Watching someone play Doom 4 on Ultra-Nightmare. Writing down my impressions as I watch.
I guess I could say that the combat seems fast-paced. Reminds me more of Quake gameplay than Doom gameplay, but I suppose that's inevitable when it was Quake that used 3D graphics and monster models, not Doom. Also Quake monsters were beefier and fewer in number than Doom. Doom 4 has that same kind of monster amount. I don't like how limited the weapon ammunition appears to be. Only 20 rounds for shotgun? It pretty much forces the player to glory-kill to get more ammo.
The more gameplay I see of Doom 4 the less I like the graphical design. It just doesn't look good to me. Too shiny and glossy. Also looks like they tried so hard to be realistic while at the same time unrealistic, so that it just looks unnatural and forced.
I've already complained about how I dislike the monster design. Only demon I've seen that I thought was decent so far was the pinky demon.
The music sounds like an unremarkable generic fustercluck. Like if someone took Meshuggah, Trent Reznor, and Skrillex and threw them into a blender for a bit. It fits the pace of combat but I couldn't memorize anything specific about a specific track. It's disappointing compared to the past histories of the Doom and Quake soundtracks.
Berserk mode looks satisfying. Fist demons into chunky salsa.
Really don't like the forced in interludes of story and exposition. Oooh, spooky evil bad guy monologues at you a bit about exploiting the resources of hell in the name of humanity before opening a door. Wow, such story. Really slows down gameplay.
After watching gameplay of it at the highest difficulty level a bit, I'd say it looks ok. Not quite Doom, not quite Quake, feels generic but the shooting gameplay seems solidly playable. Glory kills get old after a while.
Is the chainsaw actually a weapon or is it just an execution tool for glory kills? I can see that getting kills with it causes the demon corpses to spew out ammunition.