

Create a massive savannah south of Gnu for 2E. This mainlaind is a savannah known to be wild and full with unknown dangers. Create a tiny node of discipline there. The node extracts an ara of determination
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Andres

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Re: Tick 9.5: Not just one but three whole gods!
« Reply #1387 on: May 10, 2016, 10:03:27 pm »

If left with >10E, donate the remaining to Munroe.
"It seems I missed this before. Since Munroe is being revived, I will help revive him. I do not want people to think I wanted Munroe dead so I could experiment on him or that I wanted him dead."

1E into reviving Munroe.
« Last Edit: May 10, 2016, 10:06:38 pm by Andres »
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micelus

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Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
« Reply #1388 on: May 10, 2016, 10:23:55 pm »

6.58125E: Create 100 Mezhai. Souls coaxed into suits of lamia carapace via the power of magical music, each Mezhai is living its second life, enjoying immortality and Charon's aid. Every Mezhai controls its carapace through animated fire as well as its own emotions.

 (Not Alive, Inorganic Material: !!METAL!!, Basic Trait Changer: [Dexterity]-1, Endurance, Wisdom))
« Last Edit: May 10, 2016, 10:43:56 pm by micelus »
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Rolepgeek

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Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
« Reply #1389 on: May 10, 2016, 10:40:52 pm »

((That was perhaps somewhat hasty. I had this big plan too...Ah well.))

Aid Charon with the Mezhai. 3 Essence.
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micelus

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Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
« Reply #1390 on: May 10, 2016, 10:43:38 pm »

((Oh no, I don't expect you to help me. These are Charon's.))


EDIT ((OR I can just cancel that action if you want to work on it.))
« Last Edit: May 10, 2016, 10:48:29 pm by micelus »
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IcyTea31

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Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
« Reply #1391 on: May 11, 2016, 12:28:03 am »

Quote
Revivals: Gods at 0E or below may be gifted Essence to return to life. Any gifted Essence is halved and provided to the god, with a minimum gift of 2E necessary to bring the dead god back to life if the dead god is at 0E, 4E if they are at -1E, 6E at -2E etc.
   +3 from Saukko, Vir, Sacohpiocutr'ron
Oppose
"A death should be meaningful, and we already have a system in place."

If left with >10E, donate the remaining to Munroe.
"Why would you...? Tell you what, I don't care. I think I got my point across even if he's revived."
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Andres

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Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
« Reply #1392 on: May 11, 2016, 01:44:53 am »

((So I had a bit of a think on the walk back home and I think I'm gonna make some changes.))

"I failed to get Essence and I had a few theories for why, the most prominent among them being that a conventional Essence-gaining measure needed to be included for it to work. My mind turned to ritual sacrifice. After some time I contemplated it further and have decided to abandon that line of research for the imagery it provoked."
Spoiler: Imagery (click to show/hide)
"The imagery disturbed me and I want no part on it. On further contemplation, I realised I had done the same thing already, just that the mortals existed for an extremely short period of time and they did not send themselves to their fate. I will no longer perform those kinds of experiments."


((This stuff is unrelated to the above stuff.))
I give the 1,000 humans in my afterlife bodies at last and send them to the material world as living mortals so that I can gain Essence from worship. (0E (I paid the 4E for the sapients already))

I examine the human with the damaged soul's mind (the body and brain rotted away so I can't examine them) since an important key word was drowned out by Munroe's actions.

I attempt to heal the human with the damaged soul's soul as last time I was facing interference from Munroe.

I contemplate the soul marble since an important key word was drowned out by Munroe's actions.

I create two humans. One has an affinity for ley magic and the other has an affinity for vejrdraoid. I link their souls with the intention of making them able to use one another's magic without losing their own ability to use their own magic. This experiment is to see if soul-linking can be used to share powers between souls.
« Last Edit: May 11, 2016, 01:47:54 am by Andres »
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Fiery_Death

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Re: Ye Gods 3 IC: Tick 9.5: Not just one but three whole gods!
« Reply #1393 on: May 11, 2016, 03:09:41 am »

Quote
Limited Affinity [Magic Type/School][x1.1]: The ability of a creature or race to harness one particular school or type of magic. Cannot perform magic from any other school or type unless they have this trait with that school/type as the parameter. This trait is incompatible with Affinity. Scales 2* per rank.
   +2 from Malakath, Luuc
   -2 from Munroe, Saukko

Retract support and instead oppose.

Quote
Limited Affinity [Magic Type/School][x1.1]: The ability of a creature or race to harness one particular school or type of magic. Cannot perform magic from any other school or type unless they have this trait with that school/type as the parameter. This trait is incompatible with Affinity. No scaling.
   +2 from Malakath, Charon
   -1 from Munroe

Support.
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Kilojoule Proton

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Re: Ye Gods 3 IC: Tick 10: Seize the Day!
« Reply #1394 on: May 11, 2016, 03:14:12 am »

Tick 10.0: Seize the Day!

Essence continues to leak out from Xenia and Munroe! (Xenia: -2E, Munroe: -2E)

Axt has been revived!

The Droplets by Axtfell have finally resolved into sapients!

Kyuu has checked on the Telrac and found them herding herds of something warm deep underground.

Sliva and Atian have revived the burnt revelers and then some. (Sliva: -1E, Atian: -1E)

Atian has instructed the Divine Ruler to conquer the Western Lands. The Divine Ruler complains of going back and forth and not just conquering the East for a while before conquering the West.

Luuc has allowed Hell to violate physics ever so slightly, keeping it from collapsing on its own. (Luuc: -1E)

Zurion has defined the mainland area south of Gnu to be a massive savannah with all the unknown unexpected stuff expected from worlds and enforced by godly power. Additionally, Zurion has created a tiny node of Discipline that extracts determination from those nearby. (Zurion: -3E)

Charon has created the Mezhai, immortal haunted carapaces of music and fire. (Charon: -3E, Sollia: -3E)

Malakath has granted the humans bodies and sent them to the world. The damaged soul's mind seems to be subtly off in its response to pleasure, but not in a freely repairable way. Attempting to heal it with no Essence does not seem to work. Contemplating the beautiful soul marble produces a feeling of great tranquility despite the probably disturbing nature of its construction. Linking the souls of the different-affinity humans results in a regular, slightly damaged soul with an affinity for vejrdraoid, perhaps because affinities are multiplicative and not additive.

Sliva has donated 1E to revive Munroe. (Sliva: -1E)
Malakath has donated 1E to revive Munroe. (Malakath: -1E)
The Everymind has donated 5E to revive Axt. (The Everymind: -5E)

Dead divines:
   Xenia: 0/6
   Munroe: 3/6

A number of adventurers have entered the gnew savannah, never to be seen again.
The conditors demand that the wizards on the island with the wizards disperse after an accident with the node there resulted in an entire ley line intersecting with Ka radiating intense Sloth into its surroundings.
The Draki have begun marching back to their homeland, the old savannah.

No one this Tick qualified for influence income, will recheck next Tick. (max. worship income to qualify: Still -0.5E/t) Make a race already! Influence is less reliable!

Suspended actions
Vir: Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir: Create 1000 Mimics on Ka (Reason: No traits given)

Spoiler: Gods (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog
Spoiler: Proposals (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Failed (click to show/hide)
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