Name Browfen Twomore
Age: 23
Gender: Male
Appearance:
Personality: Paranoid, Megalomaniac, Giggly,
Background: Born in one of the many capital cities, Browfen has always been obsessed with the idea of ascension, the idea that his current form is not his true one, wildly taking to the hobby of alchemy, done among some of the more eccentric nobility, he devoted himself to the chemical arts, now, after a rather nasty incident with a very small cult, he has two choices, be exiled, or die. Naturally, he chose the former.
Class: Alchemist
Job: Scavenger, Alchemist
Level: 1 (caps at 30)
EXP: 0/1000
HP: 45
SP: 17 (Stamina, for non-lethal fighting)
Init: 1+1d20at the start of each combat.
DR: 11
Stats: (0 to spend. Stat cap of 5+Level. +4 Points per level up)
Strength: 1
Dexterity: 3
Intelligence: 5 (+1 = 6)
Charisma: 0 (+1, but at stat cap)
Agility: 1
Constitution: 5
Perks: (GMs will approve or veto these.)
Chemically Addled: His Con is equal to his Int when dealing with Chemicals, Potions, Poisons and Toxins.
Delusions of Grandure: He genuinely believes himself to be a powerful being trapped in human form, and his inner mind reflects this, Int Counts as doubled when under mental assault.
Deep and Significant madness: He genuinely believes himself to be a powerful being trapped in human form, and his behavior reflects this His Cha is capped at Level-1
Equipment: (Your starting equipment. GMs will approve or veto these.)
Item Name: Lantern Shield
Class Preference: None
Job Preference: Smith
Stat Bonuses: 1d6 damage, +3 Armor
Active Effect: Burn: Light a fire if the Lamp is lit.
Passive Effect: Light: Provides Light if the lamp is lit and open, Light is produced so long as it has a fire related Trait.
Traits:
Item Name: Leather Shield
Class Preference: None
Job Preference: Leatherworker, Tailor,
Stat Bonuses: +3 Armor
Active Effect: Block: Grant an additional +3 Armor this turn.
Passive Effect: Shielding: Blocks the most minor of attacks automatically, attacks that fail to deal damage when they are intended to will have lessened effects.
Traits:
Fitting Clothes: The clothing of some intellectual, noble or otherwise hoity toity person.,
Item Name: Fitting Clothes
Class Preference: Alchemist, Cleric
Job Preference: Tailor
Stat Bonuses: +1 Int, +1 Cha
Active Effect: None
Passive Effect: None
Traits: Fragile: This armor can be damaged, and has Health equal to it’s total Stat Pool Plus it’s Mat Level
Mat Level = 3
Skills: (Your know moves and abilities. These are learned at level up, or by spending platinum on a skill trainer.)
Wise Alchemical Bomb: Attack with some bottle of dangerous material, guaranteeing max damage dice for it. It has to pass a dex check to hit the target at all however, or at close range, has a 50% chance of hitting him as well.
Foul Fumes- Throws down a smoke bomb, removing all aggro from the user, except against scent-trackng beasts, who gain it.
Quickly, Brew!: the user attempts to combine two alchemical ingredients and use it right then and there, affects either the user or the target (50% chance), but still uses Int Crafting.
Inventory: (Where your earned loot and other items go. Anything not equipped or worn goes here.)
2 bottles of Black Oil: A thick cheap sludge, flammable. Adds “Burning Black Oil: Add 1d6 damage to something, either on hit, or when stuck to a target. Nearby targets suffer from fumes, losing 10% of their Int for a while until the fumes are cleared. On weapons this tag lasts for 1 battle, On armor, it lasts for one plot, on Baubles, it has 1 use per Trait level, or lasts until the midway of a plot. This is limited to level one for weapons and armor.”
2 bottles of Clear Oil: An expensive whale oil, Adds “Burning Clear Oil: Add 1d6 damage to something, either on hit, or when stuck to a target. On weapons this tag lasts for 1 battle, On armor, it lasts for one plot, on Baubles, it has 1 use per Trait level, or lasts until the midway of a plot. This is limited to level one for weapons and armor.”
(25) Bundle of Wood Sticks