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Author Topic: Era of Fantasy: Magics&Muskets testgame! Game Thread  (Read 6645 times)

AbstractTraitorHero

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #60 on: April 19, 2016, 02:49:01 pm »

The Queen upon hearing the news curls up on her throne and openly weeps many of this nation are her friends people she had known for thousands of years and now their blood soaks the soil and many among the heavenly heart weep with the Queen for their losses...blood is choaking the air
an advisor accepts the research treaty[\b]
« Last Edit: April 19, 2016, 02:52:11 pm by AbstractTraitorHero »
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Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #61 on: April 19, 2016, 02:53:23 pm »

@Tower Federation:

The Federation mages have joined the united front against the Holy Lansee Empire, launching a land offensive and a landing deep into enemy territory.

The land offensive... was a major victory!

Quote from: Combat 1 in #7
Tower Federation (+1) vs Holy Lansee Empire (+2):
1+1 vs 8+2
Tower army destroyed!
Quote from: Combat 2 in #7
Tower Federation (+1) vs Holy Lansee Empire (+2):
7+1 vs 4+2
Lanse army destroyed!
Fortifications razed!



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn  MTurns  RP/Turn  Current
1.Grimazul Karaz     7           2        10+4        2+2      0       r15+4    23/80 (Paper)
2.Tower Federation   9           7        11+7        3+2      2+1     g14+4    44/80 (Guilds)
3.Iänden Republic    3           7        5+4         2+2      0       r7+12    96/125 (Steel Working)
4.Holy Lansee Empire 9           2        10          2        1       t8/2     14/75 (Guilds)
5.Heavenly Heart     10          5        16          2        1+1     m9+4     78/80 (Architecture)

Minor Nations: Seelan Duchy (#15), Kingdom of Throsia (#18), True Nation of Mann (#19), High Republic of Mann (#20), Grand Duchy of Luvan (#37), Kingdom of Nong (#39)
Ruins of Imperial Capital: #25

Current Populous Provinces (controlled by):
#9: The Tower Federation
#15: Seelan Duchy
#21: Iänden Republic
#28: Heavenly Heart
#29: Heavenly Heart
#39: Kingdom of Nong
#42: Grimazul Karaz

Current Rich Provinces (controlled by):
#1: The Tower Federation
#3: The Tower Federation
#13: Holy Lansee Empire
#23: Iänden Republic
#25: !CHIMERA! <inexhaustible>
#33: Heavenly Heart (PLAGUE!)
#34: Heavenly Heart
#42: Grimazul Karaz

Current Mana Nodes (controlled by):
#4: The Tower Federation
#5: The Tower Federation
#16: Holy Lansee Empire
#19: True Nation of Mann
#25: !CHIMERA! <inexhaustible>
#31: Heavenly Heart
#37: Grand Duchy of Luvan

DIPLOMACY: Pending: Research Tower-Heart

Grimazul Karaz:
Wars: Holy Lansee Empire
Alliances: Iänden Republic
Treaties: Trade with Tower Federation, Research with Iänden Republic, Trade with Iänden Republic

Tower Federation:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart
Treaties: Trade with Grimazul Karaz, Research with Iänden Republic, Trade with Iänden Republic

Iänden Republic:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Tower Federation, Trade with Tower Federation, Research with Heavenly Heart

Holy Lansee Empire:
Wars: Iänden Republic, Grimazul Karaz, Heavenly Heart, Tower Federation
Alliances:
Treaties:

Heavenly Heart:
Wars: Holy Lansee Empire
Alliances: Iänden Republic, Tower Federation
Treaties: Research with Iänden Republic

TECHNOLOGIES:

Grimazul Karaz: Architecture (+1 DEF with Forts/Castles)

Tower Federation: BLUEPRINT: Architecture

Iänden Republic: BLUEPRINT: Architecture

Holy Lansee Empire: -

Heavenly Heart: BLUEPRINT: Architecture
« Last Edit: April 19, 2016, 03:06:10 pm by Haspen »
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Criptfeind

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #62 on: April 19, 2016, 09:27:32 pm »

Offer Alliance to Grimazul Karaz and Iänden Republic. Given the mechanical effects I can't see a reason for us not to be allied at this point. It offers pure advantages.
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Taricus

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #63 on: April 19, 2016, 09:30:24 pm »

Grimazul Karaz accepts the alliance offer, and after consideration offers HH an alliance.
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Tiruin

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #64 on: April 20, 2016, 09:05:48 am »

Offer Alliance to Grimazul Karaz and Iänden Republic. Given the mechanical effects I can't see a reason for us not to be allied at this point. It offers pure advantages.
Noticing the time of arrival, the Republic reminds that they had initially sent a request, in a witty tone.
Accepted!



