Name: Marione Ann
Age: 36
Gender: Male
Appearance: A large-ish man with quite an athletic build, with long, clean, snow-white hair that reaches to his thighs, and an almost-as long beard of similar qualities. He usually wears a short, dark grey cloak, blue robes, and a kind smile. He has a faded scar on the side of his face. He usually carries a long shepherd's crook.
Personality: A very kind individual, sees almost everyone he knows in a positive light.
Background:
There is a legend.
Not an old one, mind you. In fact, it is quite young, for a legend.
Ten, fifteen, perhaps twenty years back, there was a town on the border between the land of man and monster, between the civilized world and the Frostfell Wastes. This town's name was Nazarhelm. It's people lived their lives, day by day, struggling to survive. For a time, they did. A seemingly small success, considering the people's average state of living there, but still a significant one.
Then, there was a plague.
Those infected grew ugly, blistering boils, revolting scabs, a sickly green hue. They vomited in the streets, coughed their blood away, and... lost control of their innards. All of this merely spread the disease. And when they died, oh, how quickly they died, the few with enough money to be resurrected... could not be. The plague ripped them of their very souls upon death. The feeble town enfeebled, and all who could travel left immediately. It seemed Nazarhelm was utterly and completely doomed.
Then, he came. A man in a white robe and hood, carrying a shepherd's cane yet leading no sheep. The most distinguishing feature, however, was his hair, which were colored snow-white. He came, looked upon the diseased town, and they say he smiled warmly. They say he walked over to a man on the road, whose family abandoned him, knelt down and placed his hand gently on his head. The man was instantly cured of his illness, and it showed in how he sprinted upwards with joy upon realizing this.
The robed man cured the entire town like this, or so the legend goes. In a day, the small village of Nazarhelm was saved. It's savior merely asked for a night's stay and a hot meal in return, and never said his name. The town was reluctant to let him go without the meager rewards they could offer, but he declined. On his way out of the town, it is said that a boy followed him out, and begged him to let him teach the boy his ways.
"Such faith!" said the man. "Your faith is strong, small one. I would be more than happy to teach you in my ways. But where did this faith come from?"
The boy said to him, "You cured my father. He was the first one you cured. I watched, from the alleyways. I was going to bring him food. But you cured him. I want to be like you."
"I am but a humble student of the divine." He picked the child up like a baby, much to his protest. "Come," he said, looking at the wilderness beyond the town. "I will show you what I have learned."
A fanciful tale, of course. One told by noblemen's servants behind their backs, and by housewives to their daughters. A small hope in a vast and unforgiving world, this savior of men. Yet the legend has spread like a wildfire.
It is all true.
The boy's name is Marione.
Class: Cleric
Job: Wanderer
Level: 1 (caps at 30)
EXP: 0/1000
HP 37
SP: 21
Init: 1+1d20 at the start of each combat.
DR: 5+(Total Armor bonus)
Stats: (18 to spend. Stat cap of 5+Level. +4 Points per level up)
Strength: (How hard you strike! Beat ‘em up!)
Dexterity: (Are you a legolas or a legolad? Determines Ranged damage and the like.)
Intelligence: 7
Charisma: 7
Agility: 3
Constitution: 5
Perks:
Come, I Will Show You What I Have Learned: All healing done by Marione has his Int added to it.
A Shepherd of Men: Marione has wandered the world for many years. He is very experienced, despite his unwillingness to resist hard blows. Start with an extra level. -10 HP.
You Are All My Flock: Thus, all are to share in eachother's joy. When Marione successfully heals or buffs someone, he may then re-do that action a maximum of two more times, on different people. He may only re-do AOE heals once. Cooldown 1. In return, Marione deals 65% less damage to enemies, who also happen be his flock.
Equipment:
Fitting Clothes: The clothing of some intellectual, noble or otherwise hoity toity person.
Item Name: Fitting Clothes
Class Preference: Alchemist, Cleric
Job Preference: Tailor
Stat Bonuses: +1 Int, +1 Cha
Active Effect: None
Passive Effect: None
Traits: Fragile: This armor can be damaged, and has Health equal to it’s total Stat Pool Plus it’s Mat Level
Mat Level = 3
A Staff: The Staff of a Holy man, a badge stating very clearly that light will come to the wastes, and nothing more.
Item Name: Wooden Crook
Class Preference: None
Job Preference: Carpenter
Stat Bonuses: 1d6 Damage, +1 Cha.
Active Effect: Hook: The User may use this to hook on to something, this counts as a grapple, but will not trigger on-contact effects to the user.
Passive Effect: None
Traits:
Skills:
Blessing of Mending: Heal for (Cha/2, rounded down)d(Int)+(Level). 3d7+2. Cooldown 1.
Blessing of Life: Heals for 2d3+(Cha) every turn for 3 turns. Cooldown 1.
Blessing of Spirit: Adds (Cha+Int) to a chosen stat on the target for two turns. Cooldown 1. Costs 5 SP to use.
Poem For the Soul: Heals up to 3 people for (Cha/2)d(Int/2)+(Level). 3d3+2. Cooldown 1.
True Blessing: Heals up for (Cha)d(Int+(Int/2, rounded down) 7d10. Also adds (Cha) to a chosen stat on the target for one turn. Cooldown 2. Costs 10 SP to use.
Inventory: (Where your earned loot and other items go. Anything not equipped or worn goes here.)