Turn 23
Ronald Roman
Rest! And then, if I didn't fail to do the simplest action in the world, attempt to craft the teeth necklace!
[4] It's still raining, albeit rainfall is weaker and there are no more thunders. After some more pondering on using these teeth as a weapon, you finally conclude that it's time to rest a while. You walk back to the tractor, barely seeing it in darkness and scramble up to the seat, safe and quite comfy. Then you fall asleep, this time no disturbing nightmares.
You recover all your fatigue.
Your Dexterity and Intuition increase by 1
Your hand to hand skill increases by 2
Your survival skill increases by 1
[2] Then you try to make a necklace out of the teeth as a trophy, but you don't have a any idea how to do it.
Lorence "Lucky" Jackson and Nix
Fall asleep when whats his face wakes up.
Wake up, let the other guy take a nap.
Thunderstorm, a bit weaker, but still strong. Lorence decides that it's finally time to rest. He leaves the horrifying corpse of boar alone, then jumps back to the truck's cargo, only to perfectly synchronize with waking up Nix, who takes his weaponry and goes to keep watch.
[2] Lorence tries to fall asleep, but for some reason he can't. He's just lying with closed eyes. That boar was a great stress for him. At least lying there is not making him tired.
Dustan Hache
Now while it's still raining and the anomalies are mostly disarmed, lets scoop up some artifacts.
The rain loses it's strenght, giving anomalies some short time to recharge, during which they can be dangerous. They're still clearly visible though. Suddenly you notice some movement in the tall grass. It's moving quickly, if not for the blue, strong glow of charged fields you wouldn't be able to see a thing. You can see something move rapidly and ready your knife - then it jumps out! It was just a hare... hopping around... and falling into charged field in the moment when it recharged. Electricity just ripped flesh off it's body, killing it instantly.
[4] This doesn't stops you from taking artifacts out of nearby anomalies. It's just a matter of timing, and with enough luck, you should be able to move through anomalies while they're depleted and get artifacts, or even that hare for some fresh, coked meat.
You enter a nearby charged field, identifying it as temporary depleted by absence of electricity arcs, only blue glow was present. Searching around, you manage to find a crystal clear ball with lightnings shooting inside it, from the central point. Then you notice some small arcs and feel your hair react to raising electricity, a signal to leave anomaly. You go out, taking that cooked hare on the way and stand on the border of anomaly. Rain activates it immediately and it's safe to enter again.
You have found a battery artifact
You receive one more food ration
Fisk Black
Looking forward, there is no way I am gonna have enough bullets for that. Seeing as how they are swarming this area, we can take a detour two blocks to our right and two forward from there.
((*-I don't know the actual troop designation for our truck.))
The rain is really stron, you're all wet. Sky seems to be ablaze, there is a strange glow upon the city. At least it's lighting up the way.
[3 - 1] Seeing that there is no way to reach the truck through this route, you decide to take a detour, contacting with colonel first.
- *Fisk to truck, Fisk to truck*. Come in truck*
- *Stalkers, we're under an ambush! It seems that our targets are not so defenseless as we though - they turned into some kind of ghouls, shambling around Chernobyl, and all the noise you've made turned their attention! Report your position and get back to the truck immediately!*
You're damn tired, without enough ammunition to gun down all these ghouls and your companion is a pansy that can't shoot properly. This is going to be a long way to that truck.
[5 - 1] With companion you silently walk through small alleys around the blocks and get back to New Street, not far away from place where a wall of charged field was. You enter houses that are close to it and find a shortcut to go around obstacle. You hear others report their positions.
- *Unit 1, School street. Found mangled corpses of units 3 and 5 around this area.*
- *Unit 4, Polupanov's street, in "Prypiat" restaurant. Something nasty is...* - the transmission ended abruptly with loud footsteps and shoots, then a scream.
You decided to report your position.
- *Unit 6 and 3? New Street, close to the truck.*
Colonel speaks to you.
- *Alright stalkers, it seems that this mission was an utter failure! Go back to the truck, we are pulling out! Everyone that stays would be left for themselves!*
Now you're getting really tired. You lose 5 fatigue.
Irene Dragojavich
The Moon is behind thick layers of dark clouds. It's a pitch black, cold night. Rain splashes on the fron window of a car you're inside, wipers barely move quick enough to wipe droplets out of the window. The lights of the car illuminate the way only for a few metres forward, with thunders lighting up the general area with bright flashes. You don't know where you're taken, at least they haven't put a cloth sack on your head. You are tied up though. The man that is driving was one of the hitmen you were working with. Now that you've killed boss' son for his stupidity, he takes you for certain death.
[4]
- It was just a kid Irene... Foolish and stupid, but it was the boss' son. You're lucky that he gave you a chance to redeem yourself. Two days ago, we left someone called "Lucky" in the Zone, boss changed his mind and wants him dead. Kill him and return with proof to Hubyn, where I'll be waiting for you.
- Why do you help me?
- The bounty on your head is really high but... Let's say, that I've got my own reasons...
[6]
Anomalies are easily visible in the rain. He decided to stop close to one of the fields, and throws you inside a safe zone of the anomaly - a circle surrounded by death zone. The anomaly had strange blue glow and small electricity arcs gathering. He left you with a knife, a Makarov's pistol with one magazine, Geiger counter and two days food rations, then left the anomaly and drove away.
((Just an additional note, I'm using some colours as default for players depending on faction. Stalkers have green, soldiers and military stalkers maroon, mercenaries blue. Players can specify their own colours or othe combinations like glow+colour.))