Spoiler: Flavor (click to show/hide)

With trade routes running freely, and scholars acting as both peacekeepers, professors, and international knowledge seekers, the council of Iände was happy to say that they have finished their first project of rendering aid onto the Elves, all thanks to their fleet stationed for supplies and transport.

This however came at one cost: Using the localities supplies for the month. Taking the initiative made use of local labor aid; the Elves could not commit to further constructions in any area the Iänden touched.


((Totally testgaming @_@ Suggestion: Allies can build for allies, but the structures only occur during the allies' turn instead of during the builder's turn? And only focused on one ally if multiples exist? OR PI expended is 2x the amount + what was added back here?))


All armies in 22, get to 23
Build fortifications in 23
Army at 21, become a Fleet (then if possible, get that fleet into the Green Sea).

Expend PI for Ally: Heavenly Heart
> Construct Fortifications at #27
> Construct University at #33
> Construct Fortifications at #34
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Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #65 on: April 20, 2016, 01:07:13 pm »

@Iänden Republic:

The Republicans helped the fledging Heavenly Heart with its infrastructure.



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn  MTurns  RP/Turn  Current
1.Grimazul Karaz     7           2        10+4        2+2      0       r15+4    23/80 (Paper)
2.Tower Federation   9           7        11+7        3+2      2+1     g14+4    44/80 (Guilds)
3.Iänden Republic    3           7        5+4         2+2      0       r7+12    96/125 (Steel Working)
4.Holy Lansee Empire 9           6        10          2        1       t8/2     14/75 (Guilds)
5.Heavenly Heart     10          5        16          2        1+1     m10+4    78/80 (Architecture)

Minor Nations: Seelan Duchy (#15), Kingdom of Throsia (#18), True Nation of Mann (#19), High Republic of Mann (#20), Grand Duchy of Luvan (#37), Kingdom of Nong (#39)
Ruins of Imperial Capital: #25

Current Populous Provinces (controlled by):
#9: The Tower Federation
#15: Seelan Duchy
#21: Iänden Republic
#28: Heavenly Heart
#29: Heavenly Heart
#39: Kingdom of Nong
#42: Grimazul Karaz

Current Rich Provinces (controlled by):
#1: The Tower Federation
#3: The Tower Federation
#13: Holy Lansee Empire
#23: Iänden Republic
#25: !CHIMERA! <inexhaustible>
#33: Heavenly Heart (PLAGUE!)
#34: Heavenly Heart
#42: Grimazul Karaz

Current Mana Nodes (controlled by):
#4: The Tower Federation
#5: The Tower Federation
#16: Holy Lansee Empire
#19: True Nation of Mann
#25: !CHIMERA! <inexhaustible>
#31: Heavenly Heart
#37: Grand Duchy of Luvan

DIPLOMACY: Pending: Research Tower-Heart, Alliance Grimazul-Tower

Grimazul Karaz:
Wars: Holy Lansee Empire
Alliances: Iänden Republic
Treaties: Trade with Tower Federation, Research with Iänden Republic, Trade with Iänden Republic

Tower Federation:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart
Treaties: Trade with Grimazul Karaz, Research with Iänden Republic, Trade with Iänden Republic

Iänden Republic:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Tower Federation, Trade with Tower Federation, Research with Heavenly Heart

Holy Lansee Empire:
Wars: Iänden Republic, Grimazul Karaz, Heavenly Heart, Tower Federation
Alliances:
Treaties:

Heavenly Heart:
Wars: Holy Lansee Empire
Alliances: Iänden Republic, Tower Federation
Treaties: Research with Iänden Republic

TECHNOLOGIES:

Grimazul Karaz: Architecture (+1 DEF with Forts/Castles)

