Point in Cardio. Introduce John Dee's head to the floor. Check if I could conceivably lift the gold cube. If it was large enough to crush both legs, it probably weighs at least three tons.
Will both birds towards Khaziraad. Use PM'd words on space where Khaziraad is. Not really a problem if I'm there too.
(Khaziraad Speed: 2+3)
(John Dee speed:4+1-1)
(Khaziraad strength: 2+4)
(John Dee Dodge: 3-2-1)
(John Dee Will: 6)
(Voxel Pheonix aim: 4)
(Voxel Thermite condor aim: 1)
(Khaziraad dodge: 5+3)
(Khaziraad strength: 1+3)
(John Dee Endurance: 2-2)
Khaziraad grabs John by the hair, and lifts him up. John gasps and wills his minions to attack the mad-man, but when they dive, Khaziraad just side-steps them with ease.
He pushes John's head into the floor, which cracks open with a sickening gross splat. John's mouth opens to say some words;
(Definitely Dying: Endurance roll for every remaining action)
(John Endurance: 5-2)
(John Potential: 4+2)
(Khaziraad Endurance: 5+2)
(John Dee endurance: Autofail)
Pale white smoke appears, and explodes outwards, covering John Dee and Khazirad in firey hot shards and clumps of powdery grey and red thermite!
Some gets on John's bleeding waist, and in his brain-crack, and some glowing energy whisps out from his chest into Khaziraad's.
Khaziraad manages to not be incredibly burned, but it's painful enough to be very distracting.
(Covered in Burning Thermite: Roll endurance to avoid burns each turn, -2 to endurance against burns, -1 dodge)
"Those flames aren't going out any time soon, folks. Watch out for anything else possibly flamable!"Escape to Ocean room. Begin research, 4 separate words.
Seeing how dangerous it is here, and remembering what happened during his last life, Dr. Daniel Wildes flees east and up the stairs.
He doesn't get far from the next set of stairs, though, there's a wall of water in the way, and he likely can't breath water.
(Dr. Wildes Potential: 2+3)
A cloud of pale white smoke gathers on the ground, and forms a cone with it's tip pointing up. It disipates into the air.
(Dr. Wildes Potential: 3+3)
Pale white smoke takes the shape of a table, which then disipates.
(Dr. Wildes Potential: 4+3)
Some more pale white smoke appears and takes the shape of something long, and sharp, with a short handle. A katana.
"I love this word! Swords are just awesome, OK?"(Dr. Wildes Potential: 4+2)
A shape appears made of yet more pale white smoke, a large fat quadrupedal shape. It stands there staring into space, chewing on nothing, it's udders dangling for all to see. It's a cow!
Keep up with the paddling, you'll get there eventually.
(Corky Endurance: 3+2)
The lava continues to be very hot, and Corky fears his fingers might bilster.
(Corky Strength: 1+2)
He only manages to keep spinning his slab of pumice around in circles, though. He glares at the lava and at the nearby other pads of pumice, paddling franticly.
Ow. That hurt. But injuries like that are no reason to stop science-ing. 3 separate words.
(Steve Potential: 4+1)
Steve slips into a trance. He dreams of city streets in the dead of night, lit with bright neon colors. Every doorway, every sign, even the streets themselves, blink and flash in creative colors. He passes by people who have glowing neon piercings, and even neon on their clothes.
He wakes up and continues his science.
(Steve Potential: 2+1)
Pale white smoke appears and takes an oblong shape, with two eyes and a fanned out tail. And fins on it's side.
(Steve Potential: 2+1)
Steve has a vision of another street, far from where the other trance took place. The victorian Londan street is bustling with carts and carriges, most venting steam like crazy, the copper cogs connecting their engines to their wheels glistening in the sun. A mechanical man bumps into him, and he is woken up from his trance.
"Cameras online, finally. And he's just standing there with his eyes closed. Phooey."2 separate words. If the first word succeeds, do the second, if it doesn't, do the first again.
Scratch, rub, break, throw, and otherwise test the plastic John Smith summoned last turn. Observe any unusual properties, and note anything strange about its summoning.
Then do four separate sciences.
Keep guarding
(Johnsmith Speed: 4+1)
(David speed: 5-1)
(Owain speed: 4)
(Tiebreaker roll: 5v3, David wins)
(Johnsmith Potential: 4)
Some rainbow colored smoke appears, and flashes. A lump of black material falls onto the ground, and splits in half on impact, creating a shattering noise.
It looks smooth, but on closer inspection, it seems to be made of a large number of black lumps that fit together. It smells faintly of rot, but also faintly like coal?
