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Author Topic: Tabletop Simulator - How About A B12 Board Game Night?  (Read 12425 times)

Neyvn

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Re: Tabletop Simulator - Flip Your Games
« Reply #30 on: April 26, 2016, 07:37:07 am »

If your in the group and you see me online, always welcome to be hit up for a game of something...
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Cthulhu

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Re: Tabletop Simulator - Flip Your Games
« Reply #31 on: April 26, 2016, 01:26:23 pm »

I think Eldritch Horror seems more flavorful than Arkham, with the double-sided cards for secret effects and weird side-effects.  But I'm souring on it.  It's fucking impossible.  Maybe I just don't know what I'm doing, but it's extremely hard and not in fun ways.  I don't feel like I'm struggling against a great old one, I feel like I was doing what I was supposed to do but the dice said I couldn't do it, and then I drew a card that says I'm fucked and I lose.

So maybe it is less flavorful.
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Delta Foxtrot

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Re: Tabletop Simulator - Flip Your Games
« Reply #32 on: April 26, 2016, 01:57:27 pm »

How many heroes do you use? I seem to recall Arkham being balanced around 4 players (well, as much as Arkham is balanced...) and I wouldn't be surprised if Eldritch was the same.
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MrWiggles

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Re: Tabletop Simulator - Flip Your Games
« Reply #33 on: April 26, 2016, 06:29:23 pm »

I dun know how to play either but i wanna learn.
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Cthulhu

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Re: Tabletop Simulator - Flip Your Games
« Reply #34 on: April 26, 2016, 08:37:49 pm »

I used 2.  Maybe I'll see how hard it is to solitaire with 4. 
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Cthulhu

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Re: Tabletop Simulator - Flip Your Games
« Reply #35 on: April 27, 2016, 12:07:27 am »

Actually, we should play Betrayal at House on the Hill.  Just played it and it fucking rules.

Really simple and easy to play so we won't be sitting on fifteen decks of cards and a fifty page rulebook to teach people.  Released in 2004 but by the aesthetic I thought it was a TSR game from the AD&D era, old school as hell, total Lord of the Flies anarchy.  Maybe I got an abnormal impression though, just cause of the unique situation we drew.

You play as a group of friends who go into a haunted house (built as you go by drawing room tiles whenever you enter unexplored territory) and quickly stop being friends.  Rooms will either have an item, an event, or an omen.  Items are items obviously, events can do various things, omens are usually items as well but occasionally other things.  When you draw an omen the omen counter increases and then you roll your dice, trying to get over the omen counter.  If you do nothing happens, but the first time somebody fails you take the room he was in and the omen he triggered and compare them to a chart to determine the game's Haunt.

Early on you're mostly trying to gather items and fill out the map, but once the Haunt is drawn all hell breaks loose.  Apparently the typical result is one of the players goes crazy or betrays the group or becomes a werewolf or something, and then the rest of the group has some kind of goal to accomplish while the betrayer has to kill them.  Ours was Airborne, where a giant bird picks up the house and carries it off to feed to its babies.  There's no betrayer in that one, instead you have to find a parachute (by rolling in an omen room) and then reach one of the house's exits and do another roll to escape. 

The catch: There were five players and only three parachutes.

Me (Purple), blue, and orange all got parachutes early on cause we were in Omen rooms when the Haunt struck, and then it turned into total anarchy as everyone starts beating the shit out of each other trying to steal the chutes.  Eventually there were four of us in the entry hall while blue headed upstairs to look for a balcony instead.  Red and white dogpiled on orange while my middle-of-the-road stat distribution made me an unattractive target for opportunistic specialists. 

So while orange, red, and white are spending their turns punching each other and grabbing the parachute, blue and I just left and jumped out.  Eventually they turned to trying to kill each other instead of just stealing the parachute, since stealing doesn't do damage and they just ended up losing it again, and after two lucky misses orange got away.  Ironically the two guys who knew how to play ended up losing, while us nubs got out.

Not exactly a standard match (there's 54 haunt cards and most of them involve a betrayer) but hella fun and quick to play, way quicker than the other betrayal games.  BSG especially looks like a nightmare to learn.