Tower Federation: BLUEPRINT: Architecture

Iänden Republic: BLUEPRINT: Architecture

Holy Lansee Empire: -

Heavenly Heart: BLUEPRINT: Architecture
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Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #66 on: April 20, 2016, 01:19:21 pm »

The Emperor gave another speech, borrowing heavily from Sal The First's "At Gods' Mercy" from the scripture. The speech praises those who had fallen in defense of 27, urging the remaining troops to follow their example in valor. It also criticizes the invaders-especially the Elves who had attacked without so much as a declaration of war. The main focus, however, was that the Gods hadn't and wouldn't abandon them, citing the plagues in the heart of invading enemies as proof of Divine Wrath. "God's in their seas, and all is right with the world."

((Alright,Desperate Struggle time!))

All units stationed in 17 and 24 attack 23.
Army in 13 attack 7
Army in 12 attack 9

Army in 14: Pray for their success :P.

Build university in 11 and 8, because whynot.
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Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #67 on: April 20, 2016, 01:41:46 pm »

@Holy Lansee Empire:

Foregoing any common sense and long-term prospects, the soldiers of the Twins gave into murderous frenzy and rushed onto their enemies, be their fortified or not.

Quote from: Combat 1 in #9
Holy Lansee Empire (+2) vs The Tower Federation (+2):
6+2 vs 6+2
Lansee army routed!

Quote from: Combat 1 in #7
Holy Lansee Empire (+2) vs The Tower Federation (+1):
7+2 vs 3+1
Federation army destroyed!
Quote from: Combat 2 in #7
Holy Lansee Empire (+2) vs The Tower Federation (+1):
2+2 vs 1+1
Federation army destroyed!
Quote from: Combat 3 in #7
Holy Lansee Empire (+2) vs The Tower Federation (+0):
7+2 vs 5+0
Federation army destroyed!
Quote from: Combat 4 in #7
Holy Lansee Empire (+2) vs The Tower Federation (+0):
2+2 vs 6+0
Lansee army destroyed!

Quote from: Combat 1 in #23
Holy Lansee Empire (+2) vs Iänden Republic (+2):
2+2 vs 5+2
Lansee army destroyed!
Quote from: Combat 2 in #23
Holy Lansee Empire (+2) vs Iänden Republic (+3):
1+2 vs 3+3
Lansee army destroyed!
Quote from: Combat 3 in #23
Holy Lansee Empire (+2) vs Iänden Republic (+3):
6+2 vs 3+3
Iänden army destroyed!
Quote from: Combat 4 in #23
Holy Lansee Empire (+2) vs Iänden Republic (+3):
2+2 vs 7+3
Lansee army destroyed!

Unfortunately, not a single province has been captured, and whilst some of the fighting brought casaulties amongst the Empire's foes, it was a huge defeat anyways.



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn  MTurns  RP/Turn  Current
1.Grimazul Karaz     7           2        10+4        2+2      0       r15+4    23/80 (Paper)
2.Tower Federation   9           4        11+7        3+2      2+1     g14+4    44/80 (Guilds)
3.Iänden Republic    3           6        5+4         2+2      0       r7+12    96/125 (Steel Working)
4.Holy Lansee Empire 9           2        10          2        1       t12/2    14/75 (Guilds)
5.Heavenly Heart     10          6        16          2        1+1     m10+4    78/80 (Architecture)

Minor Nations: Seelan Duchy (#15), Kingdom of Throsia (#18), True Nation of Mann (#19), High Republic of Mann (#20), Grand Duchy of Luvan (#37), Kingdom of Nong (#39)
Ruins of Imperial Capital: #25

Current Populous Provinces (controlled by):
#9: The Tower Federation
#15: Seelan Duchy
#21: Iänden Republic
#28: Heavenly Heart
#29: Heavenly Heart
#39: Kingdom of Nong
#42: Grimazul Karaz

Current Rich Provinces (controlled by):
#1: The Tower Federation
#3: The Tower Federation
#13: Holy Lansee Empire
#23: Iänden Republic
#25: !CHIMERA! <inexhaustible>
#33: Heavenly Heart (PLAGUE!)
#34: Heavenly Heart
#42: Grimazul Karaz

