stop my heroic self from falling and heroically strike my foe in the jaw with my twitching sword hand!
Two word spell. If the result is a viable weapon and Owain doesn't receive a weapon from David, give him the result. Otherwise, if the result is a viable weapon, wait for David to cast his other non-weapon-creating spell, then do the whacking of Corky. If the result is not a viable weapon, throw it at Corky.
Get arms around Owain's throat and throttle him. Keep Owain between me and his mates. Obviously, intercept any weapon given to Owain and try to kill him with it.
Say 2-word phrase no-1. Get the result to Owain ASAP if it's at all weapon-like.
Then 2-word phrase no-2, while facing/indicating Corky and pointing at him with my supertech arm. Try and get that aiming bonus in, if at all possible.
Finally, tell the supertech elephant to crush our unexpected guest (IE, Corky). Stomp on him, trunk-wrestle, whatever works.
(Owain speed: 4)
(Johnsmith speed: 2+1)
(Corky speed: 6+2)
(David speed: 6-1)
(Corky Strength: 3+3)
(Owain Strength: 6+1)
Corky tries to move his hands from Owain's shoulders to his neck, but Owain's arms get in the way and he keeps Corky's hands off his neck.
But in their struggles to get into a good position, Corky does keep Owain pointing in the "meatshield" direction.
(David Potential: 2+3)
A blue cloud of smoke appears and takes the shape of a sword's hilt, with two long blades parellel to eachother extending outwards; the blades look blunt, though. The cloud flashes, and materializes into a shiny blue metal, with green lines of energy on the hilt, and two glowing red lights on the hilt. Holding it, the area between the two blades lights up and extends outwards from the center to form a much wider blade of green energy.
(David Aim: 1+1)
(Owain speed: 2)
(Corky speed: 3+2)
(Corky dodge: 1+3)
(Owain dodge: 4+1)
(Owain speed: 4)
(Corky speed: 1+3)
(tie: owain vs corky: 6 v 2)
Instead of safely handing over the sword, David thrust/throws it in Owain's direction. Owain and Corky both see it coming in a dangerous haphazard arc, toppling blade over pommel over blade.
As a pair, they both manage to side-step, and it lands between them. They both let go with one hand each and try to grab it. Owain is a hair faster, and though Corky does grab his hand and the sword inside it, he's still got the sword. It lights up with the green energy blade.
(David Potential: 6+2)
(David Aim: 3+1)
Pale white smoke appears in front of David; it doesn't seem to respond to where he's pointing. It travels a short distance away, but not as far as Corky, and flashes. Chunks of styrofoam fall out of the air where the cloud flashed.
(David Will: 2+2)
The elephant responds to David's will, and trundles in Corky's direction.
(Robo-Elephant strength: 6+2)
(Corky Strength: 6+2)
(Owain Strength: 3+1)
(Corky Endurance: 2+2)
(Owain Endurance: 3+1)
Corky panics as the trunk of the robotic elephant grabs him and lifts him up. He does his best to keep ahold of Owain and the sword, and the two of them both lift up into the air, and then the elephant slams them both down into the ground.
Both Corky and Owain seem quite stunned at the impact.
(Stunned -2 dodge for 1 turn)
(Owain strength: 4+1)
(Corky Strength: 2+3)
Owain tries to move the sword to strike Corky's face. His twitching sword hand is kept firmly in Corky's meaty fist, and doesn't manage to strike Corky in the face at all.
(Johnsmith Potential: 4+1)
Blue smoke appears and flashes, and Johnsmith finds he has an almost identical sword to the one David just threw at Corky and Owain. There is a small difference; the solid portion of the blade is shorter, and the energy extends out further for an overall longer sword.
(Johnsmith strength: 1-1)
(Corky dodge: 3+3-2)
Johnsmith tries to attack Corky while he's distracted, but he doesn't manage to get his sword swing anywhere near the combatants.
3 separate words.
(Steve Potential: 1+1)
Nothing happens. Did Steve mess up the word, or did something else happen?
(Steve Potential: 4+1)
A blue cloud of smoke appears, and flashes. A plate of blue metal drops onto the floor, green lines of energy tracing circuits on it's surface.
