Can I repeat NJW's words, but with a different word on the end?
Still willing phoenixes to attack, still pointing at Fred Jones, another three words (PM'd).
(Fred Jones speed: 6+1)
(John Dee speed: 4+1)
Not having overheard John speak, Fred does his best to guess what was said.
(Fred Jones Potential: 6+1)
Pale white smoke appears, forming a massive block. It flashes, and turns into a cubic meter of solid gold! It crashes down...
(John Dee Dodge: 3-1)
(John Dee Endurance: 5-2)
...and knocks John onto the ground, snapping his spine and crushing his lower body. He gasps, barely clinging to life, and wills his birds to try to attack.
(Prone: -1 to dodge and speed until getting up)
(No legs: Immobile, Prone until legs restored)
(Bleeding out: 2 turns to live)
(John Dee Will: 5)
(Voxel Pheonix 1 aim: 4)
(Voxel Phenoix 2 aim: 4)
(Fred Jones dodge: 2)
(Fred Jones Endurance: 3)
The pheonixes take off together, and manage to get Fred squarely, one ramming into his chest and one into his head. The burns that get inflicted are grevious, but the birds break up and sputter into brief wisps of smoke.
(Burned (Head, chest) (-2 to actions involving affected part)
(Stunned: -2 to dodge for 1 turn)
(Blinded: -2 to aim)
But John has a spell left.
(John Potential: 5+2)
A large cloud of pale white smoke appears, and spreads it's wings. The large voxel condor flashes, and flaps a few times, circling around. This one is made of a powdery red material, which shakes off in splashes of powder dust. But the condor doesn't seem to diminish in size.
The bird doesn't immediately attack, but rather circles around rising towards the roof.
"Wow! that's a big bird, ladies and gents. I wouldn't want to light a match near there."pose heroically Dodge attacks or defend Ally's if they or I are attacked!
Mess around with the ingots John Smith made lass turn. Rub them together, throw them, scratch them, all that jazz. Was anything about their creation particularly unusual? A lack of fog or something?
Say two-word phrase while facing a wall. Then do two separate words.
Johsmith says two magic words, individually.
(Owain speed: 6)
(David speed: 5-1)
(Johnsmith speed: 2+1)
Owain stands watching the stairs, keeping an eye out for anyone trying to attack his allies.
David picks up an ingot, and it feels slippery; smoother than standard gold. Sliding to ingots together, there is very little friction, and when he throws one, it travels through the air faster than he meant to throw it.
(David strength (left arm): 5-2)
He doesn't have anything on hand that is able to scratch one of these things, but his fingers on his left arm don't do anything.
(David strength (right arm): 4-2+1)
His metal fingers leave some dents in the ingot, though they slide off quickly.
(David potential: 6+2)
The wall in front of David starts to disolve into pale white smoke, then flashes and turns into styrofoam. A good sized segment of the wall is made of packaging foam bricks, and it's motared with packing peanuts.
(David Potential: 3+2)
Some pale white smoke appears and flashes, then the silvery liquid that appears splashes on the ground, forming large globules. David has discovered mercury!
(David potential: 1+2)
A wisp of pale white smoke appears, and forms a ring. It flashes, and a rubber band falls onto the ground.
(Johnsmith potential: 5)
The pale white smoke appears and flashes, and portions of wax drop to the floor.
(Johnsmith potential: 4)
Again, pale white smoke appears and flashes, and a small elephant tusk drops onto the ground on top of the wax.
"Contestants, please refrain from damaging the arena itself. Fortunately, these walls are enchanted."The styrofoam pops out of the wall, leaving a gaping hole; but the wall seems several feet deep, and the hole is more of a crater. The wall itself starts shifting, and the hole starts filling in with the original material it was made out of.
Two word magic at Khaziraad if he doesn't leave me alone. Otherwise two one word sciences.
Strangle Dr. Wilde
(Daniel Wilde speed: 4)
(Khaziraad speed: 2+1)
(Daniel potential: 3+2)
Daniel shouts his words, and pale white smoke appears, and ignites! It takes the shape of a spectre, and screams loudly at Khaziraad and daniel. It's hands are formless, but it has the two distinct limbs for arms; it's lower body and legs are undefined, though. It's features are most clear at it's face, where it is contorted in rage.