(Johnsmith Potential: 6+1)
Some pale white smoke appears and takes the shape of a large monkey; it's naked face turns to look at Johnsmith, and it starts silently screaming and jumping up and down - the movement causes it to quickly disipate.
David investigates the plastic stuck to the wall. Scratching it, it tears easily, being so thin, but the square of it he removes retains it's shape. It seems pretty light. Rubbing it on stuff doesn't seem to do anything, and folding it in half to break it just folds it, though it turns opaque where it was folded and it stays folded. Perhaps those are minor breaks reflecting the light that make it look opaque?
It throws about like one would expect, and bounces once, like one would expect from a thin piece of rigid plastic that got folded in half. It seems unremarkable except for how light it is.
(David Potenial: 4+3)
(David Will: 5+2)
David starts to glow with a white aura, and white stylized wings made of light appear behind him. They seem mostly for show, and don't respond to his will.
Neither does his own body. He starts to move towards Owain, steps being taken for him, but he focuses and forces the foreign presence out of his mind; immediately causing the aura and wings to dissapear.
(David Potential: 2+3)
(David Will: 5+2)
David again gains an aura, a mournful grey aura, and black sigils start to apear on his brow and arms. He feels them moving on their own again, making gestures and using his mouth to speak.
He focuses inward again to force the foreign force out, and succeeds before it says anything, causing the aura and sigils to vanish.
(David Potential: 3+2)
(David Will: 6+2)
A blue aura surounds David, and green lines of energy trace the surfaces of his skin. They tingle, and David feels another force trying to control his tongue.
He forces it out, maybe a bit too forcefully, because he almost feels his own soul slip free in the attempt. He's almost aprehensious to try the last word he had planned.
(David Potential: 6+2)
Some pale white smoke appears, and elongates. While doing so, a mouth forms at one end, full of several rows of nasty teeth, and two black beady eyes stare at David from just above and behind the mouth.
The tail becomes more formed, and thrashes about a bit, as the shark tries to bite into David, but it only succeeds in disipating itself.
Owain looks cautiously at David during this, and feels something strange in the pit of his stomach.
"Possesion is bad, contestants. Especially since we have three *static* and three *static* which all want to *static*"Assuming toaster doesn't come close to me, say two separate words in the name of science.
(Robert Potential: 4+2)
Some pale white smoke materializes, and flashes into a bunch of styrofoam packing peanuts.
(Robert Potential: 6+2)
Robert feels a disturbance in the snow over his head.
"Our sponsors want to remind viewers that signing up to join Perplexicon Apocalypse is as easy as visiting a representative of *static* or asking for a contract through the mail."Go up those stairs and say the words I sent last turn
(Thrakor Aim: 3)
Feeling his way along the wall, trying not to get frostbite in the proccess, Thrakor manages to reach the stairs upwards. He ascends into the Justice Room, and feels an oppressive weight like he is being judged for all his actions.
It vanishes after a second, and he says his words.
(Thrakor Potential: 5)
Several bars of pale white smoke rise up in a square shape around Thrakor, and a solid roof forms. It's a cage! But Thrakor just passes through the smoke and it disipates.
(Thrakor Potential: 3+1)
Thrakor feels his muscles bulging for a second, but the feeling passes.
A feeling that doesn't pass, though, is a strange feeling in his gut.
John Dee is dead!A spot in the waitlist is reserved for NJW2000
DreamerGhost, you get another stat point
Redz Biltubacca spawns in the western potion of the spawn room.
The MapBottom Floor
╔════════╗
║> ║
║ @ ║
║ b ║
║ b ║
║ ║
║ ║
║ ║
╔════════╝ ╚════════╗
║ >║
║ ║
║ ┌──┐ ║
║ │ │ ║
║ │ │ ║ The Spawn Room
║ └──┘ ║ In the center is a hole in the floor
║ ║ in which a glowing portal is situated.
║> @ ║ The room is pretty plain, bare stone.
╚════════╗ ╔════════╝ Players spawn in the corners and
║ ║ at the inner corners.
║ ║
║ ║
║ ║
║ ║
║ ║
║ >║
╚════════╝
H4zardZ1: red, DramerGhost: green
Second Floor
╔══════════╗ ╔══════════╗NW Room: The Jungle Room
║ <║ ║> ║The whole place is overgrown, the stone of the
║ ║ ║ ║floor is cracked and decayed. Great trees pierce
║ ║ ║ ║the roof, themselves covered with moss.
║ ║ ║ ║Movement is restricted by the vines and vegitation,
║ ║ ║ ║and a lot of wild birds reside here.
