Turn 4 - Everyone except Lorence
The Sun is high up in the sky, it's noon.
Ronald Roman
"Oi!"
quickly, turn around, find the figure!
- Oi! - you let out a short screech and turn around to see what's behind.
[1] You can't see anyone in the vestibule nor in the rooms. Nothing in darker corners, nothing outisde and nothing inside. Just eerie silence.
[Irradiated ghoul roll: 5]
Suddenly you hear something move in the attic, before you can do anything it rips planks out of the ceiling and jumps down throwing you on the ground. This mutant is the most frightening thing you ever saw - it is, or rather was a human. It has dark gray rotten skin, empty, smeared with dried blood eye sockets and elongated limbs. It's hands have long, razor-sharp claws. Ghoul shrieks menacingly and charges at you.
[4] Still lying on the ground, you roll out of it's way and stand up as quickly as you can.
- New mutant type has been discovered! -
Anna Iveson
Head to the small lake throwing rocks as I approach.
[2] You try to find more rocks, so you could use them to find a safe way to the lake, but you can't see any.
[3] With a bit of luck you manage to find a few small pebbles and head towards the lake, throwing them around to check if the way is safe.
[Anomaly roll: 6]
Throwing one of pebbles you manage to find a huge anomaly... just two steps in front of you! This one seems strange - everything in it's radius is covered with corrosive substance, as the rock melts down landing on the ground.
- New anomaly type has been discovered! -
[1] There are no visible artifacts within the anomaly.
Nardo Polo
Wander around in search of some fellow S.T.A.L.K.E.R.s and pick up some good throwing rocks while I do.
[1] You wander a while around fragments of fields, hills, valleys and forests, searching for any companions. You can't find anyone, probably because almost no one wants to visit such radioactive wastelands as The Zone. On the way you also looked for some good throwing rocks, but you couldn't find any suitable - the rocks were either too small or too heavy.
Nix
Follow my gut instinct and head to the roof.
[4] You jump over the fence, directly into camera's blind spot and sneakily climb up guards tower.
[4] Just before going further you had another gut feeling and decided to search the guard tower. There was a small ammunition box, you open it and find an AKM rifle with six magazines (180 rounds)!
[6] You take weapon and ammo, and then climb to the top of tower and jump over to the roof. There you can see a small hatch, you open it and jump down, landing just behind a patrolling soldier!
Dustan Hache
"Oh son of a-... my head.. where's that damn first aid kit.."
Now that it really is safe, I got to tend to that bullet in my arm. If I leave it any longer, I will bleed out and be dead a different way.
You grumble in pain - Oh son of a-... my head.. where's that damn first aid kit..
[3] You take your first aid kit and check if you have all equipment needed to tend to that bullet - you lacked only pincers for taking out objects from open wounds. But before you do anything, you think how you'd do it - with small pincers you could take out a bullet while closing the wound using bandages. Then some cleaning and stiching.
[5] The plan sounded good, but it could be hard without pincers. You stick your fingers inside the wound, shaking and cursing in pain. Your eyes are in tears. You grab the bullet and prepare bandages, and then pry it out of your wound. It hurts much worse than when you've got shot, but you know that you'd die if it stayed inside. Blood pours out, you try to block it with bandages.
You lose 1 HP
Then you clean out the wound and prepare stitches. After a while of patching up it's closed, but you still have to find a place where you can recover.
Fisk Black
"Da svedanya. Hm. This is gonna be fuuuuuuuuuuuuun." Waltz in, ideally, following other soldiers.
- Da svedanya! - you say to the soldiers and go to join with others.
You join up with a row of marching soldiers saying - Hm. This is gonna be fuuuuuuuuuuuuun. A soldier marching on your right in a second row gives you a stern glare. You try to enter barracks, but you are stopped. They say that it's a barrack for soldiers, not stalkers.