(Daniel Will: 1+1)
(Khaziraad dodge: 1+2)
(Daniel dodge: 4-2)
The blazing ghost takes a swipe at both of them, and manages to hit both.
(Khaziraad Endurance: 6+2)
(Daniel Endurance: 6-2)
Khaziraad is barely singed; it hurts like heck, but it won't impeed him. Daniel, though, gets burned worse by his own creation, and is knocked prone by the undefined limb. (-1 to dodge and speed until getting up)
The spirit screams loudly again, and starts breaking up and disolving. (1 turn until disapearence)
(Khaziraad Strength: 5+3)
(Daniel dodge: 2-2-1)
(Daniel Endurance: 1-2)
Khazirad takes advantage of Dr. Wilde's position on the ground, and falls towards him with his hands outstretched. He grabs the doctor by the neck, and puts all his weight into crushing the air out of him.
Daniel chokes, hard, and struggles, but collapes quickly. Some glowing energy flows from Doctor Daniel's chest into Khaziraad's. Khaziraad let's go then.
"And there goes another one! Let's cut for a comercial break... coming up, what is our other killer doing?"-OBEY-"Welcome back! Now onto Corky and his next victim!"Run till I'm at the very edge of the portal. Raise my arms in the air like I'm surrendering to a cop. Prepare to dodge, maybe make him fall in the portal.
Trip Robert up and get on top of him. Unless he's too far away, in which case just get up and grab the golden jacket he summoned.
(Robert speed: 1)
(Corky speed: 2+2-1)
(Corky speed: 2+2-1)
(Robert speed: 1) ((Gm's note: Really? identacle rolls to the first turn order ones?))
(Corky strength: 6+3)
Corky rolls over, and dashes to intercept Robert to trip him up. He kinda stumbles, but manages to grab Robert's ankle and stop him from reaching the portal.
(Robert Strength: 6-1)
(Corky strength: 2+3)
Robert tries to kick and get Corky off of him, and though Corky tries to climb on top of Robert, the kicking is succesful in moving Corky towards the portal. Corky tips over the edge, and falls in. But he still has his grip on Robert, and they both fall in together.
The portal flashes. Multicolored blotches of light fill the vision of both of them, and then fades away. They both find themselves elsewhere, Corky floating on a slab of pumice, surounded by lava, and Robert discovers he's in white-out conditions, nearly freezing to death.
"Awww. How disapointing. They got split up. Can our dueling duo get back together, will they find themselves new opponents, or will the elements themselves prove too harsh an enemy?"
Once again, 3 single-word sciences.
(Steve Potential: 2+1)
Pale white smoke appears, and starts coiling up, into an upwards helix, like a spring. It vanishes quickly.
(Steve potential: 6+1)
Some more pale white smoke appears, and starts drawing a shape, starting on the ground. Four legs appear, which are then joined by a flat surface, and then a back to complete the shape of a chair.
(Steve potential: 3+1)
Nothing seems to happen.
Doctor Daniel Wilde is deadA spot in the waitlist is reserved for AoshimaMichio
DreamerGhost, you gain a stat point.
Thrakor respawns in the southern part of the portal room.
The MapBottom Floor
╔════════╗
║>@ ║
║ b ║
║ ║
║ ║
║ ║
║@ ║
║ ║
╔════════╝ ╚════════╗
║ >║
║ @ ║
║ ┌──┐ ║
║ │ │ ║
║ │ │ ║ The Spawn Room
║ └──┘ ║ In the center is a hole in the floor
║ ║ in which a glowing portal is situated.
║> ║ The room is pretty plain, bare stone.
╚════════╗ ╔════════╝ Players spawn in the corners and
║ ║ at the inner corners.
║ ║
║ @║
║ ║
║ ║
║ ║
║ >║
╚════════╝
NJW2000: red, TheBiggerFish: blue, DramerGhost: green, Toaster: black
Second Floor
╔══════════╗ ╔══════════╗NW Room: The Jungle Room
║ <║ ║> ║The whole place is overgrown, the stone of the
║ ║ ║ ║floor is cracked and decayed. Great trees pierce
║ ║ ║ ║the roof, themselves covered with moss.
║ ║ ║ ║Movement is restricted by the vines and vegitation,
║ @ ║ ║ ║and a lot of wild birds reside here.