║ ║ ║ ║
║ @ ║ ║ ║
║ ║ ║ ║NE Room: The Ocean Room
║ ║ ║ ║An air bubble surounds each staircase, but the
║> ║ ║ @<║whole room is otherwise filled with water.
╚══════════╝ ╚══════════╝Besides the fish swimming around, the notable
features include a sandy floor (and roof), and
a coral formation on the walls. Anenomes and
seaweed make up the flora here.
╔══════════╗ ╔══════════╗
║< ║ ║ >║SW Room: The Polar Room
║ @ ║ ║ ║The walls are coated with ice, the floor knee deep
║ ║ ║ ║with snow. A constant wind whips up the snow into
║ ║ ║ ║a flurry, limiting visibility. There is no native
║ ║ ║ ║fauna, and flora is limited to a small amount of moss.
║ ║ ║ ║
║ ║ ║ ║SE Room: The Desert Room
║ ║ ║ @ ║Besides a few cacti, there is very little fauna here.
║ ║ ║ @ ║The sweltering heat of the dry air and the burning
║ >║ ║< @ ║sandy floor ensure staying here is not a treat.
╚══════════╝ ╚══════════╝Despite conditions, some wild rabbits can be found
here, and some gophers, both living in holes.
heydude6: yellow,AoshimaMichio: blue, Whisperling: purple, FallacyofUrist: limegreen, AbstractTraitorHero: chocolate, Hawk132: orange
Third Floor
╔═══════╗
║ < ║ North Room: The Reaper Room
║ ║ Everything is engraved with skulls. The walls and floor
║ ║ are black obsidian, and the eyes of the skulls glow
║ ║ green. An oppressing presence can be felt, like something
║ ║ is watching you. There are some scary stalagtites and
║ ║ stalagmites in the room, also engraved.
╔═══════╗ ║ > ║
║ ║ ╚═══════╝ West Room: The Insane Room
║ ║ The floor is purple, and there are grasping tentacles
║ ║ reaching from it. A large pillar in the middle of the
║< >║ room occasionally blinks at you, and mouths appear in mid-
║ ║ air, biting at nothing while more tentacles reach from the
║ ║ mouths. This seems like a dangerous place!
║ ║ ╔═══════╗
╚═══════╝ ║ ║ East Room: The Fiery Room
║ @ ║ The whole place stinks of brimstone, and the only safe
║ ║ place to walk on the floor are floating platforms of
║> <║ pumice; the rest of the floor is magma. The wall has
║ ║ some frightning red tridents mounted to it, which are
╔═══════╗ ║ ║ on fire, just like the bats in the room.
║ > ║ ║ ║
║ ║ ╚═══════╝ South Room: The Justice Room
║ ║ A bright glow comes from the floor, which is cool and
║ ║ glassy like marble. There are many swords sticking from
║ ║ the floor, each vibrating with glowing energy. Some
║ @ ║ winged scales float through the room, and you feel like
║ < ║ you are being judged.
╚═══════╝
TopHat: cyan, Toaster: black
Fourth Floor
╔════════╗
║ ║ Observatory
║ ║ The roof of the top floor is made of
║ ║ clear crystals, and curved into four
║ ║ peaks which smooth out as the reach
║ ║ the center, forming a complex dome.
║ ║ While the floor is plain stone, a
║ <║ central collumn made of multicolored
╔════════╝ ╚════════╗crystals rises from the center, forming
║ < ║complex and jagged shapes. At the
║ ║bottom of the pillar is a hollow
║ ║compartment that houses some loose
║ ╔╗ ║papers, but they are sealed in with
║ ╚╝ ║bars of electrified steel.
║ ║And a bright green force field.
║ ║And possibly a boss fight.
║ < ║
╚════════╗ ╔════════╝
║< ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ ║
╚════════╝
StatusSteve
A tall man wearing a black mage robe. No hat though.
Status
Badly Stunned (-2 to dodge for 2 turns)
Inventory
Clothes
Location
Second floor, Jungle room
Stats
Bulk:-1
Stamina:1
Cardio:1
Wisdom:1
Knowledge:1
Soul:2
Strength: -1.5
Endurance: -0.5
Dodge: 0.5
Speed: 1
Will: 2
Aim: -1
Pool: 2.5 -> 3
Regeneration: 1.5 -> 2
Potential: 1
Name: David
Description: A flimsy-looking man wearing spectacles and a suit jacket. He seems a little more caught up in the "how-on-earth-did-I-get-here" routine than many of the others.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: 0
Stamina: 0
Cardio: -1
Wisdom: 1
Knowledge: 2
Soul: 3
Strength: -1.5
Endurance: -1
Dodge: -2
Speed: -1
Will: 2
Aim: 1
Pool: 3.5 -> 4
Regeneration: 2
Potential: 2.5
Robert
Description: An acolyte of a lovecraftian cult. Has never successfully performed a ritual. Wears a black hooded robe with red trim.
