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Author Topic: General Interest Check and Idea Thread  (Read 1329 times)

TopHat

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Re: General Interest Check and Idea Thread
« Reply #15 on: April 18, 2016, 02:52:02 pm »

Posting to watch; they all sound interesting to me.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

10ebbor10

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Re: General Interest Check and Idea Thread
« Reply #16 on: April 23, 2016, 05:29:53 am »

So, for the moment, thinking of going with the Mars one. Here's a preliminary list of things you can get at the start of the game. Feel free to discuss.

I need to add a bit more options for the spacecraft, as well as adding a lot more options for the base itself. This game will allow mid-expedition resupply, so prefab buildings are warrented.



Vessels

Spoiler: Launch Vehicles (click to show/hide)

Spoiler: Mars Transfer (click to show/hide)

Spoiler: Spacecraft (click to show/hide)


Spoiler: Orbital Infrastructure (click to show/hide)




Cargo

Spoiler: Supplies and Resources (click to show/hide)




Spoiler: Surface Operations (click to show/hide)
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Radio Controlled

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Re: General Interest Check and Idea Thread
« Reply #17 on: April 23, 2016, 06:37:54 am »

Initial question: is there anything stopping us from, for example, first sending over a couple sattellites to survey the whole planet and gather lots of data before commiting colonists? And maybe sending over multiple crates of raw resources so there won't be want of anything? Or are there 'budgetary' constraints preventing that? Maybe a hard cap '"we will put a man on Mars by 20xx" to prevent endless preparation?

And how will budget work anyways? A certain amount of dosh per year? Ways to increase our budget based on our success on the red planet (maybe by building a Mars vacation resort for the stupidly wealthy?  :P )
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

10ebbor10

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Re: General Interest Check and Idea Thread
« Reply #18 on: April 23, 2016, 09:22:03 am »

Quote
Initial question: is there anything stopping us from, for example, first sending over a couple sattellites to survey the whole planet and gather lots of data before commiting colonists? And maybe sending over multiple crates of raw resources so there won't be want of anything? Or are there 'budgetary' constraints preventing that? Maybe a hard cap '"we will put a man on Mars by 20xx" to prevent endless preparation?

If you do not perform, the budget will indeed be shrunk, and the program may even be cancelled.

Quote
And how will budget work anyways? A certain amount of dosh per year? Ways to increase our budget based on our success on the red planet (maybe by building a Mars vacation resort for the stupidly wealthy?  :P )

Not entirely sure yet.
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FallacyofUrist

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Re: General Interest Check and Idea Thread
« Reply #19 on: April 23, 2016, 12:31:11 pm »

You know, seeing as this is the "General Interest Check and Idea Thread", could anybody else who wanted to make an interest check use it?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Radio Controlled

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Re: General Interest Check and Idea Thread
« Reply #20 on: April 23, 2016, 01:29:44 pm »

Maybe say there is a standard budget, and next to that there is a 'public approval rating' (or only the latter). Higher public approval leads to more funding and gives the gm a convenient plot element to work with (eg if the game is too easy, say a global recess hits that plummets public interest). And could be used to award in-universe roleplaying, such as people writing journal entries from the perspective of one of the colonists (should that be something you wanna encourage, of course).

Personally, I'd either give the players a hard limit on when there should be colonists on the planet. Or maybe say that the first turn is the one where astronauts have to be sent, but give a budget with which the players can buy 'pre-existing infrastructure' that represents previous unmanned missions that were done to prepare the mission (gets the game to the on-planet action faster, without having to explain sending people to another planet woefully underprepared).

