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Author Topic: Ye Gods 3: Actual Lite OOC [21/30]  (Read 71849 times)

Ama

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #285 on: May 02, 2016, 02:48:32 pm »

By the way, is it safe to assume Sliva just eradicated all the natives?
Since I'm pretty sure there were some hidden civilizations made with Axe 2.

The fact that the goddess of peace might have murdered a bunch of mortals is making me rather happy.
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hector13

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #286 on: May 02, 2016, 03:02:35 pm »

Price Check$$$

Creating a large university (size and look of national cathedral in DC)

Why not just have your followers build something like that? I mean, its just a building...

No followers yet : [

Then create the followers and have them build it, or present a proposal of what you think is a fair cost for it IC.
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tntey

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #287 on: May 02, 2016, 03:03:34 pm »

Price Check$$$

Creating a large university (size and look of national cathedral in DC)

Why not just have your followers build something like that? I mean, its just a building...

No followers yet : [

Then create the followers and have them build it, or present a proposal of what you think is a fair cost for it IC.

Ok. I just need the martial arts traits to pass so I can actually make some followers. Also do we have any rules regarding agents/angels?
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Chevaleresse

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #288 on: May 02, 2016, 03:47:03 pm »

Price Check$$$

Creating a large university (size and look of national cathedral in DC)

Why not just have your followers build something like that? I mean, its just a building...

No followers yet : [

Then create the followers and have them build it, or present a proposal of what you think is a fair cost for it IC.

Ok. I just need the martial arts traits to pass so I can actually make some followers. Also do we have any rules regarding agents/angels?
There were some proposed, but they were shot down fairly quickly.
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Detoxicated

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #289 on: May 02, 2016, 04:46:34 pm »

I think the angel system should have a seperate trait set than the mortals trait set.
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Stirk

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #290 on: May 02, 2016, 04:52:04 pm »

I think the angel system should have a seperate trait set than the mortals trait set.

That is something to talk about IC. I don't see why they should be anything different than "Super-Strong Mortals".
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Rolepgeek

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #291 on: May 02, 2016, 04:53:38 pm »

Hm. I'd originally planned for Sollia to be almost mute, keeping to herself and speaking essentially through interpretive dance...but I suppose I did change one of her spheres from what I'd originally planned, as well. Hm.

Oh, and KJP, I might ask if you could either increase the opportunities for Influence-based Essence gain, or increase the rewards, so that influence based God's aren't limited to at most essentially only the average gain of Essence from worship? It looks cool, where you're going with it, but it's be nice to be able to influence it in some way to be, well, above-average. :p Just a hope.

Sollia's not exactly the type to make her own race after all, even though she's certainly the type to attend to her followers often. But, of course, wereshe to even start trying to get other gods' mortals to worship her, she'd get lynched. Are there standing rules on how many gods a mortal can pay heed to, KJP?

Oh,  yeah, and which mortal creation cost set are we using, since they both seem to be passed? Or is one for non-worshipping creatures?
« Last Edit: May 02, 2016, 04:56:31 pm by Rolepgeek »
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tntey

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #292 on: May 02, 2016, 04:57:20 pm »

Oh god this essence gain system is awful
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Chevaleresse

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #293 on: May 02, 2016, 04:58:03 pm »

1E+traits was proposed for nonsentients, 4E+traits for sentients. Somehow a 1E cost for the latter snuck in, though.
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Vgray

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #294 on: May 02, 2016, 04:59:17 pm »

I entirely expect many innocent missionaries to die horrible deaths.
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Chevaleresse

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #295 on: May 02, 2016, 05:00:25 pm »

Hm... Remind me to draft a proposal for worship sharing when I get back to my computer.
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Stirk

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #296 on: May 02, 2016, 05:02:07 pm »

I entirely expect many innocent missionaries to die horrible deaths.

To be fair, I entirely expect many missionaries to cause innocents horrible deaths too.
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Detoxicated

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #297 on: May 02, 2016, 05:12:09 pm »

What essence gain do we have
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tntey

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #298 on: May 02, 2016, 05:14:19 pm »

What essence gain do we have

Look at tick 2.5 proposals
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Kilojoule Proton

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #299 on: May 02, 2016, 06:39:16 pm »

(Will get to the rest of the OOC stuff later, on phone right now)

Ladies and gents proposing every trait that comes to mind! Have we forgotten this monstrosity?

ADDIT: Let's try to avoid a repeat of that, OK?

ADDIT: These traits are not available for this YG, sorry.

