Rules:
Corruption Mafia is a semi-closed game. The basic information about available town roles will be known. However, I will only give a general description of each role that will give an indication of what the role can do. More specific information will be given in role PMs as necessary. This means you will not know the specific rules of many of the roles, even if you know what they do. There may also be variations on the town roles, both within a game and between games.
Scum and 3rd party role information is not going to be posted in the thread.
All players are
Town Aligned unless noted otherwise in their Role PM.
This game relies heavily on my abilities as Board Moderator to edit posts. There will be a lot of it, and most powers in the game involve editing posts in one way or another.
Usually, this will involve spreading Corruption. Posts can also be Pure as well, and there is a spectrum that posts can reflect based on the color of the text.
Pure -
Clear - Normal -
Tainted -
CorruptedFully Corrupted posts are the most dangerous for town. A player with too many Corrupted posts (3) will be killed at the Start of the day.
3rd Party roles may introduce effects of other colors.
For my sanity, all votes
must be in Red and
on their own line. Fingers of Suspicion likewise must in Blue and on their own line. I don’t want to try to deal with too much in-line color swapping as I modify stuff.
Ties will result in a No-Lynch occuring.
Days will go for 72 hours (Ignoring weekends) or until everyone has voted (if there is a long period of inactivity after everyone votes I'll end the day to keep things moving).
In the event of a tie, no lynch will occur.
Night will go for 24 hours, though that's somewhat flexible. If you do not have your action in within the 24 hours you run the risk of losing your action for the night, though. If you choose not to use your action, please send that instead of just waiting for me to get on with the night without you.
Extensions: Extensions require at least 25% of the living players requesting an extension. Votes against the extension will reduce the counted number requesting (so, of 8 players if 3 vote for an extension and one votes against it it's still 2 for, which is 25%, which grants the extension.)
Extensions will extend the day by 24 hours. No more then two extensions will be granted on any given game day.
Shortens: Shortening the day has a larger impact than Extensions, so it requires 75% of the living players requesting it to succeed. If the Game is Shortened it will end as soon as I do the tally with 75%+ players voting for it. It is possible that I will end all voting for the day but need a bit to do the final write-up, in which case further votes will not be counted that day.
Speaking While Dead: The dead may post once after they have died to comment on their death. They may not provide any information about the game in this post. After this, any posting in the game before it has ended will result in a one game ban from future games. Repeated abuse, or posts that have a major impact on the game, can result in a permaban from any future games.
Scum, and some third parties will have special chat areas on
http://www.quicktopic.com. I will PM the appropriate link to you at the start of the game or when you die.
There will be a Dead Chat for this game
Event Order: The order of events is generally as follows:
Misdirection
Role-blocking
Protection
Investigations
Post Edits
Purges
Possible Town Roles:
Disciple of Iron Will - More resistant to Corruption.
Disciple of the Polished Stone - Reflects the spread of effects
Disciple of the Open Mind - Magnifies the effects of spread effects
Disciple of the Third Eye - Can tell who changed their posts
Disciple of the Narrow Path - Can prevent the spread of effects
Disciple of the Flowing River - Can spread effects between posts
Disciple of the Wellspring - Can infuse their posts with Purity
Disciple of the Mindscape - Can purge all effects on a post of theirs