Turn 3.1:Cross game interaction galore
Soothing. Serene. There is also a feeling of breaking free of the limits of the ego. It is strange. Furthermore, he doesn't feel like resorting to murder to escape. -murder ? Those are just mons...-
His thoughts are messy. But a part of his mind is screaming to get away. He decides to listen to this part.
Tell the Worker under my influence to make a run for it along with me. Run for your life.
[Cross Game Corrupted wish,2(This is a good thing.)][6]You start planning your escape when suddenly the worker you controlled tackles you and starts running from the hive at top speed. The other beetles are too shocked to do anything.
[6]The beetles stamina is rather surprising, as well as it's agility. you are carried for what seems like hours before it comes to a halt. You are still in the middle of the desert, and you are quite battered. You don't know where you are, but you have a beetle friend/minion that is exhausted with you. What do you do?
(GM note: You really need some rest. If you get into combat, you're done for. However, the rolls are pointing to bad things if you try to rest. Also, you narrowly dodged having your rolls reduced to 1 by a corrupt wish, AND a bad turn that was lost. Praise RNGesus.)
"Well that's interesting..."
Bottle it(the gold energy) inside a non-brittle flask. Then get those claws!
[4] You attempt to bottle the energy, but end up absorbing it as your hand passes close. It tastes like thunder.
You then proceed to remove the claws from the Plains carver without issue. [You feel closer to the next rank,gained Plains carver claws.]
[2]You are still quite a ways away from the city, though you can see it on the horizon.
Vanessa displays her knife to the creature in a threatening gesture.
"If it moves or attacks you, I kill it. Right?"
She protects the old man.
[3]Hertomal Merely hushes you quickly before going back to talking to the rock golem. You overhear something about mana disappearing and a crater. While your job is to protect Hertomal, it doesn't seem like he needs protecting at the moment. The golem does note your threat with the knife, however.
Head further into the woods.
[5]You head into the woods without issue, and actually manage to find some nice little trinkets while you explore. [Gained unknown trinkets (2)]
[1] At the edge of the deep woods, you come to a halt, hearing someone. You then find yourself surrounded by Sylvarians. The guard has a sword and a shield, but they don't look capable of taking on all three in a fight. You spot a magical cage with a person in it who looks like a wizard, His hat is just outside of the cage and looks singed.
Ask around for recent happenings, and then ask around for work.
[1]You get some glares from the soldiers, who don't find your lack of knowledge to be funny.[6] One of them however approaches you, with a smirk. "You want to know what's going on? You want a job? Go out there and scout for us then. We lost at least seven men to creatures in the deep forest, and we have no knowledge of what is going on in there."
They provide you with some chainmail and a leather undertunic to wear if you want, along with a quarterstaff. You seem lucky to even be getting that much from them.
"Oh dear"
Try to talk them into leaving
[5] You state to them that you are probably not going anywhere like this, and ask them to just leave you here to try and save yourself. They agree, and start to wander off before a young girl and a guardswoman run into view, and are immediately surrounded. The Sylvarians will probably leave you be, but they are still rather close by.
> Attack
[4] You feel too drained to use your mental powers, so you run at the strange distortion and attempt to kick it. It flies into you, and takes you by surprise, though it is slightly invigorating. [You feel closer to the next rank.]
Buy some bread for the local hobos because you already have all you need.
[2] You attempt to buy some bread for hobos and succeed, but the hobos are wary of you and refuse your offering of bread. [Aquired bread.]
[6] You then find yourself being dragged forcibly back to camp by two guards, who know it is time to leave. After righting yourself, you pack your belongings including your new tent. You make good time with the expedition to the forest, but the guards think that you might be trying to get away from civil service and are watching your every move closely.