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Detoxicated's Games of Divinity

Yay
- 6 (46.2%)
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Total Members Voted: 13


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Author Topic: Ye Gods 3: Actual Lite OOC [21/30]  (Read 68919 times)

Happy Demon

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #990 on: June 01, 2016, 04:52:49 am »

Opposition of a free action takes a 1:2, support:oppose ratio.
So you need 2 gods to oppose my one god.
Alternatively, if you go by the percentage, that's a 50% opposition chance.
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Andres

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #991 on: June 01, 2016, 04:56:50 am »

Opposition of a free action takes a 1:2, support:oppose ratio.
So you need 2 gods to oppose my one god.
Alternatively, if you go by the percentage, that's a 50% opposition chance.
What if I instead said that I took her to my afterlife?
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Happy Demon

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #992 on: June 01, 2016, 04:59:59 am »

Opposition of a free action takes a 1:2, support:oppose ratio.
So you need 2 gods to oppose my one god.
Alternatively, if you go by the percentage, that's a 50% opposition chance.
What if I instead said that I took her to my afterlife?
1. That requires you do it.
2. That requires you to not be opposed by 2 or more gods.

I'm pretty sure a lot of gods would oppose you taking an idle god to your plane of afterlife.
At least Rekkr island is publicly visible.
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Detoxicated

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #993 on: June 01, 2016, 07:43:35 am »

Hey andres, happy demon, why don't you join in on the game idea... also that dungeon proposal is leadig nto a gamey direction so we might want to discuss it as well in here...

WHeere do you want to go with the dungeon plan?
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Andres

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #994 on: June 01, 2016, 07:59:03 am »

I'm indifferent to both.
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Happy Demon

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #995 on: June 01, 2016, 08:12:55 am »

Well, Axt wants strong warriors, but he can't really make super powerful dragons all over the island.
So he's gonna put them in a deep dungeon, and the best warriors are those who go to hell and back.

And to achieve this, he's going to put 4 parts of a dungeon together.
1. Size, this is always present, and 0.25 Essence is going to be a base cost.
2. Residents, this is optional, and will act as a separate equation.
3. Environment, again, optional, and will act as a separate equation.
4. Locations, optional, and will give better entrance, and such.

So the equation will be:
(Size)+(Res)+(Env)+(Loc) = Cost
Size will always be there, so it's a minimum of 0.25 Essence.
If you have basic in all four, the equation will be:
(0.25)+(0.25)+(0.25)+(0.25) = 1 Essence.
If you want extra size and residents, then it'll be something like:
(0.25*2)+(0.25*2)+(0.25)+(0.25) = 1.5 Essence.

This means you can expand the dungeon, without ramping up the cost too fast.

Size will always be there, you must apply size, or there's just no dungeon.
With big enough size, you can house quite a bit of stuff in there.
If you don't apply Residents, then it wont spawn any residents, all who inhabit it would have to immigrate, so it's mostly mundane creatures, and an occasional extraordinary visitor.
With enough in Residents, you can have a dungeon ecology going on with unique creatures that only live in the dungeon.
If you don't apply Environment, it'll be a muddy cave, or some sort of natural cave, but also a very mundane cave, out of natural resources.
With enough in Environments, it can be a unique location, with magma rivers, void pits, ice columns, etc. It can even be big enough to have towns in, though it's also dependent on size.
If you don't apply Location, then it'll be an unremarkable location, no fancy entrance, and will only be in one area.
With location you can have it be connected to several regions, or, with a high enough multiplier, be located in it's own pocket dimension.

Though it'll take time for something like this to be proposed, supported, and added.
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crazyabe

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #996 on: June 01, 2016, 08:35:33 am »

I think it needs an Exras part, for Example Traps, Puzzles, and Loot would fall under that, as would most other mostly seperate Bits added on meant to kill or trap everyone that enters.
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Happy Demon

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #997 on: June 01, 2016, 08:58:32 am »

I think it needs an Exras part, for Example Traps, Puzzles, and Loot would fall under that, as would most other mostly seperate Bits added on meant to kill or trap everyone that enters.
Isn't that part of Environment? A set of puzzle parts could add to multiplying off the Environment.
Loot, I feel that's not something the dungeon should generate, and instead be something put into the dungeon. Unless it's rare minerals, magical herbs, etc.
The case of natural valuables, that should multiply off Environment.
Traps could go off Residents, because they could be the trap makers.
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Kilojoule Proton

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #998 on: June 01, 2016, 11:08:41 am »

Andres:
    Wonders: But of course! The ones in the OP just have some history behind them

    Vir statue: 1:2 support:oppose, if you decided to take Vir to your afterlife (even without opposition), it would fail because it would have an actual consequence for the target, thus making it terribly unsafe stasis (not to mention the high risk of cannibalism from random gods making off with unresponsive ones regardless of nominal alignment).

Happy Demon:
    Dungeons: Seems like it would integrate quite well with the divine board game idea
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Andres

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #999 on: June 01, 2016, 04:31:39 pm »

Um, KJP? The proposal I mentioned?
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Kilojoule Proton

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #1000 on: June 01, 2016, 04:38:46 pm »

Happy Demon: So far, I've left votes in in spite of death/leaving, but there is always the potential for change if it gets abused
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Andres

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #1001 on: June 01, 2016, 04:54:39 pm »

Happy Demon: So far, I've left votes in in spite of death/leaving, but there is always the potential for change if it gets abused
So the reason why the proposal isn't even on the list is because one of the gods who voted for it isn't playing any more?
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Rolepgeek

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #1002 on: June 01, 2016, 07:53:53 pm »

...See, I like to believe that people won't abuse the rules but then people get all smug about 'I can do this and you can't stop me because the rules say a whole bunch of people have to agree that it's bad'. And then I get annoyed.

Also, sorry for being rather inactive.
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Kilojoule Proton

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #1003 on: June 01, 2016, 10:46:28 pm »

Andres: The real reason seems to be that that specific proposal ended up under Traits (which says a lot about the lack of readability)

Rolepgeek:
    Abuse: It's difficult, finding a balance between granting freedom to act and preventing abuse from poorly defined restrictions. Suggestions for improved ratios/triggers are welcome.

    Inactivity: Given the burst of GM inactivity, it doesn't really seem that bad :P
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Rolepgeek

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #1004 on: June 01, 2016, 11:10:01 pm »

I'm not complaining at you, KJP. :P I'm more annoyed at people trying to take advantage of the system like that. >.> Particularly when they get cocky about it.
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