Trait prices list
Regenerated 2015-09-27 19:13:29 PST
[Ability Theft+1 <x1.7>]: Steal opponents' abilities
[Activation <x1.0>]: Activates magic item automatically when destroyed
[Activation+1 <x1.3>]: Activates magic item automatically when destroyed or used
[Activation+2 <x1.7>]: Activates magic item automatically when held or destroyed or used
[Activation+3 <x2.2>]: Activates magic item automatically at close range or when held, destroyed, or used
[Activation+10 <x14.0>]: Activates magic item automatically when observed even indirectly, e.g. through surveillance spells/items
[Adaptable <x2.0>]: Grants creation ability to literally become what it eats
[Affinity <x1.2>]: Grants all members of creation novice-level access to non-exotic schools. The first affinity is free, and each affinity after that multiplies the cost again.
[Affinity+1 <x1.4>]: Grants all members of creation intermediate-level access to non-exotic schools.
[Affinity+2 <x2.0>]: Grants all members of creation advanced-level access to non-exotic schools.
[Affinity+3 <x3.2>]: Grants all members of creation accomplished-level access to non-exotic schools
[Affinity+4 <x5.8>]: Grants all members of creation master-level access to non-exotic schools
[Affinity+5 <x12.0>]: Grants all members of creation legendary-level access to non-exotic magic schools, triggers announcement
[Alarm+1 <x1.1>]: Notifies a designated owner when stolen by up to a fair thief
[Alarm+2 <x1.2>]: Notifies a designated owner when stolen by up to a good thief
[Alarm+3 <x1.4>]: Notifies a designated owner when stolen by up to a great thief
[Alarm+4 <x1.8>]: Notifies a designated owner when stolen by up to an excellent thief
[Aligned <x5.0>]: Gives nifty abilities based on creator
[Am Legion+1 <x1.1>]: Is made up of many minds
[Am Legion+2 <x0.9>]: Is made up of many, many minds, and it shows
[Anti-Evil Field <x9.0>]: Passively harms evil and [Evil] beings within 3m/yd slightly
[Anti-Good Field <x9.0>]: Passively harms good and [Good] beings within 3m/yd slightly
[Assassin+1 <x1.4>]: Assassin abilities effective against mortals
[Assassin+2 <x1.8>]: Assassin abilities effective against high-end mortals
[Assassin+3 <x2.2>]: Assassin abilities effective against minor divines
[Bodyguard+1 <x1.6>]: Fairly effective in spotting threats to an assigned target
[Bodyguard+2 <x2.6>]: Effective in spotting threats to an assigned target
[Bodyguard+3 <x4.0>]: Very effective in spotting threats to an assigned target
[Charismatic-2 <x0.8>]: Appalling/unattractive to most
[Charismatic-1 <x0.9>]: Appalling/unattractive to many
[Charismatic+1 <x1.1>]: Appealing/attractive to many
[Charismatic+2 <x1.2>]: Appealing/attractive to most
[Charismatic+3 <x1.4>]: Appealing/attractive to more than most
[Combat-3 <x0.4>]: Worse than average mortals of similar size/constitution by a lot
[Combat-2 <x0.5>]: Worse than average mortals of similar size/constitution by a decent amount
[Combat-1 <x0.7>]: Worse than average mortals of similar size/constitution by a little
[Combat+1 <x1.4>]: Better than average mortals of similar size/constitution by a little
[Combat+2 <x2.0>]: Better than average mortals of similar size/constitution by a decent amount
[Combat+3 <x2.8>]: Better than average mortals of similar size/constitution by a lot
[Contagious <x1.0>]: Contagious conditionally (e.g. deliberate failed dissections, eating of infectees)
[Contagious+1 <x1.2>]: Contagious if deliberately spread (e.g. secretions/blood)
[Contagious+2 <x1.4>]: Slightly contagious even if not deliberately spread (e.g. vomiting, poor sanitation)
[Contagious+3 <x1.7>]: Contagious even if not deliberately spread (e.g. airborne, indirect skin contact)
[Contagious+5 <x2.5>]: Supernaturally contagious?
[Defense+1 <x1.2>]: Defend fairly against similar things
[Defense+2 <x1.4>]: Defend well against similar things
[Defense+3 <x1.7>]: Defend excellently against similar things
[Destructible <x0.25>]: Makes artifact as vulnerable as a mundane replica made from real-life materials behaving realistically (so no neutronium outside of neutron stars or shatter-proof diamonds)