║ ║ ║ ║
║ ║ ║ ║
║ ║ ║ ║NE Room: The Ocean Room
║ ║ ║ ║An air bubble surounds each staircase, but the
║> ║ ║ <║whole room is otherwise filled with water.
╚══════════╝ ╚══════════╝Besides the fish swimming around, the notable
features include a sandy floor (and roof), and
a coral formation on the walls. Anenomes and
seaweed make up the flora here.
╔══════════╗ ╔══════════╗
║< ║ ║ >║SW Room: The Polar Room
║ @ ║ ║ ║The walls are coated with ice, the floor knee deep
║ ║ ║ ║with snow. A constant wind whips up the snow into
║ ║ ║ ║a flurry, limiting visibility. There is no native
║ ║ ║ ║fauna, and flora is limited to a small amount of moss.
║ ║ ║ ║
║ ║ ║ ║SE Room: The Desert Room
║ ║ ║ @ ║Besides a few cacti, there is very little fauna here.
║ ║ ║ @ ║The sweltering heat of the dry air and the burning
║ >║ ║< @ ║sandy floor ensure staying here is not a treat.
╚══════════╝ ╚══════════╝Despite conditions, some wild rabbits can be found
here, and some gophers, both living in holes.
heydude6: yellow, Whisperling: purple, FallacyofUrist: limegreen, AbstractTraitorHero: chocolate, Hawk132: orange
Third Floor
╔═══════╗
║ < ║ North Room: The Reaper Room
║ ║ Everything is engraved with skulls. The walls and floor
║ ║ are black obsidian, and the eyes of the skulls glow
║ ║ green. An oppressing presence can be felt, like something
║ ║ is watching you. There are some scary stalagtites and
║ ║ stalagmites in the room, also engraved.
╔═══════╗ ║ > ║
║ ║ ╚═══════╝ West Room: The Insane Room
║ ║ The floor is purple, and there are grasping tentacles
║ ║ reaching from it. A large pillar in the middle of the
║< >║ room occasionally blinks at you, and mouths appear in mid-
║ ║ air, biting at nothing while more tentacles reach from the
║ ║ mouths. This seems like a dangerous place!
║ ║ ╔═══════╗
╚═══════╝ ║ ║ East Room: The Fiery Room
║ @ ║ The whole place stinks of brimstone, and the only safe
║ ║ place to walk on the floor are floating platforms of
║> <║ pumice; the rest of the floor is magma. The wall has
║ ║ some frightning red tridents mounted to it, which are
╔═══════╗ ║ ║ on fire, just like the bats in the room.
║ > ║ ║ ║
║ ║ ╚═══════╝ South Room: The Justice Room
║ ║ A bright glow comes from the floor, which is cool and
║ ║ glassy like marble. There are many swords sticking from
║ ║ the floor, each vibrating with glowing energy. Some
║ ║ winged scales float through the room, and you feel like
║ < ║ you are being judged.
╚═══════╝
TopHat: cyan
Fourth Floor
╔════════╗
║ ║ Observatory
║ ║ The roof of the top floor is made of
║ ║ clear crystals, and curved into four
║ ║ peaks which smooth out as the reach
║ ║ the center, forming a complex dome.
║ ║ While the floor is plain stone, a
║ <║ central collumn made of multicolored
╔════════╝ ╚════════╗crystals rises from the center, forming
║ < ║complex and jagged shapes. At the
║ ║bottom of the pillar is a hollow
║ ║compartment that houses some loose
║ ╔╗ ║papers, but they are sealed in with
║ ╚╝ ║bars of electrified steel.
║ ║And a bright green force field.
║ ║And possibly a boss fight.
║ < ║
╚════════╗ ╔════════╝
║< ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ ║
╚════════╝
Steve
A tall man wearing a black mage robe. No hat though.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk:-1
Stamina:1
Cardio:1
Wisdom:1
Knowledge:1
Soul:2
Strength: -1.5
Endurance: -0.5
Dodge: 0.5
Speed: 1
Will: 2
Aim: -1
Pool: 2.5 -> 3
Regeneration: 1.5 -> 2
Potential: 1
Name: David
Description: A flimsy-looking man wearing spectacles and a suit jacket. He seems a little more caught up in the "how-on-earth-did-I-get-here" routine than many of the others.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: 0
Stamina: 0
Cardio: -1
Wisdom: 1
Knowledge: 2
Soul: 3
Strength: -1.5
Endurance: -1
Dodge: -2
Speed: -1
Will: 2
Aim: 1
Pool: 3.5 -> 4
Regeneration: 2
Potential: 2.5
Robert
Description: An acolyte of a lovecraftian cult. Has never successfully performed a ritual. Wears a black hooded robe with red trim.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: -1
Stamina: 1
Cardio: 1
Wisdom: 0
Knowledge: 2
Soul: 2
Strength: -1.5
Endurance: -0.5
Dodge: +0.5
Speed: 0
Will: +2
Aim: 0
Pool: +2
Regeneration: +1
Potential: +2
Name: Johnsmith.
