I found a looping bug while playing: The survivor keep moving toward the item, over and over again, and never leave the place or pick it up.
Start of report.
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EXCEPTION
System.ArgumentException: An item with the same key was added.
en System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
en System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
en djack.RogueSurvivor.Engine.WAVSoundManager.Play(String musicname)
en djack.RogueSurvivor.Engine.RogueGame.HandleReincarnation()
en djack.RogueSurvivor.Engine.RogueGame.AdvancePlay(District district, SimFlags sim)
en djack.RogueSurvivor.Engine.RogueGame.SimulateDistrict(District d)
en djack.RogueSurvivor.Engine.RogueGame.SimulateNearbyDistricts(District d)
en djack.RogueSurvivor.Engine.RogueGame.SimThreadProc()
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LOG
0 init main : starting program...
1 init main : date : 28/05/2016 11:43:17.
2 init main : game version : 0.9.3.
3 init main : loading setup...
4 init main : setup : VIDEO_GDI_PLUS, SOUND_WAV
5 init main : creating main form...
6 init main : Form::InitializeComponent...
7 init main : new ComponentResourceManager...
8 init main : creating GameCanvas...
9 init main : GDIPlusGameCanvas implementation...
10 init gfx : GDIPlusGameCanvas::InitializeComponent
11 init gfx : GDIPlusGameCanvas create render image
12 init gfx : GDIPlusGameCanvas get render graphics
13 init gfx : GDIPlusGameCanvas create minimap bitmap
14 init gfx : GDIPlusGameCanvas get minimap stride
15 init gfx : GDIPlusGameCanvas create minimap bytes
16 init gfx : GDIPlusGameCanvas::SetStyle
17 init main : SuspendLayout...
18 init main : setup GameCanvas...
19 init main : setup RogueForm
20 init main : ResumeLayout
21 init main : InitializeComponent() done.
22 init main : Form::SetClientSizeCore...
23 init main : Form::SetStyle...
24 init main : create font 1...
25 init main : create font 2...
26 init main : create RogueGame...
27 init main : RogueGame()
28 init main : creating MusicManager
29 init main : creating MessageManager
30 init main : creating Rules
31 init main : creating Generator
32 init main : creating options, keys, hints.
33 init main : creating dbs
34 init main : RogueGame() done.
35 init main : bind form...
36 init main : creating main form done.
37 init gfx : loading images...
38 init gfx : loading images done
39 init main : checking for manual...
40 init main : checking for manual... done!
41 run main : loading options...
42 run main : loading options... done!
43 run main : loading hints...
44 run main : failed to load hints (first run?).
45 run main : load exception : System.IO.FileNotFoundException: Could not find the file 'D:\Juegos\Roguelike\RSRevived.0.9.3\Config\Config\hints.dat'.
Filename: 'D:\Juegos\Roguelike\RSRevived.0.9.3\Config\Config\hints.dat'
en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
en System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
en System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
en djack.RogueSurvivor.Engine.GameHintsStatus.CreateStream(String saveFileName, Boolean save)
en djack.RogueSurvivor.Engine.GameHintsStatus.Load(String filepath).
46 run main : resetting.
47 run main : loading options... done!
48 run main : loading keybindings...
49 run main : loading keybindings... done!
50 init sound : loading music army file Resources\Music\RS - Army.wav
51 init sound : loading music big bear theme song file Resources\Music\RS - Big Bear Theme Song.wav
52 init sound : loading music biker file Resources\Music\RS - Biker.wav
53 init sound : loading music char underground facility file Resources\Music\RS - CUF.wav
54 init sound : loading music duckman theme song file Resources\Music\RS - Duckman Theme Song.wav
55 init sound : loading music famu fataru theme song file Resources\Music\RS - Famu Fataru Theme Song.wav
56 init sound : loading music fight file Resources\Music\RS - Fight.wav
57 init sound : loading music gangsta file Resources\Music\RS - Gangsta.wav
58 init sound : loading music hans von hanz theme song file Resources\Music\RS - Hans von Hanz Theme Song.wav
59 init sound : loading music heythere file Resources\Music\RS - Hey There.wav
60 init sound : loading music hospital file Resources\Music\RS - Hospital.wav
61 init sound : loading music insane file Resources\Music\RS - Insane.wav
62 init sound : loading music interlude file Resources\Music\RS - Interlude - Loop.wav
63 init sound : loading music intro file Resources\Music\RS - Intro.wav
64 init sound : loading music limbo file Resources\Music\RS - Limbo.wav
65 init sound : loading music playerdeath file Resources\Music\RS - Post Mortem.wav
66 init sound : loading music reincarnate file Resources\Music\RS - Reincarnate.wav
67 init sound : loading music roguedjack theme song file Resources\Music\RS - Roguedjack Theme Song.wav
68 init sound : loading music santaman theme song file Resources\Music\RS - Santaman Theme Song.wav
69 init sound : loading music sewers file Resources\Music\RS - Sewers.wav
70 init sound : loading music sleep file Resources\Music\RS - Sleep - Loop.wav
71 init sound : loading music subway file Resources\Music\RS - Subway.wav
72 init sound : loading music survivors file Resources\Music\RS - Survivors.wav
73 init sound : loading music undead eat file Resources\Sfx\sfx - undead eat.wav
74 init sound : loading music undead rise file Resources\Sfx\sfx - undead rise.wav
75 init sound : loading music nightmare file Resources\Sfx\sfx - nightmare.wav
76 run main : Loading text file D:\Juegos\Roguelike\RSRevived.0.9.3\Config\Docs\RS Manual.txt...