(Steve Potential: 4+1)
Some pale white smoke appears and expands outwards into a long pole, a very long polearm, with an axe-head and spike on the end; a nice looking Halberd, which disipates shortly after.
Continue strangling and smacking.
Do the same action as before again!
(Khaziraad speed: 2+3)
(Robert speed: 6)
(Khaziraad Thermite Endurance: 5+3-2)
(Robert Strength: 1-1)
(Robert Potential: 6+2)
Robert sticks his fingers in the chokehold, only enough to say one word while he struggles to put his hand on Khaziraad's face.
Pale white smoke leaks from between Robert's fingers and Khaziraad's face, and takes shape in the air away from Khaziraad, then flashes and two ingots of gold drop onto the ground beside the combatants.
(Khaziraad strength: 1+3)
Khaziraad keeps the squeeze on Robert, keeping him from getting any more air. He grunts when Robert uses the last of his air to try to transmute his face to gold, but grins when the ingots appear.
He slaps Robert's hand off his face, and waits long enough for some energy to flow from Robert's chest into Khaziraad's.
Two two word spells.
(Dr. Wilde Potential: 2+2)
Pale white smoke appears, and takes the shape of an ingot of metal, then flashes into iron. The iron drops to the ground, but looks more dull colored and robust than ordinary iron.
(Dr. Wilde potential: 4+3)
Pale white smoke appears, and starts laying down onto the ground, forming two parrellel rails, which are joined by moving and rotating gears, steam pistons, and wheels which one would assume would push an object on the rails faster and further; but the smoke disipates, and the steampunk rails vanish.
Research as always. 2 separate words, again.
(Redz potential: 2+1)
Redz falls into a trance, and he finds himself in a strange place. He's surounded by giant bacteria, cells, and viruses; but not entirely just them, he sees robots swimming around in the darkness, breaking down the bacteria into raw materials, constructing new robots, and sharing material to build something large in the distance... One of the robots starts swimming towards him, and he panics, which breaks him out of the trance and dream.
(Redz potential: 5+1)
Nothing happens. Perhaps that word is a modifier?
Okay, let's do this magic combo.
(Thrakor Potential: 2+1)
Pale white smoke appears, and takes the shape of something insect-like. It's giant compound eyes stare up at Thrakor, and away from him, and he can see many things reflected and refracted in them. Whole other worlds, in fact. It buzzes it's wings silently, and swings it's scorpion-like tails back and forth; the shape starts blurring, and the shape disintigrates into a chaotic explosion of quickly disipating smoke.
Robert is DeadDreamerGhost gets another stat point
A spot on the waitlist is reserved for Heydude6
The next valid sheet to be added to the waitlist will spawn as Yellow.
The MapYellow not in use at moment
Bottom Floor
╔════════╗
║> ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ ║
╔════════╝ ╚════════╗
║ >║
║ ║
║ ┌──┐ b ║
║ │ │ b ║
║ │ │ ║ The Spawn Room
║ └──┘ ║ In the center is a hole in the floor
║ ║ in which a glowing portal is situated.
║> @ ║ The room is pretty plain, bare stone.
╚════════╗ ╔════════╝ Players spawn in the corners and
║ ║ at the inner corners.
║ ║
║ ║
║ ║
║ ║
║ ║
║ >║
╚════════╝
H4zardZ1: red
Second Floor
╔══════════╗ ╔══════════╗NW Room: The Jungle Room
║ <║ ║> ║The whole place is overgrown, the stone of the
║ ║ ║ ║floor is cracked and decayed. Great trees pierce
║ ║ ║ ║the roof, themselves covered with moss.
║ ║ ║ ║Movement is restricted by the vines and vegitation,
║ ║ ║ ║and a lot of wild birds reside here.
║ ║ ║ ║
║ @ ║ ║ ║
║ ║ ║ ║NE Room: The Ocean Room
║ ║ ║ ║An air bubble surounds each staircase, but the
║> ║ ║ @<║whole room is otherwise filled with water.
╚══════════╝ ╚══════════╝Besides the fish swimming around, the notable
features include a sandy floor (and roof), and
a coral formation on the walls. Anenomes and
seaweed make up the flora here.
