http://www.craveonline.com/entertainment/928101-dead-alive-xtreme-3s-us-eu-cancellation-used-marketing-ployIf you don't trust that source, you might want to do a google search on "Dead or Alive Xtreme 3 Marketing Stunt", because I have no idea who those guys are, I just clicked randomly on one of the dozens of blogs/games journalism sites that popped up.
Basic gist of it is that Koei Tecmo originally had no plans to release in NA/EU, (likely because Koei Tecmo hasn't been releasing pretty much anything but Dynasty Warriors these last few years and all but given up on exporting to NA/EU, which is a damn shame, because I love Romance of the Three Kingdoms...) but an import company named Play Asia likely made up from whole cloth that it was because of "censorship", and then said that "you can fight SJW censorship by buying this game through us". This instantly brought about a swarm of people saying that they were buying the game to "fight the SJW boycott"... although it was never exactly named who, precisely, had performed any such boycott.
It's a great job if you can get it, right? You start up a war with a strawman, portray yourself as the hero vanquishing this fictional character, and then tell people the way they can participate in this victory over fictional people is to buy games specifically through
your site. Hence, the Jim Sterling parody where he claims that he'll fight
that person you really hate, whoever they are if you send him money.
Censorship in certain countries, especially Germany,
especially regarding anything related to Nazis (but also the fact it will rate porn as suitable for children, but ban even cartoonish gun violence...) is rather well documented, but it's also a red herring regarding "censorship" that is supposedly caused by a mere blogger who likely never would have played the game, anyway. Germany is a
government, and Germany, as a government, has and actually does employ the power to force a game to be censored if they are to be sold within that country at all. (Same with Australia, naturally.)
A minor blogger, however, does not have that power. At best, they can raise an objection that can influence someone who makes decisions with where the game is going, and they can then choose to do something different, instead... and that again goes from "censorship" territory into "editing" territory. (
Which deserves re-linking the video on the difference.) It's not censorship if, for example, someone (or rather, a whole lot of someones) takes Call of Juarez to task for the fact that there was a whole game basically centered around shooting brown people who are stereotypical "ghetto thugs", and in the next game, the developer decides not to repeat that particular motif. Or, for that matter, if Mass Effect 3 has a reversible cover with male and female versions of Shepherd on them.
This is the difference between a crying koala that has to be inserted because they don't have a budget or willingness to do more for one specific slice of the market to defeat an actual, documented attempt to wield the power of government to ban a game, and something being changed for every version of the game sold everywhere because of a decision happening somewhere opaque to most of the public within the corporate hierarchy: That
influence, much less censorship, even happened
at all is purely illusory guesswork, which tends to be filled in by the biases of the observer. Someone primed to blame every setback upon a given perceived enemy, no matter how present that enemy actually is, will happily do so, then use that as evidence of the "war" they are fighting in as further evidence of the scope of the problem in the next given case they perceive of that enemy's handiwork. It's a self-perpetuating cycle that drives one down into perpetual vigilance for, and demand to find the influence of enemies that might not actually exist. And that is, honestly, a textbook description of a conspiracy theorist.
On a totally different topic, Mortal Kombat X sold, looking it up, about half a million copies on the PC version... which in AAA industry gaming nowadays, is
considered a flop and a reason to pull the plug. It's not even worth bothering to port over the DLC they made for console before the launch at that point because their dizzyingly wasteful spending practices demand they sell millions in pre-order collectors editions with season passes totaling somewhere around $120 just to break even.