77 run main : done!
78 run main : loading hiscore table...
79 run main : failed to load hiscore table (no hiscores?).
80 run main : load exception : System.IO.FileNotFoundException: Could not find the file 'D:\Juegos\Roguelike\RSRevived.0.9.3\Config\Saves\hiscores.dat'.
Filename: 'D:\Juegos\Roguelike\RSRevived.0.9.3\Config\Saves\hiscores.dat'
en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
en System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
en System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
en djack.RogueSurvivor.Engine.HiScoreTable.CreateStream(String saveFileName, Boolean save)
en djack.RogueSurvivor.Engine.HiScoreTable.Load(String filepath).
81 run sound : stopping all musics.
82 run sound : playing music intro.
83 run main : saving options...
84 run main : saving options... done!
85 run main : first seven RNG d100 values:53 34 56 11 44 12 22
86 run sound : stopping all musics.
87 run sound : playing music interlude.
88 run sound : stopping all musics.
89 run sound : stopping all musics.
90 run sound : playing looping music sleep.
91 run sound : stopping all musics.
92 run sound : stopping all musics.
93 run sound : playing music interlude.
94 run sound : stopping all musics.
95 run sound : stopping all musics.
96 run sound : playing looping music sleep.
97 run sound : stopping all musics.
98 run sound : stopping all musics.
99 run sound : playing looping music sleep.
100 run sound : stopping all musics.
101 run sound : stopping all musics.
102 run sound : playing looping music sleep.
103 run sound : stopping all musics.
104 run sound : playing music interlude.
105 run sound : stopping all musics.
106 run sound : stopping all musics.
107 run sound : stopping all musics.
108 run sound : playing music duckman theme song.
109 run sound : playing music duckman theme song.
110 run sound : playing music duckman theme song.
111 run sound : playing music duckman theme song.
112 run sound : stopping all musics.
113 run sound : playing looping music sleep.
114 run sound : stopping all musics.
115 run sound : stopping all musics.
116 run sound : playing looping music sleep.
117 run sound : stopping all musics.
118 run sound : stopping all musics.
119 run sound : playing music nightmare.
120 run sound : stopping all musics.
121 run sound : playing looping music sleep.
122 run sound : stopping all musics.
123 run sound : stopping all musics.
124 run sound : playing looping music sleep.
125 run sound : stopping all musics.
126 run sound : stopping all musics.
127 run sound : playing music nightmare.
128 run sound : stopping all musics.
129 run sound : playing looping music sleep.
130 run sound : stopping all musics.
131 run sound : stopping all musics.
132 run sound : playing music nightmare.
133 run sound : stopping all musics.
134 run sound : playing looping music sleep.
135 run sound : stopping all musics.
136 run sound : playing music interlude.
137 run sound : stopping all musics.
138 run sound : stopping all musics.
139 run sound : stopping all musics.
140 run sound : playing looping music sleep.
141 run sound : stopping all musics.
142 run sound : stopping all musics.
143 run sound : playing looping music sleep.
144 run sound : stopping all musics.
145 run sound : stopping all musics.
146 run sound : playing music nightmare.
147 run sound : playing music undead eat.
148 run sound : stopping all musics.
149 run sound : playing music interlude.
150 run sound : stopping all musics.
151 run sound : stopping all musics.
152 run sound : playing looping music sleep.
153 run sound : stopping all musics.
154 run sound : stopping all musics.
155 run sound : playing music nightmare.
156 run sound : stopping all musics.
157 run sound : playing looping music sleep.
158 run sound : stopping all musics.
159 run sound : stopping all musics.
160 run sound : playing music nightmare.
161 run sound : stopping all musics.
162 run sound : playing looping music sleep.
163 run sound : stopping all musics.
164 run sound : stopping all musics.
165 run sound : playing looping music sleep.
166 run sound : stopping all musics.
167 run sound : stopping all musics.
168 run sound : playing looping music sleep.
169 run sound : stopping all musics.
170 run sound : stopping all musics.
171 run sound : playing music nightmare.
172 run sound : stopping all musics.
173 run sound : playing looping music sleep.
174 run sound : stopping all musics.
175 run sound : stopping all musics.
176 run sound : playing music nightmare.
177 run sound : stopping all musics.
178 run sound : playing looping music sleep.
179 run sound : stopping all musics.
180 run sound : playing music interlude.
181 run sound : stopping all musics.
182 run sound : stopping all musics.
183 run sound : stopping all musics.
184 run sound : playing music nightmare.
185 run sound : stopping all musics.
186 run sound : playing looping music sleep.
187 run sound : stopping all musics.
188 run sound : stopping all musics.
189 run sound : playing music interlude.
190 run sound : stopping all musics.
191 run sound : stopping all musics.
192 run sound : playing music roguedjack theme song.
193 run sound : stopping all musics.
194 run sound : playing music interlude.
195 run sound : stopping all musics.
196 run sound : stopping all musics.
197 run sound : playing looping music sleep.
198 run sound : stopping all musics.
199 run sound : stopping all musics.
200 run sound : playing music nightmare.
201 run sound : stopping all musics.
202 run sound : playing looping music sleep.
203 run sound : stopping all musics.
204 run sound : playing music limbo.
205 run sound : playing music limbo.
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End of report.