Hohkay, here's my second stab at Caderyn.
Name: Caderyn Corraidhin
Age: He says he's 23. This is dubious at best.
Gender: Male
Appearance: Roughly cut medium-length blonde hair that extends a bit past his ears, though the length varies somewhat. Bright green eyes and a lean build, if not outright lanky. Taller than average. His appearance is still quite youthful, but he has bold, strong features regardless.
Personality: Bold and headstrong to the point of foolhardiness, and not afraid to bluster and bellow about his strength. He's utterly convinced that he is, or at least will be, one of the most powerful warriors alive or dead. Still, he's actually fairly intelligent if he can manage to calm down long enough to actually think something through. He's honorable and actually quite kind underneath all the shouting and general obnoxiousness, though he has a firm belief in harsh justice.
Background: Caderyn claims to be descended from an ancient lineage of kings that once ruled Valkain and perhaps more, a lost lineage that has survived through centuries until the old blood awoke in him, and has traveled about in order to hone his skills and find a house that would recognize his royal blood and assist him in a claim to the throne. Failing this, he intended to take lands with an archaic custom of winning allegiance in a duel, fighting the champions of each house and defeating them until they were all beholden to him.
Understandably, not many people appreciated this.
His constant rabble rousing, pestering of the nobility, and the small, but significant, thought that he might actually succeed in garnering enough support lead to Caderyn eventually being rounded up by royal guards and told in no uncertain terms that he could either make himself a non-issue by going to the Wastes or face charges of high treason. The choice was fairly obvious, and so he was shipped off. Of course, he doesn't tell his allies that bit. He acts as if it's all part of his quest to garner fortune and fame, and actually believes this himself to an extent.
In reality, he was born and raised in a small village, though whether his family tree is actually intertwined with the royal one is uncertain - it might be lies, it might be truth. His father was a blacksmith, and Caderyn spent much of his time learning the craft before his head was filled with ideas of adventure and glory. He won't outright lie about this fact, though he will do his best to dodge around the topic.
Class: Warrior
Job: Blacksmith
Level: 1
EXP: 0/1000
HP: 43
SP: 23
Init: 5+1d20
DR: 0+4
Stats: (0/18 to spend. Stat cap of 5+Level. +4 Points per level up)
Strength: 6+1
Dexterity: 5
Intelligence: 0
Charisma: 0-1
Agility: 4+1
Constitution: 3
Perks:
Prodigy at Arms: Caderyn is naturally skilled and deft with all manner of weapons. He is proficient with all weapons and can swap between them once per round at no cost.
War Trance: Part of Caderyn's combat prowess is a refined sort of berserker rage, converting pain to prowess. He gains a point of damage for every three points of health he's missing underneath 70% of his health. However, by extension, he cannot fight at full power unless wounded, and takes a similar penalty if above 70% health. (Currently -4 damage at full health, +10 if at 1 health.)
Wild Movement: Caderyn's base damage resistance is zero, but he gains a chance to dodge all attacks based on his Agility*2. (10% currently.)
Flaw - Infamous: Caderyn has a 20% chance to cause automatic failure of social checks involving members of the nobility (and possibly clergy) when he's around.
Equipment:
An Iron Sword: A simple, but well-made longsword, balanced for two-handed use.
Class Preference: None
Job Preference: Smith
Stat Bonuses: 2d4 damage, +1 STR while wielded
Active Effect: None
Passive Effect: None
Traits: Large: Deals damage more consistently, but a bit too big to wield with a shield. Deals 2 dice of half the standard size, but takes a -1 penalty to damage if wielded in one hand.
An Iron Spear: A simple, but sturdy spear, meant to be used on foot.
Class Preference: None
Job Preference: Hunter, Smith
Stat Bonuses: 1d8 damage, +1 STR while wielded
Active Effect: None
Passive Effect: None
Traits: Piercing: Deals lower damage (-2 to damage die) but has a doubled critical chance.
Two-Handed: This weapon cannot be used effectively alongside a shield.
Wooden Longbow: A sturdy longbow, providing effective offense at range.
Class Preference: Ranger (Caderyn is proficient due to his perks.)
Job Preference: Hunter, Bowyer
Stat Bonuses: +1 Dex while wielded.
Active Effect: Allows one to fire arrows.
Passive Effect: None.
Traits: Strong Draw: Adds +2 damage to arrows fired by a wielder with at least 5 Strength. Subtracts this amount instead if the wielder has less than such.
Medium Armor: A mixture of leather and mail that offers a balance between mobility and defense.
Class Preference: Warrior, Monk
Job Preference: Smith
Stat Bonuses: -1 DEX, +3 Armor
Active Effect: None
Passive Effect: None
Traits: None.
A Tattered Cloak: A cloak that might have been fine once, but is now torn into dozens of strips along much of its length. Dyed a bright teal color.
Class Preference: None
Job Preference: Tailor
Stat Bonuses: None
Active Effect: None
Passive Effect: None
Traits: Obscuring: The myriad flaps of cloth obscure the wearer's movements, making them more difficult to predict in the heat of combat. +1 Agility, but the cloak's rough appearance incurs a penalty of -1 Charisma.
Leather Quiver: A simple piece of equipment that can hold up to 24 arrows.
Iron Arrows x20: Simple projectiles made locally. They deal 1d8 damage on impact, and have a 5-CON chance of sticking and dealing 1d4 damage per turn.
Skills:
Deft Strikes: Caderyn quickly strikes with two different weapons, making an attack with each. For the purposes of damage resistance, all damage dealt with this is considered to be part of one attack. 1 turn cooldown.
Overwhelm: Caderyn deals a number of wild, powerful strikes, taking a -3 Armor penalty for the round but stunning and dealing STR bonus damage to an enemy. (Stun is a CON save vs. Caderyn's STR, bonus damage always lands.) 1 turn cooldown.
Cleave (Passive): Enemies near Caderyn's target must make a DEX save vs Caderyn's STR or take half the damage the original suffered.
Powershot: Add STR damage to an attack with a bow, and add STR*2 to the chance of the arrow sticking. 1 turn windup.
Inventory:
-A backpack containing about two weeks' worth of rations, a canteen, and a bedroll, as well as supplies for maintaining weapons and armor.
-A set of tongs and blacksmith's hammer, unsuitable for combat.
Buffed his sword, spear, Deft Strikes, War Trance, and reduced the penalty on Overwhelm.