[Destructible (partial) <x0.5>]: Makes artifact nearly as vulnerable as a mundane replica made from real-life materials behaving realistically but is slightly stronger
[Disease Resistance+1 <x1.3>]: Reduces chance of catching disease slightly
[Disease Resistance+2 <x1.7>]: Reduces chance of catching disease decently
[Disease Resistance+3 <x2.2>]: Reduces chance of catching disease fairly
[Disease Resistance+4 <x2.9>]: Reduces chance of catching disease a lot
[Displacement+1 <x1.3>]: Displaces creation's image for a nearest-to-nearest separation of between 0 and 2 meters
[Divine <x25.0>]: Grants creation resurrective immortality, ability to perform 0-cost godly actions, and some measure of plot armor, confers some sphere-specific abilities (expands to [Aligned] [Resurrective Immortality])
[Durable <x1.0>]: Alias for Lifespan?
[Earns Experience <x5.0>]: Receives significantly larger bonuses on rolls based on number of Ticks since creation
[Eats Blood <x1.3>]: Benefits from drinking blood
[Eats Emotions <x1.5>]: Benefits from eating cetain emotions
[Eats Entropy <x1.4>]: Satiated by eating entropy
[Eats Order <x1.2>]: Derives minor benefits from disordering things
[Eats People+1 <x1.0>]: The mundane kind of eating people
[Eats People+2 <x1.2>]: Benefits from eating people, the fewer above-<x1> traits, the more nutritious
[Eats Souls <x2.0>]: Grants ability to eat souls and benefit from them
[Educational Near-Death Experiences+1 <x2.0>]: Increases creation's combat abilities marginally in response to a real combat-induced near-death experience
[Educational Near-Death Experiences+2 <x4.0>]: Increases creation's combat abilities slightly in response to a real combat-induced near-death experience
[Educational Near-Death Experiences+3 <x8.0>]: Increases creation's combat abilities decently in response to a real combat-induced near-death experience
[Evil <x1.0>]: Muahahahaha! (exactly what it sounds like) (exact function disputed)
[Existing soul <x0.6>]: Is made from the Lost Souls count (and creation is thus limited to it)
[Exotic Affinity <x1.6>]: Grants all members of creation novice-level access in one of Plasmurgy, Metamagic/Technomancy, Antimancy/Abjuration, Boldmancy, or something else entirely undiscovered.
[Exotic Affinity+1 <x2.6>]: Grants all members of creation intermediate-level access in one of Plasmurgy, Metamagic/Technomancy, Antimancy/Abjuration, Boldmancy, or something else entirely undiscovered.
[Expy <x1.3>]: Marks the creation as an expy of something outside. 1.3 is used if there is little sign of good faith innovation.
[Extremophile+1 <x1.4>]: Long-term survival under any natural extreme environmental conditions
[Extremophile+2 <x2.0>]: As Extremophile+1 but includes natural extreme supernatural conditions
[Extremophile+3 <x2.8>]: Long-term survival entirely independent of environment
[Fear+1 <x1.1>]: Terrifying to a few
[Fear+2 <x1.2>]: Terrifying to some
[Fear+3 <x1.4>]: Terrifying to many
[Fear+4 <x1.8>]: Terrifying to most
[Fireproof <x1.2>]: Creation can handle (if not necessarily be comfortable in) magma temperatures (up to 1500°C)
[Focus <x1.0>]: Provides a reminder of what the creation focuses on. The GM will assign this trait automatically based on the creation's description!
[Foresight+1 <x1.5>]: On a success, provides some warning of what will happen. On a failure, provides some false warning of what will happen. May reduce sanity. Fails for fellow [Foresight]-bearing creations.
[Foresight+2 <x2.3>]: On a success, provides warning of what will happen. On a failure, provides false warning of what will happen. May reduce sanity. Receives decent bonus on Foresight rolls. Fails for fellow [Foresight]-bearing creations.
[Fruitful-100 <x0.1>]: Sterility (applies only to races and animals)
[Fruitful-2 <x0.8>]: Halves birth rate but increases base piety substantially
[Fruitful+1 <x1.1>]: 1.4x birth rate but reduces base piety a little
