The Ñecromancer GuildI have decided to start a new succession game when the new version comes out, we may start earlier depending on the reaction I get, but the new update should be in about a week so I decided to start gathering players.
Story:
The idea is to create a necromancer guild, the guild will be where you retire at the end of your turn, and the goal of the guild is to be the greatest force of (usually, somehwat chaotic) Good in the world (I know, necromancers being the good guys, wow this world must be terrifying) , in order to be a full member you must kill something important, a titan, megabeast etc, and the guild master must accept you as a hearthperson( SO you need to know how the game works if you want to join the guild) (You are encouraged to change your profession to "Guild Member" or "Mage" or whatever you want as long as it fits the theme after you join:) )
The idea is to join the guild at the end of your first turn, or die trying, or keep trying, if you are able to join, the next time you take a turn you can do pretty much whatever you want but I suggest asking the Guild Master for a
Quest,I encourage players to also gather books and writing materials and knowledge and put them in the guild.
My turn, the first one, will be the story of how the guild is established.
(to improve the concept we can talk about it below or
http://www.bay12forums.com/smf/index.php?topic=157819.0)
The Rules:
-Adventurers have to start as heroes or peasants, no demigods for now.
-Death is fatal. no savescumming unless you need to avoid crashes/bugs. loosing is fun, and makes a good story too.
-You have one week, or until your character dies, (but you can spend the rest of your week building an adventure site/fortress)
-Retire your adventurer when you are finished.
-The goal is to join the necromancer guild, so retire there if you have joined it.
---You don't have to actually join it in game, just retire there
-If you fail to retire at the guild in your turn, that's fine, you can just try again your next turn but retire there if you can.
-You can do whatever you want, but to kill a guild member you better have a good reason (eg, they killed someone innocent and you shall avenge that person, or you want to inherit the position of the guild master, (that better have a hefty story on top of it hehe)
So its kind of a blank slate
(hehe)
-If the world becomes too safe.. balance must be maintained
PlayerList:
Untrustedlife - In progress
Spriggans
Gwolfski
vjmdhzgr
pikachu17
George_Chickens
radravioli24
PsychoAngel
TheImmortalRyukan
Shvoedaddy
Can Of Noodles
Turn Summaries:
Quote List:
---------------If you want to join, just ask, I don't mind if the turnlist gets huge.
Note, we can fine tune the rules/goals before the succession game starts, discuss below and in this other discussion thread!
http://www.bay12forums.com/smf/index.php?topic=157819.0