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Author Topic: Cataclysm: DDA on Bay 12 (4/4)  (Read 5479 times)

spümpkin

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Re: Cataclysm: DDA on Bay 12 (4/4)
« Reply #30 on: April 26, 2016, 06:18:14 pm »

Well, best to make something out of this situation.

Explore the shelter, and it's basement for any items.
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
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that's pretty gay

ManMan

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Re: Cataclysm: DDA on Bay 12 (4/4)
« Reply #31 on: April 27, 2016, 01:32:37 pm »

Turn two!

NRDL:
"You think you can come in and break the door down? Not if I do it first!"
You scream at the irritating door as you charge tackle through it, taking it down and sending you and an unlucky zombie on the ground. Outside of your room, you find yourself surrounded by horrible abominations! Some of them look like rotten humans, but they are standing and they're coming at you with angry faces! But those aren't even the worse, some of them look like they're covered in, or made of, acid! Others are huge, dribbling purple liquid from their mouths, and they are so bloated they look like they're about to explode. Have fun!

Enemies:
1 zombie
2 acid zombies
2 boomer zombies

Spoiler: Inventory 0/4 (click to show/hide)

Shadestyle:
Sadly, you don't have anything to check how safe it is to go outside. You'd swear you had a geiger counter somewhere, but it looks like that somewhere isn't the shelter. Your usual luck.
Without any means of making sure it's secure going outside and not having any tinfoil, you decide it's best to craft some kind of protection headgear out of your leftover cans.
You manage to find a can that perfectly fits your head, and then you stick another conveniently shaped can inside of the other can. The result is a pretty fancy hat that you proudly wear on your head, and now you smell like beans. I would also insert a can pun somewhere, but I CAN't come up with any.
But suddently, you can hear something coming from the outside: the sound of sticks cracking, the sound of vegetation being walked on, the sound of something hostile! You panic and retreat into a corner of your shelter, where you frantically start crushing bottles up and fitting them into your pockets. That's a pretty good idea!

Spoiler: Inventory 8/8 (click to show/hide)

Funk:
You start searching for some food in the forest. You get a handful of berries!
With that out of the way, you head out of the forest to the north. You are now in a grass plain, and you see a road to the west.
Spoiler: Inventory 1/6 (click to show/hide)

DigitalDemon:
You decide to explore the darkness of your basement for supplies... Nothing. You couldn't find anything, maybe because the place is empty, maybe because of the lack of light. You go back up into the surface, and realize you got nothing out of that.

Spoiler: Inventory 0/7 (click to show/hide)




I'm on a hurry, so no map. Sorry.


Shadestyle

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Re: Cataclysm: DDA on Bay 12 (4/4)
« Reply #32 on: April 27, 2016, 01:37:39 pm »

Cans on the fists, with ripped shirt stuffed into it for cushion.

We will punch the horror.
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NRDL

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Re: Cataclysm: DDA on Bay 12 (4/4)
« Reply #33 on: April 27, 2016, 09:04:59 pm »

Charge the closest zombie.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Funk

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Re: Cataclysm: DDA on Bay 12 (4/4)
« Reply #34 on: April 28, 2016, 05:19:10 am »

Walk over to the road and follow it north.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

spümpkin

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Re: Cataclysm: DDA on Bay 12 (4/4)
« Reply #35 on: April 28, 2016, 06:44:12 am »

Dang.

Look out the windows of the shelter for any enemies.
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

ManMan

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Re: Cataclysm: DDA on Bay 12 (4/4)
« Reply #36 on: April 28, 2016, 02:17:58 pm »

Turn three!

NRDL:

Surrounded by enemies, you give into rage! You charge at the less menacing zombie, and you smash its body in, sending it flying against one of the acid zombies, but that zombie was just an hallucination! It disappears in front of your eyes leaving you confused for a second, but there's no time to rest! Suddently, the other acid zombie disappears, and so does one for the boomers, leaving you to fight against only one more zombie! (This hallucination thing might actually be good, with enough luck)
The remaining boomer spews bile on you! You duck and dodge it without any problem!

