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Author Topic: Ye Gods 3 IC: Tick 18.5: Bounces  (Read 187173 times)

Atian the Elephantman God

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1095 on: May 05, 2016, 09:07:12 pm »

Propose Trait: Ancestral Memory. Comes in four (technically five) levels:
-1: Creature has little to no information passed down from ancestors, and lacks everything but the most basic natural instinct. 0.8x cost.
(0: Creature has basic survival instincts passed down from ancestors, but no advanced knowledge. This is the baseline on which most creatures operate and has only been included for the sake of completeness; it's assumed everything possesses this.)
+1: Creature learns skills possessed by ancestors quickly, but not detailed information, which allows development of generally more skillful individuals (due to having effectively more practice with skills) over time. Example: A family of smiths will naturally produce children that are good smiths, even if separated at birth. 1.2x
+2: Creature retains the skill levels of previous generations, but not information. 1.5x
+3: Creature retains skills and information known by previous generations (though things can still be forgotten if not used.) 2.5x


"I would ask for amendments or suggestions, but that seems fruitless at this point. I should mention that the uneven scaling is due to the benefits ramping up faster than the levels do.

Saukko

Amendment: Only applies to non-violent (including defensive) skills, and knowledge of magic is not passed on with this trait.
Support Everything but remove the first part of the admendment.

Rolepgeek

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1096 on: May 05, 2016, 09:07:31 pm »

[Sollia, the Sundancer | Goddess of Fire and Passion]

"How about a twofold change to the idea:
1. Simplify environments to Hostile, Neutral, Friendly. Hostile environs are 0.5x (2%) growth to non-Extremophile or otherwise adapted creatures, but are harder to conquer (and by extension easier to defend), such as a place with long, harsh winters that freeze everyone who attempts to invade. Friendly environments are 2x growth (8%), but grant no defensive bonuses and will be invaded more often due to being more desirable (assuming mortals are left to their own devices.)
2. All land from this point forward is defined as Neutral unless a god spends Essence to render it elsewise. Those with populations already created and residing in areas may decide whether they are located in Hostile, Neutral, or Friendly biomes.

Does this sound easier? I feel as if the environment should be taken into account in some fashion. Otherwise, traits that adapt creatures to certain environs become devalued, with Extremophile being quite literally worthless."

Also, Support Vejrdraoid.
"Well, darling, it's a bit uneven now, too, those percentages. And don't be silly, Extremophile isn't worthless at all, not at all; it's already built into the system, dearest. It's hard to live on high desert, or magma fields, or ice floes, without up and dying if you don't have something like that. I think it's best left alone, abstracted. Trying to define things so preciely tends to force them to take up more of our total attention, after all. It's more natural as it is, smoother. Don't worry yourself too much about it."

The goddess twirls slowly, thinking.

"Though...I hate to be a bore, or rude, but I do believe we need a way to create interesting beasties without having to pass a new trait for every little addition."

Amend Innate Magic to disallow new creations made with it from being secret; creations must be, at minimum, prototyped publicly if they are to have the trait, leaving them open to review.
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crazyabe

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1097 on: May 05, 2016, 09:08:03 pm »

Xenia curtsies to the newcomer.

"Welcome brother. I am Xenia Satis goddess of Hospitality and Plenty. Pleased to meet you."
"Nice ta meet ya, I am Sacoh'ron, Eldritch Entity of Chaos and Conversion."
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Atian the Elephantman God

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1098 on: May 05, 2016, 09:19:09 pm »

Create the "Chaos Lake" in the Savana/Plains, any creations of Atian that drinks from the lake will gain super strength for a limited amount of time (2 weeks) but during that time they will have an urge to go on a rampage!

tntey

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1099 on: May 05, 2016, 09:20:03 pm »

Create the "Chaos Lake" in the Savana/Plains, any creations of Atian that drinks from the lake will gain super strength for a limited amount of time (2 weeks) but during that time they will have an urge to go on a rampage!

Oppose
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Ardent Debater

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1100 on: May 05, 2016, 09:21:30 pm »

Create the "Chaos Lake" in the Savana/Plains, any creations of Atian that drinks from the lake will gain super strength for a limited amount of time (2 weeks) but during that time they will have an urge to go on a rampage!

Oppose

"Shameless Oppositions... If the Pachyderm wishes to cause the deaths of his own Creations and waste his own Essence who are we to Oppose him?"

SUPPORT, IF ONLY OUT OF FAIRNESS
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Vgray

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1101 on: May 05, 2016, 09:21:41 pm »

"Another god of Chaos? Hm. How do you feel about that brother Atian?"
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micelus

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1102 on: May 05, 2016, 09:25:09 pm »

Create the "Chaos Lake" in the Savana/Plains, any creations of Atian that drinks from the lake will gain super strength for a limited amount of time (2 weeks) but during that time they will have an urge to go on a rampage!
Sigh.

SUPPORT
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Stirk

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1103 on: May 05, 2016, 09:28:37 pm »

"This...m4y...b3...a...g00d....tim3...t0...set...rules...f0r...artifact...cre4ti0n..."
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Atian the Elephantman God

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1104 on: May 05, 2016, 09:32:45 pm »

"Another god of Chaos? Hm. How do you feel about that brother Atian?"
"As long as he doesn't get in my way I won't mind."

hector13

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1105 on: May 05, 2016, 09:34:46 pm »

Saukko

Proposal

Artifacts start at a base cost of 1E, and can have traits applied to them in a similar manner to races. Traits for artifacts may be proposed to the Council, and must be listed as such in the proposal - for example," proposal: artifact trait: indestructible x4."

A trait must exist for it to be applied, otherwise the artifact creation is put on hold.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

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micelus

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1106 on: May 05, 2016, 09:35:42 pm »

Saukko

Proposal

Artifacts start at a base cost of 1E, and can have traits applied to them in a similar manner to races. Traits for artifacts may be proposed to the Council, and must be listed as such in the proposal - for example," proposal: artifact trait: indestructible x4."

A trait must exist for it to be applied, otherwise the artifact creation is put on hold.

SUPPORT
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Ardent Debater

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1107 on: May 05, 2016, 10:01:17 pm »

Saukko

Proposal

Artifacts start at a base cost of 1E, and can have traits applied to them in a similar manner to races. Traits for artifacts may be proposed to the Council, and must be listed as such in the proposal - for example," proposal: artifact trait: indestructible x4."

A trait must exist for it to be applied, otherwise the artifact creation is put on hold.

SUPPORT

SUPPORT
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piratejoe

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1108 on: May 05, 2016, 10:03:55 pm »

Saukko

Proposal

Artifacts start at a base cost of 1E, and can have traits applied to them in a similar manner to races. Traits for artifacts may be proposed to the Council, and must be listed as such in the proposal - for example," proposal: artifact trait: indestructible x4."

A trait must exist for it to be applied, otherwise the artifact creation is put on hold.

SUPPORT

SUPPORT
Support.
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Chevaleresse

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Re: Ye Gods 3 IC: Tick 5: The Drollery Begins [21/30]
« Reply #1109 on: May 05, 2016, 10:58:06 pm »

Amend Innate Magic to disallow new creations made with it from being secret; creations must be, at minimum, prototyped publicly if they are to have the trait, leaving them open to review.
Saukko

Proposal

Artifacts start at a base cost of 1E, and can have traits applied to them in a similar manner to races. Traits for artifacts may be proposed to the Council, and must be listed as such in the proposal - for example," proposal: artifact trait: indestructible x4."

A trait must exist for it to be applied, otherwise the artifact creation is put on hold.

Support
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