╔══════════╗ ╔══════════╗
║< ║ ║ >║SW Room: The Polar Room
║ ║ ║ ║The walls are coated with ice, the floor knee deep
║ @ ║ ║ ║with snow. A constant wind whips up the snow into
║ ║ ║ ║a flurry, limiting visibility. There is no native
║ ║ ║ ║fauna, and flora is limited to a small amount of moss.
║ ║ ║ E@ ║
║ ║ ║ @@ ║SE Room: The Desert Room
║ ║ ║ ║Besides a few cacti, there is very little fauna here.
║ ║ ║ ║The sweltering heat of the dry air and the burning
║ >║ ║< @║sandy floor ensure staying here is not a treat.
╚══════════╝ ╚══════════╝Despite conditions, some wild rabbits can be found
here, and some gophers, both living in holes.
TopHat: cyan, AoshimaMichio: blue, Whisperling: purple, FallacyofUrist: limegreen, AbstractTraitorHero: chocolate, Hawk132: orange , DramerGhost: green
Third Floor
╔═══════╗
║ < ║ North Room: The Reaper Room
║ ║ Everything is engraved with skulls. The walls and floor
║ ║ are black obsidian, and the eyes of the skulls glow
║ ║ green. An oppressing presence can be felt, like something
║ ║ is watching you. There are some scary stalagtites and
║ ║ stalagmites in the room, also engraved.
╔═══════╗ ║ > ║
║ ║ ╚═══════╝ West Room: The Insane Room
║ ║ The floor is purple, and there are grasping tentacles
║ ║ reaching from it. A large pillar in the middle of the
║< >║ room occasionally blinks at you, and mouths appear in mid-
║ ║ air, biting at nothing while more tentacles reach from the
║ ║ mouths. This seems like a dangerous place!
║ ║ ╔═══════╗
╚═══════╝ ║ ║ East Room: The Fiery Room
║ ║ The whole place stinks of brimstone, and the only safe
║ ║ place to walk on the floor are floating platforms of
║> <║ pumice; the rest of the floor is magma. The wall has
║ ║ some frightning red tridents mounted to it, which are
╔═══════╗ ║ ║ on fire, just like the bats in the room.
║ > ║ ║ ║
║ ║ ╚═══════╝ South Room: The Justice Room
║ ║ A bright glow comes from the floor, which is cool and
║ ║ glassy like marble. There are many swords sticking from
║ ║ the floor, each vibrating with glowing energy. Some
║ @ ║ winged scales float through the room, and you feel like
║ < ║ you are being judged.
╚═══════╝
Toaster: black
Fourth Floor
╔════════╗
║ ║ Observatory
║ ║ The roof of the top floor is made of
║ ║ clear crystals, and curved into four
║ ║ peaks which smooth out as the reach
║ ║ the center, forming a complex dome.
║ ║ While the floor is plain stone, a
║ <║ central collumn made of multicolored
╔════════╝ ╚════════╗crystals rises from the center, forming
║ < ║complex and jagged shapes. At the
║ ║bottom of the pillar is a hollow
║ ║compartment that houses some loose
║ ╔╗ ║papers, but they are sealed in with
║ ╚╝ ║bars of electrified steel.
║ ║And a bright green force field.
║ ║And possibly a boss fight.
║ < ║
╚════════╗ ╔════════╝
║< ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ ║
╚════════╝
StatusSteve
A tall man wearing a black mage robe. No hat though.
Status
Clockwork/Neon left hand (-1 dodge, -3 endurance, +1 strength with left hand, light source)
Inventory
Clothes
Location
Second floor, Jungle room
Stats
Bulk:-1
Stamina:1
Cardio:1
Wisdom:1
Knowledge:1
Soul:2
Strength: -1.5
Endurance: -0.5
Dodge: 0.5
Speed: 1
Will: 2
Aim: -1
Pool: 2.5 -> 3
Regeneration: 1.5 -> 2
Potential: 1
Name: David
Description: A flimsy-looking man wearing spectacles and a suit jacket. He seems a little more caught up in the "how-on-earth-did-I-get-here" routine than many of the others.
Status
Healthy
Tech-??? Right Arm (+1 strength with Arm, +1 Aim with arm, -1 dodge, transform option)
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: 0
Stamina: 0
Cardio: -1
Wisdom: 1
Knowledge: 2
Soul: 3
Strength: -1.5
Endurance: -1
Dodge: -2
Speed: -1
Will: 2
Aim: 1
Pool: 3.5 -> 4
Regeneration: 2
Potential: 2.5
Name: Johnsmith.
