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Author Topic: Ye Gods 3 IC: Tick 18.5: Bounces  (Read 187525 times)

tntey

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Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« Reply #660 on: May 01, 2016, 06:01:55 pm »

Proposal :
A tier 1 trait costs 1 essence
A tier 2 cost 2 essense
A tier 3 costs 3 and so on.[\b]
"You wanna have a teir one trait cost nothing? Because the current system in place does not work that way"
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piratejoe

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Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« Reply #661 on: May 01, 2016, 06:02:35 pm »

Kyuu takes a few things from the basket and eats them somewhat quickly "Thank you for the fruit, i probably need it to avoid going mad at this rate."
Proposal: Rune magic works by codifying certain traits or properties written in divine language, and then pulling energy from the local leylines/background magic/True Source/etc to enforce these properties upon the objects so inscribed. Mundane stones, metals, and gemstones can hold more energy than other materials, in that order. More stored energy = more powerful enchantments. Active enchantments must have time to recharge after use, passive enchantments will slowly fade if totally isolated from magical power but otherwise require no upkeep beyond making sure the runes themselves are not damaged. It requires nothing more than a steady, precise hand and strong materials to function.
Support
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Chevaleresse

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Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« Reply #662 on: May 01, 2016, 06:03:03 pm »

Ascald accepts the fruit and takes a bite.
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AbstractTraitorHero

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Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« Reply #663 on: May 01, 2016, 06:07:09 pm »

Proposal :
A tier 1 trait costs 1 essence
A tier 2 cost 2 essense
A tier 3 costs 3 and so on.[\b]
"You wanna have a teir one trait cost nothing? Because the current system in place does not work that way"
"this will override the previous trait system.
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tntey

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Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« Reply #664 on: May 01, 2016, 06:11:23 pm »

Proposal :
A tier 1 trait costs 1 essence
A tier 2 cost 2 essense
A tier 3 costs 3 and so on.[\b]
"You wanna have a teir one trait cost nothing? Because the current system in place does not work that way"

"Sorry, but the system we already have is good"

Oppose
"this will override the previous trait system.
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Stirk

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Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
« Reply #665 on: May 01, 2016, 06:17:23 pm »

Propose the following basic traits:

Strength [1.5]: Is strong
Intelligence [1.5]: Is smart
Wisdom [1.5]: Is sensible
Endurance [1.5]: Is able to withstand physical stimuli
Dexterity [1.5]: Is quick
Specific [One of above traits] [Speciality] [1.3]: Has good <trait> when dealing with this situation. E.g, 'Specific Dexterity: Ocean'.

Each of the above traits can be upgraded by adding a +1/2/3 to the end, doubling the cost per tier.
Support

"I agree with Munroe's idea, as well."
Extremophile: 1.3x
Craftsmanship: 1.5x
Nonmagical: 0.75x
Rune Magic: 1.2x

Propose: Cost multipliers stack additively. (Ex: The Keardai would cost 4E*(1+.3+.5-.25+.2) = 7E)
Propose: Trait costs are halved if they line up with a god's sphere.


Extremophile: 1.3x=Support
Craftsmanship: 1.5x=Support

Nonmagical/RuneMagic= ".84...discount...t0gether.......for...allowing....only...one....school...of....magic" Abstain
Propose: Cost multipliers stack additively. (Ex: The Keardai would cost 4E*(1+.3+.5-.25+.2) = 7E)

Oppose.

"We...have...already...decided...on...this...system.......your's...makes...w3ak...beings...to0...expensive...and...strong...on3s...too...cheap..."

Propose: Trait costs are halved if they line up with a god's sphere
Oppose

"Very...0pen....t0...abuse.......far...to0...great...a...discount..."

Proposal :
A tier 1 trait costs 1 essence
A tier 2 cost 2 essense
A tier 3 costs 3 and so on.[\b]

Oppose.

"That...is...an...4wefull...syst3m...."