Also Neonivek, there's your answer to that question about jacks of all trades.  I won because none of my stats were low enough for the specialists to attack.  The two strong dumb guys jumped on smart, weak orange (while orange attacked them on the knowledge end to steal it back) and I got away with my 4 in every stat.
« Last Edit: April 27, 2016, 12:08:59 am by Cthulhu »
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Neonivek

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Re: Tabletop Simulator - Flip Your Games
« Reply #36 on: April 27, 2016, 04:30:50 am »

I like Betrayal at House on the Hill.

There is only 1 event which I think is just flat out bad mostly because it is literally "roll to not die". In fact I'd just about guarantee that the traitor will win that every time.

Mostly this has to do with the requirement to win being attacking the traitor, after which (successful or not) there is a chance, a decent chance, the traitor will instantly kill the player and there is no counter to this.

And if the traitor kills any of the players it is pretty much impossible to win at that point.

Though that is like 1 out of how many?
« Last Edit: April 27, 2016, 04:35:31 am by Neonivek »
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Cthulhu

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Re: Tabletop Simulator - Flip Your Games
« Reply #37 on: April 27, 2016, 05:57:23 am »

Tried Eldritch Horror with 4 instead of 2.  Same thing, you make the right choices but your green cubes didn't have stars on them so you lose, except it takes longer to find out that you lost.
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BigD145

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Re: Tabletop Simulator - Flip Your Games
« Reply #38 on: April 27, 2016, 08:36:02 am »

I like Betrayal at House on the Hill.

There is only 1 event which I think is just flat out bad mostly because it is literally "roll to not die". In fact I'd just about guarantee that the traitor will win that every time.

Mostly this has to do with the requirement to win being attacking the traitor, after which (successful or not) there is a chance, a decent chance, the traitor will instantly kill the player and there is no counter to this.

And if the traitor kills any of the players it is pretty much impossible to win at that point.

Though that is like 1 out of how many?

50. Another 50 will be out in physical form this October.
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sambojin

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Re: Tabletop Simulator - Flip Your Games
« Reply #39 on: April 27, 2016, 07:28:53 pm »

Yeah, BSG can take a bit to learn, but it's pretty easy once you have. It does have the advantage that there's plenty of YouTube vids out there, so you could watch one of them first and not come in clueless.

Game time might be a bitch though. 3 hours+ isn't uncommon.

It does have a really good dynamic for online play with the whole sleeper thing going on, and is one of the better crafted boardgames out there. So many options of what to do, with very little instant death.
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BigD145

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Re: Tabletop Simulator - Flip Your Games
« Reply #40 on: April 27, 2016, 08:40:30 pm »

Yeah, BSG can take a bit to learn, but it's pretty easy once you have. It does have the advantage that there's plenty of YouTube vids out there, so you could watch one of them first and not come in clueless.

Game time might be a bitch though. 3 hours+ isn't uncommon.

It does have a really good dynamic for online play with the whole sleeper thing going on, and is one of the better crafted boardgames out there. So many options of what to do, with very little instant death.

BSG online lets everyone get away with a poker face.
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RexMundi

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Re: Tabletop Simulator - Flip Your Games
« Reply #41 on: July 29, 2016, 06:18:56 pm »

Bump, Anyone still enjoy this here?
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Cthulhu

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Re: Tabletop Simulator - Flip Your Games
« Reply #42 on: July 29, 2016, 08:37:17 pm »

I've been playing some more and I recently recruited a friend so I might have two people for some co-op games.
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Trapezohedron

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Re: Tabletop Simulator - Flip Your Games
« Reply #43 on: July 29, 2016, 08:40:33 pm »

I'm occassionally playing this, and currently have a Kancolle TRPG scheduled with some bunch of friends.
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Ozyton

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Re: Tabletop Simulator - Flip Your Games
« Reply #44 on: July 29, 2016, 09:02:27 pm »

My friend introduced me to a game called Scythe which looked pretty neat. My main problem with it was that it wasn't co-op, but everything else looked interesting. Although he probably likes it mostly because it features mechs. Aside from that I haven't really touched TTS since I have nobody to play with, and if I did I'm not sure what I'd want to play.
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