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Author Topic: Ye Gods 3 IC: Tick 18.5: Bounces  (Read 186357 times)

Kilojoule Proton

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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1500 on: May 13, 2016, 01:55:41 am »

Tick 11.0: There is Nothing in the Void

Essence continues to leak out from Xenia! (Xenia: -1E)

Munroe has been revived!

Malakath has created 20 humans to check on their worship with and without exclusivity. There does not appear to be any difference, but this could be a result of comparing 1% against something ever so slightly different from 1%. The ones that do know of other gods seem to be better off overall, though. Malakath has created 1000 humans and cautiously integrated it with the existing community. Malakath has also stealthily observed a couple to discern the effects on their souls. The result is an incomprehensible difference. Watching a human baby's results in it not gaining sapience. (Malakath: -4E)

Christine makes sure to take pictures of Malakath's snooping.

The Everymind fondly regards cessation (presumably of godly existence).

The Everymind has also created more generic humanoids.

Axt has created 1000 Mennesker, divided into three groups around Axtfall. They have been given sample axes made entirely of iron to inspire them to war and smith. (Axt: -4E)

Zurion has become a disciplined wizard's turtle familiar and stealthily created 1000 Turtinis on Gnu.

The Telrac seem to be herding inexplicably black-wooled beasts grazing on fungi underground mostly for their blood, coat, and meat. They have villages set into cave openings scattered about a karst. Under cover of night, they have begun scouting for trade partners.

Atian has created a medium node named Chaos River between the old Draki savanna and the eastern lands. (Atian: -4E)

Malakath has given Ascald 2E. (Malakath: -2E, Ascald: +2E)

Zurion has painted interesting turtle-like rock roads near an unspecified Chaos node. Sacohpiocutr'ron has painted over them. Zurion has rearranged them such that they look like a turtle in a maelstrom.

Charon has given Sollia 2E. (Charon: -2E, Sollia: +2E)

Sacohpiocutr'ron has tried to put its name everywhere, but this ends up not only covering very little real area but also producing various insults to Sacohpiocutr'ron such as "Sacohpiocutr'ron eats radishes," "Sacohpiocutr'ron lives in his parent's basement," and "Sacohpiocutr'ron enjoys knitting llamas" instead. (Sacohpiocutr'ron: -2E) There is vocal but completely ineffective opposition from Isgon and Malakath.

The people of Gnu have sent ley disciples to aid the wizard island, but nothing needs to be done long after the brief Sloth eruption. A few of the ley disciples have been turned into frogs for a few hours, and the wizards continue their quarreling.

Zurion has started a tea ceremony, which Isgon attends.

Charon has assigned Voldrom to Axtfell to teach the willing and the Mezhai. Ifrit and Higante have been sent to aid the Mennesker. Axotyl has been assigned to study the Resplendence-Rhapsodyleyline, which he does grudgingly after feasting on so many delicious mortals. Thadeon complains of not being able to get to the terrestrial planet on account of the intervening vacuum, which both prevents breathing and falling closer to the star passively by drag.

Zurion and Charon have, barring opposers, begun developing Rune schools.

Luuc has created a tiny node of Judgment in the Court that attracts departed souls of Luuc or souls belonging to other gods who have granted Luuc permission. Luuc also expands the Underworld at a discount because of the existing structure. (Luuc: -1E)

Ascald has made a donation of 2E for Munroe.
Zurion has made a donation of 1E for Munroe
The Everymind gives the now-resurrected Munroe 1E.

Dead divines:
   Xenia: 0/8
   Munroe: 6/6

A number of adventurers have entered the gnew savannah, never to be seen again.
The conditors demand that the wizards on the island with the wizards disperse after an accident with the node there resulted in an entire ley line intersecting with Ka radiating intense Sloth into its surroundings.
The Draki have begun marching back to their homeland, the old savannah.

No one this Tick qualified for influence income, will recheck next Tick. (max. worship income to qualify: Still -0.2E/t) Make a race already! Influence is less reliable!

Suspended actions
Vir: Create 5000 tier one stone dragons (Reason: No support for transforming creatures)
Vir: Create 1000 Mimics on Ka (Reason: No traits given)

Spoiler: Gods (click to show/hide)
Active Council resolutions
Spoiler: Council resolutions (click to show/hide)
Proposalog
Spoiler: Proposals (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Failed (click to show/hide)

Spoiler: Passed (click to show/hide)

Spoiler: Added (click to show/hide)

ADDIT: Added revival notification
« Last Edit: May 13, 2016, 01:57:55 am by Kilojoule Proton »
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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1501 on: May 13, 2016, 02:05:49 am »

Create 2000 Scamall for 6E in the gas giant's atmosphere. They are zepplin-like creatures that float in the various gases, with fins on their hind ends and four long, thin forelimbs. Their skin comes in a variety of colors, usually around orange to blend with the background gases, and they form communities by weaving together similarly floating plant life into natural dwellings as well as farming it for food and to feed livestock. (Traits: Specific Adaptation: Upper Gas Giant Atmosphere (x1), Nonmagical (x0.75.)