[Fruitful+2 <x1.2>]: Doubles birth rate but reduces base piety
[Fruitful+4 <x1.4>]: Quadruples birth rate and reduces base piety a lot
[Fruitful+5 <x2.0>]: 5.6x birth rate but base piety takes a huge hit
[Godslaying <x40.0>]: Can kill gods, requires three total gods working together
[Gravity Tolerance+1 <x3.0>]: Extends creation's range of comfortable/healthy acceleration to 4G
[Gravity Tolerance+2 <x9.0>]: Extends creation's range of comfortable/healthy acceleration to 8G
[Gravity Tolerance+3 <x27.0>]: Extends creation's range of comfortable/healthy acceleration to 16G
[Gravity Tolerance+4 <x81.0>]: Extends creation's range of comfortable/healthy acceleration to 32G
[Immortal <x1.1>]: Halves death rate but reduces base piety, only stops aging
[Incorporeal <x1.3>]: Renders creation strongly resistant to most physical attacks
[Intelligence-3 <x0.5>]: Approximately Int 4
[Intelligence-2 <x0.6>]: Approximately Int 6
[Intelligence-1 <x0.8>]: Approximately Int 8
[Intelligence+1 <x1.2>]: Approximately Int 12
[Intelligence+2 <x1.4>]: Approximately Int 14
[Invisible <x1.3>]: Invisible to mundane eyes but corporeal
[Keeps Growing <x1.7>]: Creation grows as long as it lives with no upper limit and avoids the typical square-cube effects
[Language <x1.0>]: Describes what kind of language the creation has. Only include if non-auditory-based
[Leadership+1 <x1.2>]: (aka Rulership) Increases creation's ability to rule/lead, best up to a group size in the thousands
[Leadership+2 <x1.4>]: (aka Rulership) Increases creation's ability to rule/lead, best up to a group size in the tens of thousands
[Leadership+3 <x1.7>]: (aka Rulership) Increases creation's ability to rule/lead, best up to a group size in the hundreds of thousands
[Leadership+4 <x2.1>]: (aka Rulership) Increases creation's ability to rule/lead, best up to group size in the millions
[Leadership+5 <x2.5>]: (aka Rulership) Increases creation's ability to rule/lead, best up to group size in the tens of millions
[Legacy Immortality (25 years) <x3.5>]: Returns as a different individual after 25 years
[Legacy Immortality (5 years) <x4.0>]: Returns as a different individual after 5 years
[Legacy immortality (0) <x5.0>]: Returns as a different individual after 1 monthAlias to Will Be Back with changing identity?
[Legacy immortality (1 year) <x4.5>]: Returns as a different individual after 1 year
[Legacy immortality (1T) <x4.0>]: Returns as a different individual after 1T
[Legacy immortality (50 years) <x3.0>]: Returns as a different individual after 50 years
[Lethal to Behold+1 <x2.6>]: Usually kills insignificants that look upon the creation's true form (probably radius 50m)
[Lethal to Hear+1 <x2.0>]: Usually kills insignificants that hear the creation's true voice (probably radius 50m)
[Lifespan-4 <x0.5>]: Lifespan ~10-20yr, quadruples death rate, increases base piety incredibly
[Lifespan-2 <x0.7>]: Lifespan ~30-40yr, doubles death rate, increases base piety substantially
[Limited Uses+1 <x0.2>]: Can be used up to 1 time. Each use in combat mode counts as one use.
[Limited Uses+2 <x0.4>]: Can be used up to 2 times. Each use in combat mode counts as one use.
[Limited Uses+3 <x0.6>]: Can be used up to 3 times. Each use in combat mode counts as one use.
[Limited Uses+4 <x0.8>]: Can be used up to 4 times. Each use in combat mode counts as one use.
[Loyalty+10 <x2.0>]: Grants creation total loyalty to its creator(s) but zeroes out overall piety and base piety
[Magic resistance-4 <x0.5>]: High magic weakness
[Magic resistance-3 <x0.6>]: Much magic weakness
[Magic resistance-2 <x0.7>]: Some magic weakness
[Magic resistance-1 <x0.8>]: Low magic weakness
[Magic resistance+1 <x1.2>]: Low magic resistance
[Magic resistance+2 <x1.4>]: Some magic resistance
[Magic resistance+3 <x1.7>]: Good magic resistance
[Magic resistance+4 <x2.0>]: High magic resistance
[Networked <x1.4>]: Able to instantly share information easily with other creations of the same type on a magic/telepathic network, almost like a hive mind. (May turn race into rumor mill)
