Turn 3: For better or worse.> Oh, so it's hungry, huh? Keep Mindfraying it. One thing I've learned is that if you eat too much, them's the brakes.
[6(you) vs 2,4,(Them)] You focus on the two still fighting you, and let your mind lash at them, causing the one that was attacking you to go unconscious from the pain. The other fared a bit better, though it is still stuck in the ground. You feel quite drained from the exertion however.[-6MP]
[5] The last one manages to right itself, and seeing it's comrades unconscious or dying in agony, decides to leg it while it still has plenty of energy in it. You sense something at the edge of your vision, like a distortion. It appears white, and is hovering over the one that beat itself to death. You're not sure what it is.
Use Captive Audience on myself to try and cut the vines.
[6]You summon a magical cage around yourself, surprising your captors and cutting the vines. However, now you have a different problem: You forgot how to dispel it. [-2MP]
can you take me out for a walk in the forest?
Ask guard for assistance in walking in the forest.
[6 Overruled by previous 5]"Of course little one, but please try not to go too deep into the forest. We aren't entirely sure it's safe there yet."
The guard is following you, as you make your way to the edge of the forest.[2] However, it seems to be a rather uneventful travel.
((Haha Fallacy tried to initiate an enlightenment trip.))
Daji is terrified, but still trying to feint his servility. He doesn't know how long he will be able to maintain a semblance of control over the beetle. What will happen after ?
((What is happening ? What should I do ? I don't want to die...))
For now, calmly analyze the situation. How many beetles are there ? Try to suggest the worker under my influence to tell the workers everything is alright and that they can leave him alone with me.
[3] You see three other beetles who are eying you suspiciously. The fourth is under your control, but it's unlikely to convince the others of such a sudden change in plan.
[4]You still have quite a firm hold, and it's likely to last for several more days, possibly a week. It may become permanent if you manage to get away from the hive long enough. Oddly enough, it's soothing to be linked with this other's mind... or maybe that is a side effect of having a mental link with a hive oriented creature, and that was one of it's thoughts, not yours. Either way, you feel surprisingly calm.
"GAH! FUCK YOU! The hell was that for?!"
Walk towards the encampment, spouting obscenities the entire time.
[5] As you approach, cursing, you hear someone mumbling apologetically, and another shouting for a medic. They open the gates and let you in, where you are quickly tended to by a surgeon and a cleric.[All HP restored.]
You are now inside one of the forest's border strongholds, which are keeping the monsters of the forest IN the forest.
Name: Vanessa
Appearance: Loincloth Vanessa is enrobed in black. It's obvious she loves the color. Her cloak is black. Her tunic is dyed dark brown. Her leggings are midnight black. Her boots are a very dark shade of green. The only object she holds which is not black is her dagger, which is a light shade of blue. She plans to dye it black. Her diminutive figure makes it easy for her to remain silent when she moves. Her striking green eyes are one of the only facial figures visible underneath her face-masking. Which is, as you could have guessed, black. She dresses in black in an attempt to stay concealed, but this only works in the shadows. In the public eye, people just stare at the pissed looking female who looks like a shadow has gotten up and walked around.
Backstory/Biography: Vanessa was born far East, over the Ralao mountains, in lands that are no longer marked on any maps. For most of her life she was a simple bandit. For twelve years, from the tender age of eight, she worked with a small troop of criminals. When she turned twenty, she took the spoils she had accumulated and departed. Wherever she was, crime was not far behind. It followed her like a plague. Of course, she was usually the cause of the crime. Without a group to help her commit robberies, she had to seek simpler employment. In the Copper Desert, she found a job as a hitman, initially. She would terrify her victims and cause property damage. It was not until she was twenty three that her jobs turned to murder, and she became known as an assassin. Shortly after, the evolving monsters appeared. Vanessa has yet to decide what to do with her life now that she's decided to stop seeking employment as a murderer.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 10
MP 10
STR 1 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to control and manipulate others-
IND 0 -Individuality : increase your ability to resist to others will-
Traits and skills- Maximum 3 combined
Traits :
Silent - Vanessa is very skilled at the art of moving slowly and attacking quietly. Monsters and hostile humans will have to roll to detect her, and she gets bonuses on stealth attacks.
Skills :
Phantom Blade - Vanessa can summon a spectral dagger and then fling it at an enemy. She can also summon larger quantities, but the daggers will be less vicious.
Illusion - Vanessa can turn herself invisible at the cost of magic, or create duplicate images of herself, to confuse enemies.
[5] You are Vanessa, a former assassin turned bodyguard for Dr.Hertomal. While you still have a sometimes bloody job, you are paid well, free to leave without penalties, and get to encounter a number of interesting creatures. In fact, you are watching the Monsterologist talk to one such creature now. Some sort of rock golem that has called itself Durst...
What will you do?
"Hm. A task for another time. Now then..."
Wesley begins to brainstorm ways of killing(or hypnotizing) a plains carver. All the while gathering herbs that might be useful for his idea.
[5] Common sense dictates that the easiest way of killing it is to stab it through the throat with a remotely sharp object. Controlling one is beyond your specialty as it would require spellcasting, though alchemy may make it easier to do later on. With that settled, you find a broken branch with a sharp tip, and jab it into the beast without issue. It dies before it can even wake up, Thrashing very briefly before meeting it's end.
A strange golden energy rises from the corpse unexpectedly. You aren't sure what to do with it.
Hmmm, despite being fool of miscreants, this town is surprisingly peaceful, and the Lord has not revealed me anything. This must mean I must stay on the main course and focus on my current duty.
Go back to the tent and rest a bit. This is a boring place to be THE ANGRY FIST OF GOD in.
[5] You go back to camp and attempt to rest, though you find yourself brimming with energy. Instead, you meditate, and find inner peace rather quickly.[mana regens in combat for 5 battles]
There is still a little time left before the group departs for the forest. you could go and buy some things if you wanted.