1:Space Race SuccesorA successor to an old game I used to run. Space players run space organization, in a sort of friendly competition. They have to research components, design rockets, and as such explore the universe. Relatively hard science, based on real world concepts, but with considerable freedom in what players can achieve. The original game ran from an impressive length, from 1946 to 1970, taking players from small rockets to spaceshuttles and space stations.
This newer version would use a streamlined payload calculation system, and take place in the new space era, from the 2000 onwards, rather than just after the second world war .
Previous Game2: Mars, the Next FrontierAn interesting variant on the
Outpost games. Rather than saving humanity from the destruction of the Earth, in this game players have the lead over an innovative program to create humanities first Mars Colony. This will result in there being no monolithic voyage and shipbuilding phases, as these'll be spread out as players get to decide on what supplies are sent from Earth during every launch window.
3 : The Grand RailwayPlayers are railway magnates, trying to be the first to complete a grand railway from coast to coast, in a pseudofictional variant of 19 century America. Along the way they need to acquire alternate ways of making profits and resources, defend their railways of both man and nature, take care of the competition, and innovate in new infrastructure to pass through the great unknown.
4: Airship arena Game A simple game. Players design an airship, and we simply drop them in one arena, looking to see what happens.
5: CursedHigh Fantasy.
Players are all people who have, for reasons known only to themselves, forfeited their souls to demons. With their latest attempt at breaking out from the hell in which they reside failed, the demons have now called in this debt. Initially weak, players can choose to make further deals with the devil to gain additional power, making it easier for them to accomplish their goals, or to try and accomplish their evil quest without that, perhaps regaining their soul as a reward once it is completed