The new locations are buggy in several ways.
- Storage of items in them is one such thing. You can also get everlasting hauling of instruments and quires, and written material do not even need a stockpile to generate "run up to me and touch me" jobs. You can kill most of these eternal hauling cycles by ensuring there are no stockpiles for their type of items (while is a pain with quires, since they go in the catch-all category of tools).
- Killer tavern staff, as mentioned by NullForceOmega, is a case of questionable balancing more than a bug (as I think alcohol deaths are intended, but the frequency is probably too high). That's worked around by not having any staff in taverns (performers don't perform more than patrons, but they kill with alcohol).
- Need satisfaction break burrow restrictions, so it's not unusual that a dorf you've FINALLY gotten to enter a burrow to take a drink (placed there to lure the bugger into the burrow), just waltzes out of it to go back to praying, socializing, or pondering (or even just stand rooted outside displaying "no job"). There are also reports of suicide dwarves who defy civilian alerts and go on a stroll to the invading enemy lines. It's speculated that may be satisfaction of the need to wander, but nothing has been proven.