Use 1E to fortify Ascalon further.
« Last Edit: May 13, 2016, 02:09:28 am by KingMurdoc »
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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1502 on: May 13, 2016, 02:50:57 am »

[Axt, God of Enchanted Weapons]

((Well, might as well define the groups then.))
Axt looks over the three groups of Mennesker: Rekkr, Slithir, and Hjorr. Axt gives each island something.
To the island where the Rekkr group lives, he makes the beasts stronger, tougher, and faster. To better hone the skills of the Mennesker of Rekkr.
To the island where the Slithir group lives, he blesses the plants, making them stronger yet also softer, resistant to blows, yet absorbing water, and the plants have more oil than normal. To give better materials for the Mennesker of Slithir to work with.
To the island where the Hjorr group lives, he alters the earth, making the metal easier to obtain, and be of higher quality. To give more and better metal for the Mennesker of Hjorr to make weapons out of.

Because Axt has so little Essence, he will work slowly, until getting the Essence he needs.
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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1503 on: May 13, 2016, 02:57:59 am »

"...Malakath...Att3mpt3d...t0...steal....my...c0rpse...0f...cours3....
Munr03...w1ll...4v3ng3...himself...in...tim3...."
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IcyTea31

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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1504 on: May 13, 2016, 03:02:36 am »

"Worth it!"
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IcyTea31

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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1505 on: May 13, 2016, 03:52:22 am »

Mischief uses the overflow Essence to increase his Essence cap.

If and only if this is not possible:
To get out of Essence overflow, Mischief uses a total of 6E to create nodes of Journalism of varying sizes around populated areas, teach more mortals the art of Journalism, and overall increase publicity and circulation around the world.

E: added a better idea to try first.
« Last Edit: May 13, 2016, 04:01:03 am by IcyTea31 »
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Andres

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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1506 on: May 13, 2016, 04:07:04 am »

Spoiler: Sari (click to show/hide)
I create 1,000 Sari with the wisest and smartest as their clergy/leadership. (3.3*0.9(sphere discount for soul-bearing creatures)= 3E)

I give the baby I observed sapience/a soul (whichever is missing).

"...Malakath...Att3mpt3d...t0...steal....my...c0rpse...0f...cours3....
Munr03...w1ll...4v3ng3...himself...in...tim3...."

"I thought you were never going to be revived. I stopped when it was evident that you were and I helped revive you. Moreover, I have ceased all actions related to the consumption of souls (among other things), which includes yours. I, of course, apologise for my actions."
« Last Edit: May 13, 2016, 11:40:59 pm by Andres »
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piratejoe

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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1507 on: May 13, 2016, 04:40:18 am »

Kyuu will find a seaside cliff face that she will bore a cove into the bottom and then dig out a small cavern network for 1E

She will then create as many Pelagic Pioráiní as she can without killing herself.

Spoiler: Pelagic Pioráiní (click to show/hide)
« Last Edit: May 13, 2016, 04:55:49 am by piratejoe »
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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1508 on: May 13, 2016, 05:25:51 am »

Isgon removes the leyline of sloth from under the island of Ka
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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1509 on: May 13, 2016, 06:50:15 am »

I Create a new 16E of Cemreig.
Afterwards I create a [Pond/tiny node] of Conversion in the waterless desert. it will simply cause those that drink of it to consider joining a diffrent religion.
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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1510 on: May 13, 2016, 07:45:49 am »

''I request a small judgement node closeby the Chaos lade.  I also request a small node closeby the Chaos lake."
Create a small node of discipline and Create a small node of turtle closeby the Chaos node. The discipline node increases ones discipline when drunk. The turtle node attracts turtles of the desert and turn Them Into dire versions
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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1511 on: May 13, 2016, 07:56:26 am »

I kind of have too much on my plate to keep up, I'll have to bow out.
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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1512 on: May 13, 2016, 08:00:08 am »

''I request a small judgement node closeby the Chaos lade.  I also request a small node closeby the Chaos lake."
Create a small node of discipline and Create a small node of turtle closeby the Chaos node. The discipline node increases ones discipline when drunk. The turtle node attracts turtles of the desert and turn Them Into dire versions

"For what purpose do you want the Judgement node? What do you want to be judged?"
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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1513 on: May 13, 2016, 08:11:40 am »

Sciathan reminds the Keardai of who watches over them, and tells them to be suspicious of thoughts induced by drinking from pools.
"Are we to regard this act as anything but one of hostility?"
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Re: Ye Gods 3 IC: Tick 11: There is Nothing in the Void
« Reply #1514 on: May 13, 2016, 08:38:14 am »

"I Plan to create a race to populate the Western savannah and the Neid the strictest justice''
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