Name: Freyja Frostwind
Age: 17
Gender: Female
Appearance:
Picture!Personality: Slightly shy, but is quite friendly. Easily spooked.
Background: Freyja was born as the sole daughter of the House of Frostwind, a name that dates back hundreds of years. They "rule" from their stronghold-like estate, dubbed 'The Crown of Ice' by the peasantry, out in the wastes. The Frostwinds have been the foothold for those expanding out further into the waste, to hold back the tide of evil. They're a friendly house, always welcoming those to their warm hearth, and fresh mutton. They also often pay adventurers to help the further out settlements (which they often levy taxes from), when the adventurous and warrior house doesn't partake in it themselves. Their thirst for adventure strives from the third house ruler many many generations ago, Holmbjorn II, arguably the most powerful ever of the noble house. Freyja, looks up to her ancestor, and thirsts for adventure as her blood before her, striving for such incredible honor and title... but she's a little off, when it comes to being the greatest warrior in her house. Anyways, Freyja grew up in her estate, opting out of her mother's attempts at grooming her for command more than anything else. She instead, took up the sword and shield to follow in the footsteps of her adventurous ancestors. While her mother (Anna) always disapproved, her father (Ymir) admired the combativeness in her fiery youth. And thus, once Freyja became of age, she was sent out to help out in the Wastes, as a true Frostwind warrior would.
Class: Warrior
Job: Musician
Level: 1 (caps at 30)
EXP: 0/1000
HP: 45
SP: 23 (Stamina, for non-lethal fighting)
Init: 4+1d20 at the start of each combat.
DR: 13
Stats: (18 to spend. Stat cap of 5+Level. +4 Points per level up)
Strength: 6 [7]
Dexterity: 0
Intelligence: 1
Charisma: 2
Agility: 4
Constitution: 5
Perks: (GMs will approve or veto these.)
Equipment:
Item Name: Iron Sword
Class Preference: None
Job Preference: Smith
Stat Bonuses: 1d6 Damage, +1 Str.
Active Effect: None
Passive Effect: None
Traits:
Item Name: Silver Dagger (attached to shield)
Class Preference: None
Job Preference: Smith
Stat Bonuses: 1d4 Damage, +1 Dex.
Active Effect: None
Passive Effect: Double damage against Werewolves, or other such related monsters.
Traits:
Item Name: Leather Shield
Class Preference: None
Job Preference: Leatherworker, Tailor
Stat Bonuses: +3 Armor
Active Effect: Block: Grant an additional +3 Armor this turn.
Passive Effect: Shielding: Blocks the most minor of attacks automatically, attacks that fail to deal damage when they are intended to will have lessened effects.
Traits:
Item Name: Iron Breastpiece
Class Preference: None
Job Preference: Leatherworker, Tailor
Stat Bonuses: +5 Armor, -2 Dex
Active Effect: None
Passive Effect: None
Traits:
Skills:
Twirling Strike- Hit an enemy twice, once at full damage, and the second at half damage. If surrounded by multiple enemies, hit the first at full damage, and the rest at 50%.
Overhead Assault- Swing weapon down in an arc against an enemy. Deals a basic attack plus an extra (Level)+5 damage.
Parry- Block 50% of all damage dealt to user until their next turn, but it has a 50% chance to stun the user on their next turn.
Riposte- Can only be used the turn after
Parry, against the last enemy to attack the user. Ignores (Level)+4 Armor, and deals (Basic Attack)+(Level+5).
Inventory:
None
[Perks]
Ancestor Holmbjorn II- Freyja taps into her ancestral powers. Adds +2 damage to monsters per character level.
House of Frostwind- The Peasantry of the Waste respect any member of this house, and offer free housing and what food they have, but Werewolves will automatically attack the member of the house and focus on them, unless there are more than two Werewolves.