Status
Healthy
Inventory
Clothes
Location
Second floor, Polar room
Stats
Bulk: -1
Stamina: 1
Cardio: 1
Wisdom: 0
Knowledge: 2
Soul: 2
Strength: -1.5
Endurance: -0.5
Dodge: +0.5
Speed: 0
Will: +2
Aim: 0
Pool: +2
Regeneration: +1
Potential: +2
Name: Johnsmith.
Description: The most nondescript man ever.
Status
Healthy
(Elastic Rubber form: -1 to strength, -1 to endurance, +2 to dodge, inorganic)
Inventory
Clothes
Location
Second Floor, Desert room
Stats
Stats:
Bulk: 0
Stamina: 1
Cardio: 1
Wisdom: 1
Knowledge: 1
Soul: 1
Strength: -0.5
Endurance: 0
Dodge: 0.5
Speed: 1
Will: 1
Aim: 0
Pool: 1.5 -> 2
Regeneration: 1.5 -> 2
Potential: 0.5
Name:Owain Dark
Description:
a legendary swordmaster and sorcerer of the dark arts no one can stand up to the dark power's of my twitching sword hand! I'm tottaly not alot weaker here!
StatusHealthy
InventoryClothes
LocationSecond floor, Desert Room
StatsBulk:2
Stamina:1
Cardio:1
Wisdom:0
Knowledge:0
Soul:1
Strength: 1.5
Endurance: 1
Dodge: 0.5
Speed: 0
Will: 1
Aim: 1
Pool: 1
Regeneration: 0
Potential: -0.5
No Regeneration: No spell castingName: Corky Moran
Description: Best compared to a shaven gorilla, a man who looks like he'd be more in place in a boxing ring than a magical arena.
Status
Healthy
Inventory
Clothes
Location
Third floor, Fiery Room
Stats (1 soul)
Bulk: 2
Stamina: 2
Cardio: 3
Wisdom: 0
Knowledge: -1
Soul: 0
Strength: 2.5
Endurance: 2
Dodge: 3
Speed: 2
Will: 1
Aim: 0
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spell casting
No Regeneration: No spell casting
Name: Khaziraad
Description: A witchunter who despises magic, and sneaked in for sole reason of killing a mage.
Status
Healthy
Covered in Burning Thermite (Roll endurance to avoid burns each turn, -2 to endurance against burns, -1 dodge)
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats (3 souls)
Stats:
Bulk: 3
Stamina:1
Cardio: 4
Wisdom: 0
Knowledge:-1
Soul: 0
Strength: 3.5
Endurance: 2
Dodge: 3.5
Speed: 3
Will: 0
Aim: 1
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spellcasting
No regeneration: No spellcasting
Name: Thrakor
Description: A scrawny guy with a scraggly beard. Is almost certain he's done this before many times; is losing sanity due to this.
Status
Heathy
Inventory
Clothes
Location
Third Floor, Justice Room
Stats:
Bulk: 0
Stamina: 1
Cardio: 0
Wisdom: 2
Knowledge: 1
Soul: 1
Strength: -1
Endurance: 0
Dodge: -0.5
Speed: 1
Will: 1
Aim: 0
Pool: 2
Regeneration: 2.5 -> 3 (capped @ Pool) -> 2
Potential: 0.5
Name: Dr. Daniel Wilde
Description: A homeless professor, dressed in many times patched rags. He has bad cough, disheveled beard and wild look in his eyes. He has seen things...
Status
Heathy
Inventory
Clothes
Location
Second Floor, Ocean Room
Bulk: 0
Stamina: -1
Cardio: 0
Wisdom: 1
Knowledge: 2
Soul: 3
Strength: -1
Endurance: -2
Dodge: -1.5
Speed: 0
Will: 1
Aim: 1
Pool: 3.5 -> 4
Regeneration: 2
Potential: 2.5
Name: Redz Biltubacca(common perplexicon name, really)
Description: A wizard in red-yellow fire robes.
Status
Heathy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Bulk: 0
Stamina: 0
Cardio: 1
Wisdom: 1
Knowledge: 1
Soul: 2
Strength: -0.5
Endurance: -1
Dodge: 0
Speed: 1
Will:1
Aim:0
Pool: 2.5 -> 3
Regeneration: 1.5 -> 2
Potential: 1