Description: The most nondescript man ever.
Status
Healthy
(Elastic Rubber form: -1 to strength, -1 to endurance, +2 to dodge, inorganic)
Inventory
Clothes
Green-bladed Z-Saber
Location
Second Floor, Desert room
Stats
Stats:
Bulk: 0
Stamina: 1
Cardio: 1
Wisdom: 1
Knowledge: 1
Soul: 1
Strength: -0.5
Endurance: 0
Dodge: 0.5
Speed: 1
Will: 1
Aim: 0
Pool: 1.5 -> 2
Regeneration: 1.5 -> 2
Potential: 0.5
Name:Owain Dark
Description:
a legendary swordmaster and sorcerer of the dark arts no one can stand up to the dark power's of my twitching sword hand! I'm tottaly not alot weaker here!
StatusHealthy
(Stunned -2 dodge for 1 turn)
InventoryClothes
Green-bladed Z-Saber
LocationSecond floor, Desert Room
StatsBulk:2
Stamina:1
Cardio:1
Wisdom:0
Knowledge:0
Soul:1
Strength: 1.5
Endurance: 1
Dodge: 0.5
Speed: 0
Will: 1
Aim: 1
Pool: 1
Regeneration: 0
Potential: -0.5
No Regeneration: No spell castingName: Corky Moran
Description: Best compared to a shaven gorilla, a man who looks like he'd be more in place in a boxing ring than a magical arena.
Status
Healthy
(Stunned -2 dodge for 1 turn)
Inventory
Clothes
Location
Third floor, Fiery Room
Stats (1 soul)
Bulk: 2
Stamina: 2
Cardio: 3
Wisdom: 0
Knowledge: -1
Soul: 0
Strength: 2.5
Endurance: 2
Dodge: 3
Speed: 2
Will: 1
Aim: 0
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spell casting
No Regeneration: No spell casting
Name: Khaziraad
Description: A witchunter who despises magic, and sneaked in for sole reason of killing a mage.
Status
Burned (Torso) (-2 to actions involving affected area)
Covered in Burning Thermite (Roll endurance to avoid burns each turn, -2 to endurance against burns, -1 dodge)
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats (3 souls)
Stats:
Bulk: 3
Stamina:2
Cardio: 4
Wisdom: 0
Knowledge:-1
Soul: 0
Strength: 3.5
Endurance: 3
Dodge: 4
Speed: 3
Will: 1
Aim: 1
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spellcasting
No regeneration: No spellcasting
Name: Thrakor
Description: A scrawny guy with a scraggly beard. Is almost certain he's done this before many times; is losing sanity due to this.
Status
Heathy
Inventory
Clothes
Location
Third Floor, Justice Room
Stats:
Bulk: 0
Stamina: 1
Cardio: 0
Wisdom: 2
Knowledge: 1
Soul: 1
Strength: -1
Endurance: 0
Dodge: -0.5
Speed: 1
Will: 1
Aim: 0
Pool: 2
Regeneration: 2.5 -> 3 (capped @ Pool) -> 2
Potential: 0.5
Name: Dr. Daniel Wilde
Description: A homeless professor, dressed in many times patched rags. He has bad cough, disheveled beard and wild look in his eyes. He has seen things...
Status
Heathy
Inventory
Clothes
Flaming Rapier
Location
Second Floor, Ocean Room
Bulk: 0
Stamina: -1
Cardio: 0
Wisdom: 1
Knowledge: 2
Soul: 3
Strength: -1
Endurance: -2
Dodge: -1.5
Speed: 0
Will: 1
Aim: 1
Pool: 3.5 -> 4
Regeneration: 2
Potential: 2.5
Name: Redz Biltubacca(common perplexicon name, really)
Description: A wizard in red-yellow fire robes.
Status
Heathy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Bulk: 0
Stamina: 0
Cardio: 1
Wisdom: 1
Knowledge: 1
Soul: 2
Strength: -0.5
Endurance: -1
Dodge: 0
Speed: 1
Will:1
Aim:0
Pool: 2.5 -> 3
Regeneration: 1.5 -> 2
Potential: 1