« Last Edit: May 01, 2016, 06:19:21 pm by Stirk »
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hector13

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Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
« Reply #666 on: May 01, 2016, 06:30:56 pm »

Propose: Cost multipliers stack additively. (Ex: The Keardai would cost 4E*(1+.3+.5-.25+.2) = 7E)

Saukko

Support

"This is a good idea, though your maths are wrong. The Keardai in this example would cost 9E, not 7."

Propose: Trait costs are halved if they line up with a god's sphere.[/b]

Oppose

"Some god's spheres lend themselves better to race creation than others. In order to not disadvantage those that don't, having the same cost for creations seems most fair."
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Chevaleresse

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Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« Reply #667 on: May 01, 2016, 06:33:47 pm »


"This is a good idea, though your maths are wrong. The Keardai in this example would cost 9E, not 7."

"Hm? 4*(1+.3+.5-.25+.2) = 7, no?"
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Vgray

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Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« Reply #668 on: May 01, 2016, 06:34:01 pm »

Xenia offers Saukko the fruit basket.
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Stirk

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Re: Ye Gods 3 IC: Tick 1: The Something Now [19/30]
« Reply #669 on: May 01, 2016, 06:35:53 pm »

Propose: Cost multipliers stack additively. (Ex: The Keardai would cost 4E*(1+.3+.5-.25+.2) = 7E)

Saukko

Support

"This is a good idea, though your maths are wrong. The Keardai in this example would cost 9E, not 7."

Propose: Trait costs are halved if they line up with a god's sphere.[/b]

Oppose

"Some god's spheres lend themselves better to race creation than others. In order to not disadvantage those that don't, having the same cost for creations seems most fair."

((You are misunderstanding the first part. His math is right, it is 4*(The multipliers added together instead of multiplied)
As in, normally it would be 4*1*1.3*1.5*.75*1.2 (7.02). He wants to turn it into 4E*(1+(.3+.5-.25+.2)) ))
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micelus

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Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« Reply #670 on: May 01, 2016, 06:38:57 pm »

Quote
Propose: Trait costs are halved if they line up with a god's sphere.
Proposal: Rune magic works by codifying certain traits or properties written in divine language, and then pulling energy from the local leylines/background magic/True Source/etc to enforce these properties upon the objects so inscribed. Mundane stones, metals, and gemstones can hold more energy than other materials, in that order. More stored energy = more powerful enchantments. Active enchantments must have time to recharge after use, passive enchantments will slowly fade if totally isolated from magical power but otherwise require no upkeep beyond making sure the runes themselves are not damaged. It requires nothing more than a steady, precise hand and strong materials to function.
Extremophile: 1.3x
Craftsmanship: 1.5x
SUPPORT

Quote
Proposal :
A tier 1 trait costs 1 essence
A tier 2 cost 2 essense
A tier 3 costs 3 and so on.[\b]
Cost multipliers stack additively. (Ex: The Keardai would cost 4E*(1+.3+.5-.25+.2) = 7E)
Nonmagical: 0.75x
OPPOSE

Propose Trait: Immortality [3.0]
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hector13

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Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« Reply #671 on: May 01, 2016, 06:40:20 pm »

Xenia offers Saukko the fruit basket.

"No thank you, I find these discussions are playing havoc with my digestion."

((the maths: 4*(1+(.3+.2+.5+.25)) is 4*2.25=9))
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Stirk

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Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« Reply #672 on: May 01, 2016, 06:42:49 pm »

((Also, uh, how do you half a traits cost anyway? Would a 1.5 trait become 1.25? Would that make a 3 trait become a 1.5, or a 2?))

Xenia offers Saukko the fruit basket.

"No thank you, I find these discussions are playing havoc with my digestion."

((the maths: 4*(1+(.3+.2+.5+.25)) is 4*2.25=9))

((He is SUBTRACTING .25 due to the "Non-magical" trait normally costing .75))
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hector13

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Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« Reply #673 on: May 01, 2016, 06:45:24 pm »

((Whoops :))))
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Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« Reply #674 on: May 01, 2016, 06:50:37 pm »

((It would be the cost over 1. So the 3 trait would cost 2, the 1.5 would be 1.25, etc))

"So what if some spheres are more suited to creation of sentients than others? Surely that just means that your sphere has advantages in other areas."
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