Name: "Literally Unlimited Minions"
Age: He keeps saying his age is immeasurable, but he is only 56 according to the records.
Race: He keeps saying "Summoner" but the records say "human"
Gender/Sex: Again, he says summoner, but he is biologically male.
Description: A fantastic being in a robe/tuxedo of humble purple, he claims to be the most powerful summoner in existence, and in a way, he is, as he has trained for years to enhance his techniques, or rather, one technique, the very first spell he ever obtained, "Summon Bitty Slime".
Perks:
Years of training: his immense near mentally defecting focus allows him to apply all of his power and resources to one particular task, summoning. Certain objects, spells or skills may spontaniously improve his "Summon Bitty Slime" Spell.
Summon Bitty Slime: Grants access to summoning of Bitty Slimes.
Slime specialist: through no fault of his own, his summoning has branched off into the study of slimes,
-solely for improving his summoning of course- he gains +50% to his stats when studying, fighting, or crafting with sentient slimes.
Puzzle Awareness: Using his summoning skill so often has improved his spacial and tactile reasoning. At will, he gets a roll to figure something about the situation that may be pertinent to his skillset if the problem is puzzling in nature.
Flaws:
Forbidden School: The Summoner is forbidden from learning direct spells involving energy, the creation of Raw fire, Lightning and Ice are forever lost to him, though loopholes may exist.
Equipment:
Weapon Name: Slime attuned Staff+1
Type: Chosen
Weapon Damage: 1d4
Effects: +1 summons per spell cast
Description: This slimy stick holds a hidden power, and grows in blorblyness with it's wielder.
Armour Name: Summoner's Robes
Type: Modifiable
Effects: +1 SpAtk when summoning.
Defense Bonus: None
Description: A robe practically interwoven with years of talismans and curio, this robe's inherent magic improves it's Caster's summons in every way.
Accessory: Bitty Slime King's Seal.
Type: Chosen
Effects: Protection from Bitty Slime: The user cannot be harmed or impeded by Bitty Slimes, at will they can pass through them as though they were Air, and Dispel them with a thought.
Description: A pendant from the lord of Bitty Slimes, it protects a summoner from being overtaken by his summons.
Stats:
Level: 1
XP: 0
HP: 38
Init:
Defense: 3
Stats: 28 Points to assign. The total points one may place in a single stat is 6+Level.
Physical Attack: 0
Resilience: 3
Special Attack: 7 (+1 while summoning =
Fame/Infamy: 1
Agility: 4
Knowledge: 7
Skills: You may have six skills, not counting your Basic Attack and Defense skills, which are unmodifiable.
Basic Attack: Splat; Smack a fool with something slimy.
Basic Defense: Spat; The fool smacked something slimy instead. redirect damage to a nearby summon.
Summon Bitty Slime: Summon a Bitty Slime Hoard with (Special Attack)d6 HP, 1dSlime Number damage, and 0 in every stat, the summons last for 6 Hours. If used while a summon is out, add (Special Attack)d6 HP, and 1dSlime Number damage to the Hoard's stats.
(+1 summons per spell cast from item)
Metamagic, Doubled Spell: All spells cast with this metamagic invoked are 33% (Rounding up) weaker, but cast twice, takes 1 turn to invoke this metamagic, and it lasts 3 turns.
Metamagic, Solid Spell: All numbers on a spell with this metamagic invoked are changed to 1, the spell is cased as a solid crystalline sphere which must be shattered for it to activate takes 1 turn to invoke this metamagic, and it lasts 3 turns.
Metamagic, Beam: All spells cast with this metamagic invoked are fired in a beam, and inexplicably push targets away based on it's strength takes 1 turn to invoke this metamagic, and it lasts 6 turns.
Enchant: Use a spell to enhance an object with it for 1d6 hours
Sticky Slimes: Summoned Slimes can stick together, forming an amalgamate that while no smarter, stronger, or better at anything, stick together rather well. Slimes can also stick to certain surfaces.