Current Mana Nodes (controlled by):
#4: The Tower Federation
#5: The Tower Federation
#16: Holy Lansee Empire
#19: True Nation of Mann
#25: !CHIMERA! <inexhaustible>
#31: Heavenly Heart
#37: Grand Duchy of Luvan

DIPLOMACY: Pending: Research Tower-Heart, Alliance Grimazul-Tower

Grimazul Karaz:
Wars: Holy Lansee Empire
Alliances: Iänden Republic
Treaties: Trade with Tower Federation, Research with Iänden Republic, Trade with Iänden Republic

Tower Federation:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart
Treaties: Trade with Grimazul Karaz, Research with Iänden Republic, Trade with Iänden Republic

Iänden Republic:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Tower Federation, Trade with Tower Federation, Research with Heavenly Heart

Holy Lansee Empire:
Wars: Iänden Republic, Grimazul Karaz, Heavenly Heart, Tower Federation
Alliances:
Treaties:

Heavenly Heart:
Wars: Holy Lansee Empire
Alliances: Iänden Republic, Tower Federation
Treaties: Research with Iänden Republic

TECHNOLOGIES:

Grimazul Karaz: Architecture (+1 DEF with Forts/Castles)

Tower Federation: BLUEPRINT: Architecture

Iänden Republic: BLUEPRINT: Architecture

Holy Lansee Empire: -

Heavenly Heart: BLUEPRINT: Architecture
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AbstractTraitorHero

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #68 on: April 20, 2016, 01:45:44 pm »

Accepts any research or trade or alliance agreements I have been sent and send all units in 26 and 27 to attack 24 move all units out of capital to 28 and build a training ground build a university in 27.
HAHAHAH WHERE ARE YOUR PATHETIC GODS NOW!? NOWHERE BECAUSE WE KILLED THEM WE KILLED THEM AND NOW YOU LOSE!
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Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #69 on: April 20, 2016, 01:52:39 pm »

((The main goal of the attack was to slow down the units at 7 who would be capable of rolling over our vital Providences if not stopped, which was successful :P.))
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AbstractTraitorHero

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #70 on: April 20, 2016, 01:54:46 pm »

((Don't care grandma's coming to take her grandson))
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Criptfeind

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #71 on: April 20, 2016, 02:03:44 pm »

"The Tower is not heartless, and don't want to see the ground stained the last blood of a people for something as petty as revenge. Therefor we offer the Holy Lansee Empire a chance to surrender. Much like they offered the other countries a chance to surrender before in this war. For the provinces of 8 10 11 12 and 13 the Tower offers the chance to the Lansee to give up their warlike ways and turn to a path of peace and prosperity."
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Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #72 on: April 20, 2016, 02:34:38 pm »

"The Tower is not heartless, and don't want to see the ground stained the last blood of a people for something as petty as revenge. Therefor we offer the Holy Lansee Empire a chance to surrender. Much like they offered the other countries a chance to surrender before in this war. For the provinces of 8 10 11 12 and 13 the Tower offers the chance to the Lansee to give up their warlike ways and turn to a path of peace and prosperity."

"Lansee refuses with great prejudice. Our Faith in our Gods and His Grace the Emperor will allow us to pass the tests laid out before us. For the Gods may present us with tribulations today, the rewards for True Faith are unmatched in this life and the next. We counteroffer, you Heathens may surrender at once and become a vassal state to the Holy Lansee Empire. If you refuse, there will be no other option aside from your complete destruction."

((Don't care grandma's coming to take her grandson))

((You will never take him alive  >:())
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AbstractTraitorHero

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #73 on: April 20, 2016, 02:37:01 pm »

A single message appears by an eleven messenger who gives it to the emperor himself via spitting in his face and throwing it at him....your guards kill him bruttaly as he trys to escape the letter is still on the floor.
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Criptfeind

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #74 on: April 20, 2016, 02:54:21 pm »

"Lansee refuses with great prejudice. Our Faith in our Gods and His Grace the Emperor will allow us to pass the tests laid out before us. For the Gods may present us with tribulations today, the rewards for True Faith are unmatched in this life and the next. We counteroffer, you Heathens may surrender at once and become a vassal state to the Holy Lansee Empire. If you refuse, there will be no other option aside from your complete destruction."

"Does this vassal state option come with the previously stated lands?"
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