Finally, what is the in-game reason people are colonizing Mars? This might influence the tone of the game and the priorities for the efforts.
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

10ebbor10

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Re: General Interest Check and Idea Thread
« Reply #21 on: April 23, 2016, 04:18:19 pm »

You know, seeing as this is the "General Interest Check and Idea Thread", could anybody else who wanted to make an interest check use it?
It was not intended as such.
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Lermfish

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Re: General Interest Check and Idea Thread
« Reply #22 on: April 23, 2016, 04:24:19 pm »

I think there already is one. If not, use this one!
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escaped lurker

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Re: General Interest Check and Idea Thread
« Reply #23 on: April 24, 2016, 06:15:49 am »

Well. Not sure how much of this is usefull for the game, but as a bit of an Space-X fanboy, here some estimations and facts, that are thrown around in that circle. Do take them with big grains of salt. (Oh, and it might be a nice touch to include some space-x rockets, seeing as their goal is building an actual colony on mars. ;3 )


First off, about sattelites for research. There doesn't seem to be much information about mars left, that we can spy from orbit. Though, given that the game could be set into the past (we could have sent the first humans safely to mars 20 to 30 years ago), that may be a moot point.

The main problem for colonizing mars, is money energy. At the start, there's also high-tech equipment that can't be 3-D printed. Most of the other important stuff, we can retrieve or produce on-situ.

Water;
Much of mars, is "frozen mud", so to speak. Some areas, are expected to have up to 80% liquidity. Some craters even have frozen lakes in them. Still extraction needs some serious work, and energy. Once we have a good stock though, a recycling system takes the brunt off of the colonies water needs.

Air;
CO² is 96% of the martian atmosphere. The later, is only 1/100 of that of earth. Still, the raw materials are there in abundance. Get some oxygen scrubbers, or hydroponics working, and the problem is solved. Grossly paraphrasing here, but, well, it "is" that easy.

Radiation & Atmosphere;
Yes, on mars you need a special suit. The radiation, isn't all that bad initially, but the lack of atmosphere, is imediately deadly. Luckily, current designs are about the level, of what you would wear on the poles - thickly padded clothing, plus helmet. Any buildings, would need to be pressurized, to at the very least 1/10 of the normal atmosphere on earth. More, if you actually want to do any work in them, instead of being close to fainting.

Building Materials;
Finally, one of the good points of mars. Sulfur-Concrete - already used on earth in harsh environments like the deep sea - is a good deal stronger than conventional concrete. The sand on mars, is a perfect mix, because it is much finer - with the sulfur not only acting as a glue, but actually bonding on a chemical level. With the highest mountain in the solar system, olympus mons, an inactive martian volcano, it is no surprise that sulfur is also somewhat readily available. Only cave-at, you need to heat the sulfur. Energy, once more.

Food;
That, is kind of the big one. Mars, only recieves half of the light, as earth does. Which translates to an overclouded day in europe. Plants, don't like such lacking sunlight very much, not to speak of the hurdle of producing, or delivering greenhouses to mars. So, hydroponics, with special "sunlight" led's, seems to be the smallest hurdle. Though, not only would one need energy for all those lights, but those plants also produce oxygen. Which is good. Only that they produce quite a lot of it, which means one needs to continously syphon off CO² from that 1/100 atmosphere, and pressurize it. Even more energy needed.

Fuel;
Another good point, is that we don't need to pack that one from earth. For some reason, the atmosphere of mars also contains methane. Some reason, because on earth it only occurs from, well, living organisms. Either way, while the amount is small, it can be filtered from the atmosphere, and then used as rocket fuel, to bring stuff into orbit. Like tourists. Or, later on, resources for the asteroid belt.

Money;
Or, why would anyone pay for research and or settling a desert planet? Look no further, than the nearest neighbhour of mars. The asteroid belt. Untapped resources ad infinitum. At least some of these rocks would be enough to meet earths demand for multiple decades. But, ferrying that stuff around for over a year, if you can already proccess it closer-by, would be wasteful. At least, at some point, mars ought to be supplying those that exploit the asteroid belt. Mars moon Phobos, is already seen as prime material for a space-port.

Terraforming;
Yes, Seriously. We have the technology! Or, rather, we only need a repeat of earth - this time, we want the greenhouse-gasses, to jumpstart an atmosphere! Honestly speaking, with our current tech, it would take about ~1000 years. Seeing how fast technology grows, some optimists think it could easily be 500, or even 200 years. Well, either way, it is likely to be out of scope for this game, but it is a nice tidbit. Or so I hope.
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