Enemies:
1 boomer
Spoiler: Inventory (click to show/hide)

Shadestyle:
You try to craft what you call "I Can Kill You": you rip your shirt up and stuff it into two cans, which you will then put your hands in, go outside and punch whatever the hell is making that noise. That was the plan, at least, but the cans you used were too big to fit your hands in, resulting in... two useless cans, and the loss of your shirt. Go outside anyways?

Spoiler: Inventory 8/8 (click to show/hide)

Funk:
You proceed to the east and, ignoring the house to the south, you proceed north towards the big building in the distance. You'd swear you saw a creepy figure nearby the house, but you forget it.

Spoiler: Inventory (click to show/hide)

DigitalDemon
Demoralized, you look outside the window, looking for any possible enemy. The forest outside is really quiet, which just makes you more uneasy.

Spoiler: Inventory 0/6 (click to show/hide)



Spoiler: Map (click to show/hide)

NRDL

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Re: Cataclysm: DDA on Bay 12 (4/4)
« Reply #37 on: April 28, 2016, 04:18:52 pm »

Suplex the fucker!
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Shadestyle

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Re: Cataclysm: DDA on Bay 12 (4/4)
« Reply #38 on: April 28, 2016, 07:24:29 pm »

Stuff the excess with plastic bottles, equip killgore mitts and leave.
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Funk

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Re: Cataclysm: DDA on Bay 12 (4/4)
« Reply #39 on: April 28, 2016, 07:33:57 pm »

Clearly the big building will have much plunder, i shall pillage it and cleave the skulls of anyone that stand against me.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

ManMan

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Re: Cataclysm: DDA on Bay 12 (4/4)
« Reply #40 on: April 29, 2016, 11:51:09 am »

DigitalDemon, I'll add you in later if you post and action.

Turn four!

NRDL:

You wrap your arms around the remaining zombie's waist, and you crush him down on the ground, provoking an explosion of purple goo! It gets all over your face, temporarily blinding you. Luckily, there are no enemies left.

Spoiler: Inventory (click to show/hide)

Shadestyle:
You try to fill up the excess with plastic bottles, but gravity is not on your side and the bottles just keep falling off. Maybe you should have considered the laws of physics first. You grow tired of this and just decide to go outside. Looking around... oh god... it is... a wolf! Thankfully, it seems to be pacific.

Spoiler: Inventory (click to show/hide)

Funk:
You arrive at the huge structure. Attached to the wall close to the front door is a sign. It reads: "Anchorville hospital"
From the inside of the building, you can hear inhuman screaming, so powerful that you feel the urge to leave. But you aren't like that, and you proceed into the hell.
Before you can look around, you're interrupted by the appearance of what you can only describe as monsters. Four of them. Half of them look like men who died, rotted, and then gained their lives back. The other half is even worse: they're huge, dribbling purple liquid from their mouths, and they are so bloated they look like they're about to explode.
You attack one of the zombies, but miss! Thanks to your deft trait, you are able to attack again, but you just barely scratch him. The zombie counterattacks! He charges at your stomach trying to bite you, but your armor completely denies the attack.

Enemies:
2 zombies
2 boomers

Spoiler: Inventory (click to show/hide)




Spoiler: Map (click to show/hide)

Shadestyle

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Re: Cataclysm: DDA on Bay 12 (4/4)
« Reply #41 on: April 29, 2016, 11:55:03 am »

Fine, Store the bottles, find a rock, and flatten the can so my fist can fit comfortably inside it.

Avoid the wolf religiously.
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Funk

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Re: Cataclysm: DDA on Bay 12 (4/4)
« Reply #42 on: April 29, 2016, 06:06:58 pm »

"You've died you will die again at my hands!" attack them.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

NRDL

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Re: Cataclysm: DDA on Bay 12 (4/4)
« Reply #43 on: April 29, 2016, 06:22:12 pm »

"...Well that was fun."

Grope around for a nearby sink to wash this crap out of my eyes.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

spümpkin

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Re: Cataclysm: DDA on Bay 12 (4/4)
« Reply #44 on: April 29, 2016, 09:38:11 pm »

((Oh, sorry.))

Old Action:

Venture outside, into the forest, and search the undergrowth for things.
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay
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