Tick 10a: All proposals pertaining to rules start with the number 1
0b: All proposals pertaining to creation have the second number 2
0c: All proposals pertaining to planet creation have third number P
1.2b: Creations can have traits.
1.2.Pa: Add these traits to planets
Size+3: <~Saturn-sized (r~48000km/32000mi): <x3.4>
Size+2: Neptune-sized (r~24000km/16000mi): <x2.3>
Size+1: ? ? ?-sized (r~12000km/8000mi): <x1.5>
Size+0: Earth-sized (r~6000km/4000mi): <x1>
Size-1: Mars-sized (r~3000km/2000mi): <x0.7>
Size-2: Moon-sized (r~1500km/1000mi): <x0.4>
Size-3: Iapetus-sized (r~750km/500mi): <x0.3>
1.2.3b: Creating Non Sapient non powerful Animals or plants costs 0E
Axe 2: Worlds will never be controlled, there will always be something unexpected, be it monster, savior, underground world, etc.
Axe 5: Propose an orb of fire to provide sunlight to the earth it's over.
GID:02 At no cost to any deity, create the following: Create a boring earth-like planet. Create Manus, the Burning Light, and Len, the Soothing Sight. Both are spirits that follow each other in orbit around the planet, providing light and a night/day cycle. Len's light is much dimmer than Manus. During eclipses, Manus and Len mate, producing stars as children. These stars give off so little light that they are only visible at night.
Clean.4: All proposals with four more neys the ayes will be trashed
CNCL000.036.1: A system of two planets and a sun will be created at a cost of 4E to all. The first planet will be somewhat larger than Earth-sized but similar overall, and the second will be a supergas giant with an indeterminate, but finite number of moons. These moons can be shaped and defined by a significant usage of Essence (20E, unless someone proposes a different cost.) The first planet will have basic biospheres created at no additional cost. This planet may be connected to the moons by portals, created either by divine action or by mortals possessing magical power.
1.2.3a: Creating 1000 Sapient Creatures costs 4 Essence and traits are added on by multiplying the base cost
CNCL000.044: Discard all redundant planet creation proposals, specifically:
CNCL000.029
NW (N.2.9?)
CNCL000.036
CNCL000.042
Axe 5 as they are either outvoted or are variations of the current most popular idea.
CNCL000.046: Only the planet proposal with the highest amount of supports can be enacted.
Tick 1.5Half-tick resolutions are not implementedTick 22a: Worship is based on planet population. Worship is calculated as so: P * 0.001 * F (GM note: Actual effect is 1E/1000 regardless of planetary population because the planet populations cancel out)
CNCL000.020: We may have tea time whenever we damn well please, just for enjoyment and no other reasons
1.2tt: Creatures have traits added onto them by multiplying the base cost by the cost of the trait. Traits costs will be decided by the being that tallies up our votes.
1.3: All traits have generic names and are differentiated by flavour.
CNCL001.009: "I propose we set up a system of nodes and ley lines all over existance. These ley lines will be similar in behaviour to water, following the best path for its course, but with the right hand you could also change the flow of the ley lines. Nodes should be created associated to godly spheres and therefore produce divine energies based on the god's sphere who created the node. Nodes should generically appear as ponds or lakes with weird qualities unless the god who created the node decides to cosmetically change that. In the future it should be possible to create new effects for nodes
I think the cost of a node should depend on its size.
Tiny - 150mē in size 2kmē area of affection. Cost 1 Essence
Small - 500mē in size. 12kmē area of affection Cost 2 Essence
Medium 1000mē in size. 27kmē area of affection. Cost 4 Essence
Big 10000mē in size. 330kmē area of affection. Cost 8 Essence
Large 100000mē in size. 4000kmē area of affection. cost 16 Essence.
1.Bookkeeping: Gods must list out traits that their creatures have when they create them
1.Traits: The entity that tallies votes decides the price of traits
CreatureCleanup: All creations cost proposals are trashed seeing as a price has already been passed
CNCL001.013: Propose the following basic traits:
Strength [1.5]: Is strong
Intelligence [1.5]: Is smart
Wisdom [1.5]: Is sensible
Endurance [1.5]: Is able to withstand physical stimuli
Dexterity [1.5]: Is quick
Specific [One of above traits] [Speciality] [1.3]: Has good <trait> when dealing with this situation. E.g, 'Specific Dexterity: Ocean'.