[Perceptive+1 <x1.2>]: Notices some small details usually unnoticed
[Permanently Learned Boost+1 (Combat) <x2.8>]: Increases creation's combat abilities marginally in response to real combat permanently
[Permanently Learned Boost+2 (Combat) <x7.9>]: Increases creation's combat abilities slightly in response to real combat permanently
[Permanently Learned Boost+3 (Combat) <x23.0>]: Increases creation's combat abilities decently in response to real combat permanently
[Permanently Learned Boost+4 (Combat) <x64.0>]: Increases creation's combat abilities significantly in response to real combat permanently
[Phasing <x1.1>]: Allows phasing through materials but requires high concentration to remain incorporeal
[Pious+1 <x1.4>]: Increases starting base piety (affects overall piety) some
[Pious+2 <x2.0>]: Increases starting base piety (affects overall piety) a lot
[Plot Bane <x50.0>]: Extra bonus for conflict (physical or otherwise) with Unique things but may do an assortment of funny things to the timeline (which mostly doesn't matter anyway)
[Polymorph <x2.0>]: Involuntary shapeshifting
[Protection-2 <x0.6>]: Probably like a jelly blob
[Protection-1 <x0.8>]: As hard as hard gelatin
[Protection+1 <x1.1>]: Lots of horn/keratin/scale/chitin coverage (mundane)
[Protection+2 <x1.2>]: Exceptionally thick horn/keratin/scale/chitin coverage (mundane)
[Public speaking+1 <x1.1>]: Grants minor bonus for speaking to large groups
[Public speaking+2 <x1.2>]: Grants fair bonus for speaking to large groups
[Public speaking+3 <x1.3>]: Grants good bonus for speaking to large groups
[Puppeteer+1 <x1.4>]: Can often turn insignificant mortals into puppets
[Puppeteer+2 <x2.0>]: Can often turn somewhat significant mortals and occasionally agents/minor divines into puppets
[Puppeteer+3 <x2.8>]: Can often turn significant mortals and sometimes agents/minor divines into puppets
[Rechargeable+1 <x2.0>]: Recovers one use per Tick
[Recoil+50 <x50.0>]: Reflects half of atacks back
[Regenerative+1 <x1.4>]: Allows regeneration of, say, limbs, takes around a season or two
[Regenerative+2 <x2.0>]: Allows regeneration of, say, limbs, takes around a month or so
[Regenerative+3 <x2.8>]: Allows regeneration of, say, limbs, takes around a week or two
[Regenerative+4 <x4.0>]: Allows regeneration of, say, limbs, takes around a few days
[Regenerative+5 <x5.7>]: Allows regeneration of, say, limbs, takes around a day or so
[Shapeshifter <x1.4>]: Allows creation to change into any shape within two size classes
[Single-gendered <x0.6>]: Requires another caste or compatible gender to have a birth rate
[Size-6 <x0.63>]: 0.07m/yd
[Size-5 <x0.67>]: 0.1m/yd
[Size-4 <x0.71>]: 0.13m/yd
[Size-3 <x0.77>]: Divides longest dimension (height or length generally) by 1.4 each step away from 0 (Size-3
[Size-2 <x1.0>]: Divides longest dimension (height or length generally) by 1.4 each step away from 0 (Size-1
[Size+2 <x1.0>]: Multiplies longest dimension (height or length generally) by 1.4 each step away from 0 (Size-1
[Size+3 <x1.3>]: Multiplies longest dimension (height or length generally) by 1.4 each step away from 0 (Size3
[Size+4 <x1.4>]: 8m/yd
[Size+5 <x1.5>]: 11m/yd
[Size+6 <x1.6>]: 16m/yd
[Sniffer+1 <x5.0>]: Gives a fair chance of detecting Undetectables
[Sniffer+2 <x7.0>]: Gives a good chance of detecting Undetectables
[Sniffer+3 <x10.0>]: Gives an excellent chance of detecting Undetectables
[Soulless (agent) <x2.0>]: Agent has no souls and is immune to various soul-affecting business
[Speed-2 <x0.6>]: Essentially sessile
[Speed-1 <x0.8>]: Maximum speed of 15kph/10mph
[Speed <x1.0>]: Maximum speed of 30kph/20mph
[Speed+1 <x1.3>]: Maximum speed of 45kph/30mph absent significant helping external forces (e.g. gravity for fliers)
[Speed+2 <x1.6>]: Maximum speed of 65kph/40mph absent significant helping external forces (e.g. gravity for fliers)
[Speed+3 <x1.9>]: Maximum speed of 80kph/50mph absent significant helping external forces (e.g. gravity for fliers)
[Stealth+1 <x1.3>]: Slightly stealthy to mortals, unstealthy to any divine
