Welcome to this little test game. It's gonna be set in the C:DDA world, this means you'll probably be able to become a badass cyborg driving around on your Doom-Maker 5000, all that while your automatic laser turrets destroy every zombie in sight. Feel free to leave suggestions on how to make the Charsheet better!
Name:
Scenario: what situation are you in right now? Feel free to include your life before everything went downhill, if you want to.
Stats: these go from one to six. You have ten stat points.
Strenght: your ability to whack things. It also makes actions which require brute force more effective.
Dexterity: your ability to dodge stuff and overcome some obstacles.
Intelligence: your ability to read, install bionics and craft stuff.
Perception: your ability to use ranged weapons, hear sounds and notice stuff.
Traits: add in up to 6 positive and negative traits. There have to be as many negative traits as there are positive ones. (Try not to give yourself crazy good positive traits and meaningless bad traits at the same time)
Profession: what are you? You can go from being a beggar to being a bionic assassin. Whatever you have fun with!
Players:
Name: Nix
Scenario: A former olympic wrestler, Nix has gone more than a little insane, deciding to BODYSLAM THE APOCALYPSE even if it kills him.
Stats:
Strength: 5
Dexterity: 3
Intelligence: 1
Perception: 1
Traits: Grappler[Bonus to all grappling-based hand to hand combat, bonus to damage], Naturally Athletic[Bonus to all physical stats], Berserker[Berserker rage when surrounded by enemies, increasing damage in physical combat, Hallucinations [Must roll to tell if enemy is real or not, have fun with this one], Emotionally unstable[Can be set off by psychological triggers, has difficulty telling friend from foe], Overactive metabolism[ Needs to eat more ]
Profession: Olympic level Freestyle wrestler
Name: Bill Cryman
Scenario: Trapped in the depths of a shelter, Bill Cryman was definitely a prepper, he is only more paranoid after the cataclysm struck.
Stats:
Strength: 1
Dexterity: 1
Intelligence:4 (3)
Perception: 4 (6)
Traits: Unimaginable Paranoia: Bill constantly gets indications before something bad happens, but he also gets them when nothing bad is going to happen.
Tainted Water: How could this happen? So much preparation, and this slipped through?! Bill has a higher chance of becoming mutated from drinking any water, regardless of source.
Incredible paranoia: +2 to Per, -1 to Int
Profession: Conspiracy Theorist
Name: Altani
Scenario: Some strange magick has brought me here from the vast grass plans of the Mongol Empire.
No matter the oddness of this land where the dead walk, i shall ride and raid.
Stats: these go from one to six. You have ten stat points.
Strenght: 2
Dexterity: 3
Intelligence: 2
Perception: 3
Traits:
add in up to 6 positive and negative traits. There have to be as many negative traits as there are positive ones. (Try not to give yourself crazy good positive traits and meaningless bad traits at the same time)
Good Traits
2 Fleet-Footed: You can run more quickly than most, resulting in a 15% speed bonus on sure footing.
1 Outdoorsman : You are accustomed to being exposed to the elements. This decreases morale penalties for being wet.
2 Psychopath: You don't experience guilt like others do. Even when you know your actions are wrong, you just don't care.
1 Deft : While you're not any better at melee combat, you are better at recovering from a miss, and will be able to attempt another strike faster.
Bad Traits
-2 Glass Jaw : Your head can't take much abuse. Its maximum HP is 20% lower than usual.",
-1 Junkfood Intolerance : Something in those heavily processed foods doesn't agree with you. It's possible for you to eat them, but you will suffer morale penalties due to nausea.
-1 Trigger Happy : On rare occasion, you will go full-auto when you intended to fire a single shot. This has no effect when firing semi-automatic firearms.
-2 Albino : You lack skin pigmentation due to a genetic problem. You sunburn extremely easily, and typically use an umbrella when going out in the sun.
Profession: Horse Archer
Name: Sparrow Gryphon
Scenario: Sparrow spent most of her life in a lab, learning from scientists about gene-alterations. This all came crashing down when the Cataclysm struck, of course, and she is now in a shelter, stuck with horrible memories of her 'parents' being infected.
Stats:
Strength: 3
Dexterity: 1
Intelligence: 4
Perception: (1)
Traits:
Positive:
- Chitinous Plate: "You've grown a chitin exoskeleton made of thick, stiff plates, like that of a beetle. It provides excellent physical protection, but reduces your dexterity by 1 and encumbers all body parts but your eyes and mouth."
- Web Weaver: "You've developed the necessary anatomy and techniques to control your web-generation. Use the pause function to spin or enhance webs." (Can create webs at-will, and can place them on the ground to slow enemies. Can also do other things with them.)
- Packmule: "You can manage to find space for anything! You can carry 40% more volume."
Negative:
- Addictive Personality: "It's easier for you to become addicted to substances, and harder to rid yourself of these addictions."
- Pacifist: "You don't like thinking about violence. Your combat skills advance much slower than usual, and you feel more guilt about killing."
- Clumsy: "You make more noise when walking. You're also more likely to set off traps."
Profession: Ex-Lab Assistant, Spider Mutant.