Yes, and everyone who has a weakness takes double damage from it anyway.
Good god, Cress's sheet, if I'm going to be blunt, is a mess. I know how Emp felt when he did this to Trespassers.
- Adrenaline Rush is both UP (2 points in a stat, not really that helpful compared to the Awaken Modes for the Arcana armours) and useless (she has a shield of invulnerability that lasts for 4 turns, when is she ever going to hit 50% HP?).
- Everyday Hero is useless. Seriously. Fame and Infamy do not work like a gauge in this game.
- Stalker still fucks everyone over. There was a similar flaw in the last game for Sanure's character, but that had a much lower 10% chance AND was justified by the backstory of the character. This flaw just seems to be there to pretty much screw everyone over.
- Unleashed Spirit is seriously broken for this early in the game, simply because it allows for any stat effects to be applied to the enemy using ALL of her attacks that use the weapon. The attack by the same name is also ridiculous in the other direction, purely for being far more useless than equivalent moves that do less damage but don't actually take their user out of the fight.
- Locket's mood restorer. Does that do anything in regards to mechanics? Or is that just fluff? It's vague.
- Hunker Down is seriously, seriously, SERIOUSLY broken. 4 turn invulnerability is damn broken, even if she can't attack or do anything but escape or heal. Also, Spiritual isn't a type of anything in this game.
- Fast Hands doesn't specify WHAT it adds the 25% to. What does it do? Does it make blocks take 25% less damage? It's very, very vague.
- Stunning Kick's damage calculation is unclear. How does one negatively double damage?