Hm... what else can I do?
Weapon enchanting is a school of magic which involves casting magic through the weapon.
It is not meant to stand on it's own, instead it's meant to augment already existing combat skills.
The effects are powerful, but on lower levels, it's also very limited in use.
Lesser Enchanting, also called Weapon Scribing.
Weapon Scribing involves writing symbols on a weapon, which can be activated by the wielder. However, it can only be used once.
Upon use, the writings burn with magic fire and the spell is unleashed, the weapon is then covered in soot.
To use it again, the blade has to be cleaned, then the writing reapplied.
Because of the need to write the same thing over and over, making indentations in the exact shape of the text is very useful.
Also, some spells have material components, you only need use these components while scribing, as the magic script will hold the spell until you unleash it.
A warrior without Weapon Enchanting powers can't use the Weapon Script, but even the most basic Enchanting power lets them use the most powerful of scripts.
It can't be used unless the person is firmly grabbing the weapon, and it can only be used if the Weapon Script is free to the air (aka. not sheathed, covered (liquids don't count), or grabbed).
Because of this, the grip is usually never scripted (though some weapon like spears have really long grips).
Standard Enchanting.
Standard Enchanting involves using crystals, gems, and other exotic materials to store a charge of magical power.
This charge is used to cast the spell, but only a limited number of times, or with an effect for a limited amount of time.
These can be recharged, but it's draining and takes time, and therefore can't be done in battle.
The quality of the crystal/gem/material determines how much charge it can hold.
Also, if fully depleted, the enchantment breaks, and has to be applied in it's entirety.
An enchanted weapon can be a normal weapon, but you'll most likely use one created to be enchanted, even if it's just a gem in the pommel.
An enchanted weapon can also be scripted, to let you cast 2 different spells (though again, the script only once).
Greater Enchanting, also called Elemental Enchanting.
Elemental Enchantment lets the weapon be used to cast every spell of a type, like restoration, fire, evocation, darkness, etc.
Elementally Enchanted weapons can also be recharged in battle by just pushing magical energy into the weapon.
But the magical energy has to match the element of the enchantment. It can also be restored by things of the same element.
So a fire sword can recharge in flames, wind in a strong wind, restoration with happiness, etc.
It doesn't have to be physical things either, even an emotion or mentality in line with the element can do it. So rage can recharge fire enchantments.
But it can also backfire, if you don't have good enough ability to control enchantments, a fire weapon can make you more prone to rage.
An Elemental Enchantment can also cause your emotions to make you manifest it's power, so a fire weapon can make your rage literally burn, and kill you.
Divine Enchanting, also called Artificing.
Artificing makes the weapon itself cast magic, it also gives the weapon a will of it's own.
These weapons can cast any magic as long as they know how. They can also hold opposing energies, and also apply Weapon Script with magic alone (no ink).
They're also capable of movement, able to even do combat entirely alone. But they're not very strong, and work better when adding their strength to a wielder's strikes.
Artifacts can also influence people, even control the weak willed. They also can taste elements. So some may prefer fire over ice, or blood over happiness.
This can make a weapon want to bring peace to the world, or be a bloodthirsty weapon that enjoys possessing someone and killing those they love, just to taste their grief.
An Artifact will hold power as long as they exist, even a thousand years and they'll still live, and they can stave off rust and decay for long times.
But they can be weakened, and some may even go insane from isolation if trapped or sealed for a hundred years.
To destroy an Artifact, you must shatter it. An Artifact can be broken in half without shattering, But keep breaking it, and it'll eventually shatter.
A broken Artifact can regenerate, but requires massive amounts of elemental energy to do so, a blacksmith can also hasten the process.