Turn 1: The beginnings of an adventureThe moon has risen, its light piercing through the shroud of clouds. The stars are barely visible.
It is night time.
[2]
You are Jimmy Nix, a skilled unarmed wrestler who was on his way to Doro village from the city of Fordania, having heard that there might be monsters that would prove a suitable challenge for you. However, during the night, something attacked and flipped the cart you were riding on, killing everyone riding with you. You were just barely fortunate enough to avoid getting seen by the thing, having been in the back of the cart when it was toppled.
you still have quite a distance to go. What do you do?
[6]You are Tarsus, also known by your peers as the Ironbound Priest. while you were preaching in the streets of Fordania, a thug attempted to Rob you, and got Booked, perhaps a bit too hard. Unfortunately, now you stand accused of murder, and risk execution. The guards trust you enough to let you have your gear, but you have two choices: Stand trial and possibly be executed, or leave the city in exile. What do you do?
[4] You are Wesley, son of one of the more famous alchemists of Fordania. Unfortunately, due to a small blunder, your father was turned to stone by a potion you made.
At least, so you thought. his skin was turned to stone, and while he is definitely not happy with you, he sent you a letter forgiving you for your actions, proving that he still lives, a bit stiffer than he used to be.
You are on the road, somewhere between Fordania and a unnamed fishing village to the south. After all, certain types of roe and fish scales are decent alchemical ingredients. You could turn back home, and see your father. Perhaps with your newly gained experience, you could cure him and gain back the favor of your family! What do you do?
Characters and statsName: Jimmy Nix
Appearance: Of average height, with a lean, muscular build, Jim looks built to move and fight. Light brown skin, with dirty blond hair, messily brushed to the sides at every opportunity. Wearing a simple tunic, and shorts, no shoes.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 10
MP 10
STR 1 -Strength
CON 1 -Constitution
POW -1
RES 0
INT -1
IND 0
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them.(That nakeen has told me about.)
Traits : Bloodthirsty ( Bonus to combat upon damaging his opponent ), Agile ( Bonus to evading physical attacks )
Skills: Pugilism ( Unarmed combat )
Backstory: An aspiring prizefighter, looking for his fortune, and strong opponents to defeat.
Name: Tarsus
Appearance: A huge, bald, stony faced man with a stocky build, dressed in a long priestly garb, carrying a large metal bound book. He has a serene, almost statuesque look on his face most of the time, which turns into a terrifying, veiny grimace when he's angry.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 10
MP 10
STR 1 -Strength
CON -1
POW 0
RES -1
INT 1 -Intelligence
IND 0
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them.(That nakeen has told me about.)
Traits :
Thick Skin (years of fervorous praying and physical penitence has made your skin extra thick, making you overall more resistant to physical damage)
Skills:
Religious fervor (can chant holy verses to enter a sort of righteous fury trance, increasing strenght and becoming able to ignore some damage)
Lay on hands (as a priest, you can heal people and yourself by uttering fervorous prayers and touching them with your hands. Costs MP)
Items: Metal Bound Book of Chants
Backstory: Tarsus is a priest of the kingdom's main holy order. Having served for a long time, he should've prob been promoted to bishop and sent to the capital by now, but his strange ways have always scared his superiors, apart from the fact he's built like a tank and could probably benchpress a huge bull. Tarsus follows a personal doctrine of self inflicted physical punishment, believing that suffering is inherent to life and a way to redemption, and has a bad habit of being VERY strict with anything he deems heretic. Many a misbehaving hoodlum has met God by means of a huge blow to the head delievered by Tarsus's metal bound book of chants.
Name: Wesley Wardos Westerton, Awesome Arcane Alchemist ((yes, the title is actually part of his name. It's amazing what name changes can do for you.))
Appearance: Not all wizards wear robes- some wear lab coats, goggles, purple tunics, ragged pants, boots, and black gloves.
Gear/Equipment: The Rucksack of Awesomeness, full of: Portable Cauldron, two dozen Durable Glass Flasks, two dozen Not-So-Durable Glass Flasks, Portable Cauldron Heater, and a somewhat large and battered Potions Ingredients Lexicon, Third Edition. Plus rations for a few days.
Backstory/Biography: Wesley Wardos Westerton spilled a potion on his father, the owner of the school of alchemy which he was attending. The worst possible potion to spill on him- a potion that killed him. Via petrification.
His family vowed vengeance, and promptly tried to take revenge. Wesley dropped out of the school and started traveling the world.
Several years and assassination attempts later, here he is, much more skilled in alchemy, and tired out of his mind.
Attributes:
HP 10
MP 10
STR -1 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to control and manipulate others-
IND 1 -Individuality : increase your ability to resist to others will-
Traits:
Resourceful Alchemist: Wesley wasn't very supplied with the best potions ingredients after the Incident, so he had to make do. Gain a bonus to searching for alchemical ingredients.
Poison Tolerance/Horrid Headaches: After being poisoned so many times as a result of assassination attempts, it's gotten much harder to poison Wesley(and have it work). On the flip side, the poison's caused some permanent damage- on occasion(and sometimes at the worst possible times) he gets horrid headaches that make doing any action beyond *RUN* and *AGH NO* impossible.
Skills:
Alchemy(potion making)(pretty dang good).