Description: The most nondescript man ever.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Stats:
Bulk: 0
Stamina: 1
Cardio: 1
Wisdom: 1
Knowledge: 1
Soul: 1
Strength: -0.5
Endurance: 0
Dodge: 0.5
Speed: 1
Will: 1
Aim: 0
Pool: 1.5 -> 2
Regeneration: 1.5 -> 2
Potential: 0.5
Name: John Dee
Description: A potent sorcerer, or a man that thinks he is, anyhow. Wears a skullcap and long, flowing dark robes. Possibly an English Renaissance necromancer, astrologer and occultist. Or perhaps an academic who got too embroiled in his subject matter and ended up in a loony bin.
Status
Prone (-1 to dodge and speed until getting up)
No legs (Immobile, Prone until legs restored)
Bleeding out (2 turns to live)
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: 0
Stamina: -1
Cardio: 0
Wisdom: 2
Knowledge: 2
Soul: 2
Strength: -1
Endurance: -2
Dodge: -1.5
Speed: 1
Will: 0
Aim: 1
Pool: 3
Regeneration: 3
Potential: 2
Name:Owain Dark
Description:
a legendary swordmaster and sorcerer of the dark arts no one can stand up to the dark power's of my twitching sword hand! I'm tottaly not alot weaker here!
StatusHealthy
InventoryClothes
LocationBottom Floor, Portal Room
StatsBulk:2
Stamina:1
Cardio:1
Wisdom:0
Knowledge:0
Soul:1
Strength: 1.5
Endurance: 1
Dodge: 0.5
Speed: 0
Will: 1
Aim: 1
Pool: 1
Regeneration: 0
Potential: -0.5
No Regeneration: No spell castingName: Corky Moran
Description: Best compared to a shaven gorilla, a man who looks like he'd be more in place in a boxing ring than a magical arena.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats (1 soul)
Bulk: 2
Stamina: 2
Cardio: 3
Wisdom: 0
Knowledge: -1
Soul: 0
Strength: 2.5
Endurance: 2
Dodge: 3
Speed: 2
Will: 1
Aim: 0
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spell casting
No Regeneration: No spell casting
Name:Fred Jones
Appearance:A reedy, thin male human.
Status
Burned (Arm, head, chest) (-2 to actions involving affected limbs)
Stunned (-2 to dodge for 1 turn)
Blinded (-2 to aim)
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk:-1
Stamina:1
Cardio:0
Wisdom:2
Knowledge:1
Soul:2
Strength: -2
Endurance: -0.5
Dodge: -0.5
Speed: 1
Will: 2
Aim: -1
Pool: 3
Regeneration: 2.5 -> 3
Potential: 1
Name: Khaziraad
Description: A witchunter who despises magic, and sneaked in for sole reason of killing a mage.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats (1 soul)
Stats:
Bulk: 3
Stamina:1
Cardio: 2
Wisdom: 0
Knowledge:-1
Soul: 0
Strength: 3
Endurance: 1.5
Dodge: 1.5
Speed: 1
Will: 0
Aim: 1
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spellcasting
No regeneration: No spellcasting
Name: Thrakor
Description: A scrawny guy with a scraggly beard. Is almost certain he's done this before many times; is losing sanity due to this.
Status
Heathy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats:
Bulk: 0
Stamina: 1
Cardio: 0
Wisdom: 2
Knowledge: 1
Soul: 1
Strength: -1
Endurance: 0
Dodge: -0.5
Speed: 1
Will: 1
Aim: 0
Pool: 2
Regeneration: 2.5 -> 3 (capped @ Pool) -> 2
Potential: 0.5