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Detoxicated's Games of Divinity

Yay
- 6 (46.2%)
Nay
- 7 (53.8%)

Total Members Voted: 13


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Author Topic: Ye Gods 3: Actual Lite OOC [21/30]  (Read 71127 times)

Kilojoule Proton

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #810 on: May 17, 2016, 10:05:51 pm »

Andres: Probably not at 12 votes

Rolepgeek:
    Influence: Yup! Starting with T14, it looks like
    Mischief/Christine's amendment: Fixed on local copy

Atian the Elephantman God: There's no Four-Arms trait, but you could possibly use some analog of it (e.g. Dexterity)

KingMurdoc: I guess so, just make sure to declare it

Vgray: Sure, would you like to keep the work so far or start fresh completely?
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Chevaleresse

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #811 on: May 17, 2016, 10:10:05 pm »

Alright then. By my math, one population unit of Keardai would cost 4*1.2*.75*1.5*.9 = 4.89 essence, and 1E would get me 205.761 of them.
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Vgray

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #812 on: May 17, 2016, 10:10:34 pm »

Andres: Probably not at 12 votes

Rolepgeek:
    Influence: Yup! Starting with T14, it looks like
    Mischief/Christine's amendment: Fixed on local copy

Atian the Elephantman God: There's no Four-Arms trait, but you could possibly use some analog of it (e.g. Dexterity)

KingMurdoc: I guess so, just make sure to declare it

Vgray: Sure, would you like to keep the work so far or start fresh completely?
I'll keep the work so far.
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Kilojoule Proton

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #813 on: May 17, 2016, 10:32:58 pm »

Replaced: Vgray/Sekala -> Vgray/Vulkus

Achievement Fell Mood: 2/3 fire gods!
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Atian the Elephantman God

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #814 on: May 17, 2016, 10:40:49 pm »

Andres: Probably not at 12 votes

Rolepgeek:
    Influence: Yup! Starting with T14, it looks like
    Mischief/Christine's amendment: Fixed on local copy

Atian the Elephantman God: There's no Four-Arms trait, but you could possibly use some analog of it (e.g. Dexterity)

KingMurdoc: I guess so, just make sure to declare it

Vgray: Sure, would you like to keep the work so far or start fresh completely?
Sounds simple enough.

TheBiggerFish

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #815 on: May 17, 2016, 10:58:47 pm »

You know, I just realized.

The Everymind is kind of boring.

Like,even for a god of generic things.

:v
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micelus

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #816 on: May 17, 2016, 11:32:01 pm »

You kinda brought it in yourself.
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IcyTea31

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #817 on: May 17, 2016, 11:40:53 pm »

Also, KJP, I believe Mischief/Christine's Amendment was actually that Champion's cost be lowed to [x15] if Legendary[x50] is passed. Rather than that Legendary gets lowered.
Can confirm.
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Stirk

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #818 on: May 18, 2016, 12:43:12 am »

You know, I just realized.

The Everymind is kind of boring.

Like,even for a god of generic things.

:v

Can confirm :P.
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Happy Demon

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #819 on: May 18, 2016, 06:07:55 am »

Looking at the races in stasis, I wonder why they haven't been redone to be acceptable.
I mean, as far as I see, it only needs:
Stone Dragons: Innate Magic (Living Stone) [1.7]
Mimics: Innate Magic (Mimic) [1.7]
Demons: Innate Magic (Toxic Husk) [1.7]
Klinkons: Okay, those are actually missing traits without equivalents.

Innate Magic can do wonders, making the creatures work in special ways, because magic.
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hector13

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #820 on: May 18, 2016, 09:08:37 am »

This is why I don't like broad traits.

Anyway, Vir is in stasis, and the creations have been suspended since Tick 1, so they're probably not going to get done.
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Happy Demon

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #821 on: May 18, 2016, 10:02:41 am »

This is why I don't like broad traits.

Anyway, Vir is in stasis, and the creations have been suspended since Tick 1, so they're probably not going to get done.
I like broad traits because they let me do things, rather than having to pass a regeneration trait, a shape shifter trait, a nonstandard reproduction trait, etc.
Having to pass all three of these traits for a spontaneous creation kinda ruins it's spontaneity.

Besides, as long as it's expensive enough to probably cost more than the traits you otherwise would've proposed, then I see no harm in it.
The broad traits does allow for the creation of interesting creatures. Though I did create the most standard fantasy creature of them all.

As for the stasis, maybe Vir is in stasis because she can't do much until the Mimics are created.
And I had my creations suspended from Tick 1, they're around.
Just, in the off chance AbstractTraitorHero does decide to do something, I'd prefer if they stayed.
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hector13

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #822 on: May 18, 2016, 10:10:48 am »

ATH hasn't been around, which is why Vir is in stasis. They've had ample opportunity to sort out the traits and such for the mimics and other things, but they didn't. Not really sure why :-\

I see the point behind the broader traits, I just don't like it. Seems a little too open to abuse, either by the god creating it or the other gods who may not want to see it in existence. I s'pose it adds an extra layer of politics to things, though.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Happy Demon

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #823 on: May 18, 2016, 02:03:10 pm »

Wait, have I started an RP-ing trend... on an RP thread?
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Kilojoule Proton

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Re: Ye Gods 3: Actual Lite OOC [21/30]
« Reply #824 on: May 18, 2016, 03:06:27 pm »

Suspended creations: Mostly the lack of input on them/resolutions within the traits system
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