Each of the above traits can be upgraded by adding a +1/2/3 to the end, doubling the cost per tier.
CNCL001.018: Rune magic works by codifying certain traits or properties written in divine language, and then pulling energy from the local leylines/background magic/True Source/etc to enforce these properties upon the objects so inscribed. Mundane stones, metals, and gemstones can hold more energy than other materials, in that order. More stored energy = more powerful enchantments. Active enchantments must have time to recharge after use, passive enchantments will slowly fade if totally isolated from magical power but otherwise require no upkeep beyond making sure the runes themselves are not damaged. It requires nothing more than a steady, precise hand and strong materials to function.
Tick 2.5Half-tick resolutions are not implementedTick 31.2.3a: It will cost 1 essance for 1000 creatures so if the essance gain proposal is passed then it will be easier for there to be more then 1 essance gained per turn.
1.2.Pb: The maximum number of planets will be limited to some function of the number of existing gods.
CNCL001.023: Afterlife planes cost no essence, but cannot directly affect the mortal world in any way. However, they require Essence to destroy, starting with two. A deity may contribute Essence to their plane to increase the cost of destroying it by twice the amount contributed.
Repeal C5.1: The base cost of 5,000 traitless creatures cost 5E, and traits multiply the price.
Collaboration - Cost: Gods collaborating on a project may split the costs evenly. Sphere discounts will apply to the whole project (though we have no rule for sphere discounts yet.)
Collaboration - Pantheon: Gods may form smaller councils of their own, bound by their own laws, as long as said laws do not conflict with those of the main council (e.g. a law stating a planet costs 1E to create.) The individual characteristics of each pantheon may be decided by the members.
Tick 4CNCL001.021: 1,000 non-mundane creatures have a base cost of 1E. The creatures are non-mundane because they can have traits added.
1.CNCL001.022.1: A proposal will not require a proposal to be proposed for the sake of creating a counterpropsoal that will act as another proposal that may be a nominally better proposal, a worse proposal or a better proposal than the proposal the counterproposal was proposed for. Instead all proposed proposals may be opposed in the normal manner of SUPPORT/OPPOSE.
Discipline of Ley: You learn to control the very energy that is the ley lines and nodes. Depending on the ley line you extract the energy from you get different results. This magic is based on deep meditative trance, exact movements and taking in varying amounts of energy into and out of your body with breathing techniques. Great feats can be accomplished as one can concentrate to be able to run 80 miles without rest, cause explosions with a mere fingersnap, or turn into metal by focusing on the image of lead.
B00m! 1.A: Creating a worshippable race costs 4E for 1000. This proposal removes all proposals stating that it costs 1E for 1000. (redundant?)
1.5: Gods cannot listen to prayers so as to reduce KJP's workload.
1.6: No cat-like entity/object/state of matter/form of energy will be allowed to tamper with the Void. If this proposal is defied, the cat-like [thing] will be dealt 1E of damage by each god.
Collaboration - Worship: A race may worship multiple gods. The essence gained from this for each god is multiplied by .8 for each additional god worshiped. Gods may get around this by forming a pantheon, and being considered as a single entity for the purposes of worship.
Hybrid Sphere Discounts: Gods get a 10% discount on actions related to one of their spheres, unless the action is related to all of their spheres, in which case it is instead a 25% discount.
Leyline amendment: Leylines develop as nodes are created. They serve as connections between nodes, transporting energy of the node to the next of his kind. When leylines of different types meet, a new effect comes into being. On such interjunctions, one can create a hybrid node. (GM note: Isn't this how leylines are supposed to work anyway!?)
Tick 5School of Magic: Vejrdraoid, or weather magic, practitioners are able to influence air pressure, moisture, sunlight, and - at the most advanced levels - electrical charge in a variety of offensive and defensive defensive spells. Powered via leylines.
Partial prayer listening: That gods may listen and answer to prayers in the manner appropriate to that particular god only subconsciously, but automatically, and only the most significant (aka plot-important/indicative of something you may really want to do something about) make it to the conscious minds of the gods.
A trait must exist for it to be applied, otherwise the artifact creation is put on hold.[/quote]