[Stealth+2 <x1.7>]: Stealthy to mortals, unstealthy to any divine
[Stealth+3 <x2.2>]: Very stealthy to mortals, slightly stealthy to minor divines
[Stealth+4 <x2.9>]: Stealthy to minor divines
[Stealth+5 <x3.7>]: Very stealthy to minor divine
[Strength-1 <x0.8>]: 0.7x typical strength for size
[Strength+1 <x1.2>]: 1.4x typical strength for size
[Strength+2 <x1.4>]: 2x typical strength for size
[Teleport+1 <x1.2>]: Once-a-day teleporting or slow hourly teleporting
[Teleport+2 <x1.4>]: Once-an-hour teleporting or slow minute-long teleporting
[Teleport+3 <x1.7>]: Once-a-minute teleporting or slow seconds-long teleporting
[Teleport+4 <x2.0>]: Once-a-second teleporting
[Temperature-3 <x1.0>]: Moves favored temperature range to -273°C - -100°C (-459°F - -150°F)
[Temperature-2 <x1.0>]: Moves favored temperature range to -100°C - -20°C (-150°F - 0°F)
[Temperature-1 <x1.0>]: Moves favored temperature range to -20°C - 20°C (0°F - 70°F)
[Temperature+1 <x1.0>]: Moves favored temperature range to 40°C - 80°C (100 - 180°F)
[Temperature+2 <x1.0>]: Moves favored temperature range to 80°C - 160°C (180°F - 320°F)
[Temperature+3 <x1.0>]: Moves favored temperature range to 160°C - 320°C (320°F - 610°F)
[Temperature+4 <x1.0>]: Moves favored temperature range to 320°C - 640°C (610°F - 1200°F)
[Temperature+5 <x1.0>]: Moves favored temperature range to 640°C - 1300°C (1200°F - 2400°F)
[Temperature+6 <x1.0>]: Moves favored temperature range to 1300°C - 2600°C (2400°F - 4700°F)
[Temperature+7 <x1.0>]: Moves favored temperature range to 2600°C - 5200°C (4700°F - 9400°F)
[Temperature+8 <x1.0>]: Moves favored temperature range to 5200°C - 10400°C (9400°F - 19000°F)
[Temporary Learned Boost+1 (Combat) <x1.4>]: Increases creation's combat abilities slightly in response to real combat until combat ends
[Temporary Learned Boost+2 (Combat) <x2.0>]: Increases creation's combat abilities decently in response to real combat until combat ends
[Temporary Learned Boost+3 (Combat) <x2.8>]: Increases creation's combat abilities significantly in response to real combat until combat ends
[Temporary Learned Boost+4 (Combat) <x4.0>]: Increases creation's combat abilities a lot in response to real combat until combat ends
[The Power of Love/The Power of Friendship/The Power of Trust <x1.3>]: The greatest treasures of them all!
[Thieving+1 <x1.2>]: A good mundane thief, a poor special thief
[Thieving+2 <x1.4>]: An excellent mundane thief, a fair special thief
[Thieving+3 <x1.7>]: A good special thief
[Thieving+4 <x2.0>]: An excellent special thief
[USB <x1.2>]: Grants creation ability to breed with other creations of similar body plans
[Undetectable+1 <x10.0>]: Fairly undetectable to gods
[Unique <x10.0>]: Grants uniqueness, which increases the cost of copying the specific creation, increases plot armor, and increases the relevance of the creation
[Unmagical <x0.7>]: Cannot use magic
[Unworshipful <x0.5>]: Provides no worship, applies only to bulk races
[Weakness+1 (common) <x0.4>]: Weakened by something common
[Weakness+2 (uncommon) <x0.6>]: Weakened by something uncommon
[Weakness+3 (rare) <x0.8>]: Weakened by something rare
[Weaponspace+1 <x1.3>]: Summon poor weapons for personal use (i.e. only usable in battle by owner of trait, enemies, and unintentional targets)
[Weaponspace+2 <x1.7>]: Summon fair weapons for personal use (i.e. only usable in battle by owner of trait, enemies, and unintentional targets)
[Weaponspace+3 <x2.2>]: Summon average weapons for personal use (i.e. only usable in battle by owner of trait, enemies, and unintentional targets)
[Weaponspace+4 <x2.9>]: Summon good weapons for personal use (i.e. only usable in battle by owner of trait, enemies, and unintentional targets)
[Weaponspace+5 <x3.7>]: Summon excellent weapons for personal use (i.e. only usable in battle by owner of trait, enemies, and unintentional targets)

Let's try to avoid a repeat of that, OK?
« Last Edit: May 03, 2016, 05:12:42 pm by Kilojoule Proton »
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