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Author Topic: Era of Fantasy: Magics&Muskets testgame! Game Thread  (Read 6584 times)

Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #75 on: April 20, 2016, 02:59:27 pm »

"Lansee refuses with great prejudice. Our Faith in our Gods and His Grace the Emperor will allow us to pass the tests laid out before us. For the Gods may present us with tribulations today, the rewards for True Faith are unmatched in this life and the next. We counteroffer, you Heathens may surrender at once and become a vassal state to the Holy Lansee Empire. If you refuse, there will be no other option aside from your complete destruction."

"Does this vassal state option come with the previously stated lands?"

"You will be allowed to retain your traditional borders, no more."
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Criptfeind

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #76 on: April 20, 2016, 03:00:34 pm »

"I'm pretty sure we could 'find' a document showing historical ownership of that land if that's required."
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Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #77 on: April 20, 2016, 03:07:19 pm »

"I'm pretty sure we could 'find' a document showing historical ownership of that land if that's required."

"Clarification: you will be allowed to keep 1,2,3,4,5,6, and 30. The rest of the land must be returned to the Holy Empire, where it belongs."
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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #78 on: April 20, 2016, 03:18:20 pm »

"That hardly seems beneficial to the Federation. 7 is practically considered a vital part of our federation already, we love it here! The civilians seem to love us as well, at least after we gifted the detractors with some fine hempen neckties. "
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Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #79 on: April 20, 2016, 03:26:18 pm »

"That hardly seems beneficial to the Federation. 7 is practically considered a vital part of our federation already, we love it here! The civilians seem to love us as well, at least after we gifted the detractors with some fine hempen neckties. "

"It is your sole option to remain a nation-it is either this or your utter destruction. Choose wisely."
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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #80 on: April 20, 2016, 03:31:44 pm »

"Fine then, have it your way. You know, this type of aggression and inflexibility is why Twin worship is a dying religion. Perhaps if you adapted a more flexible and less harsh doctrine your religion might outlive your short lived empire."
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Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #81 on: April 20, 2016, 03:44:02 pm »

@Heavenly Heart:

The armies converged upon Province #24 and captured it after facing no resistance whatsoever.

~~Year 1001, Spring (Turn 5)~~

Code: (Plague, #33) [Select]
96, Plague spreads!
Target province roll: 4, #34

Quote from: Event
Event roll: 12
Event type: 11, Interesting times!
Two events will be rolled for!

Event type: 8, Immigration boom!
Province roll: #44
Numerous immigrants come to Grimazul Karaz!

Event type: 7, Young Genius!
Nation roll: 2
Guilds research sped up in Tower Federation!

Quote from: RESEARCH
Heavenly Heart of the World develops Architecture!




Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn  MTurns  RP/Turn  Current
1.Grimazul Karaz     7           7        11+4        2+2      0       r15+4    42/80 (Paper)
2.Tower Federation   9           4        11+7        3+2      2+1     g14+8    69/80 (Guilds)
3.Iänden Republic    3           6        5+4         2+2      0       r7+12    115/125 (Steel Working)
4.Holy Lansee Empire 8           2        9           2        1       t12/2    20/75 (Guilds)
5.Heavenly Heart     11          4        17          1        1+1     m11+8    0/? (none)

Minor Nations: Seelan Duchy (#15), Kingdom of Throsia (#18), True Nation of Mann (#19), High Republic of Mann (#20), Grand Duchy of Luvan (#37), Kingdom of Nong (#39)
Ruins of Imperial Capital: #25

Current Populous Provinces (controlled by):
#9: The Tower Federation
#15: Seelan Duchy
#21: Iänden Republic
#28: Heavenly Heart
#29: Heavenly Heart
#39: Kingdom of Nong
#42: Grimazul Karaz
#44: Grimazul Karaz

Current Rich Provinces (controlled by):
#1: The Tower Federation
#3: The Tower Federation
#13: Holy Lansee Empire
#23: Iänden Republic
#25: !CHIMERA! <inexhaustible>
#33: Heavenly Heart (PLAGUE!)
#34: Heavenly Heart
#42: Grimazul Karaz

Current Mana Nodes (controlled by):
#4: The Tower Federation
#5: The Tower Federation
#16: Holy Lansee Empire
#19: True Nation of Mann
#25: !CHIMERA! <inexhaustible>
#31: Heavenly Heart
#37: Grand Duchy of Luvan

DIPLOMACY: Pending: -

Grimazul Karaz:
Wars: Holy Lansee Empire
Alliances: Iänden Republic, Heavenly Heart, Tower Federation
Treaties: Trade with Tower Federation, Research with Iänden Republic, Trade with Iänden Republic

Tower Federation:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Trade with Grimazul Karaz, Research with Iänden Republic, Trade with Iänden Republic, Research with Heavenly Heart

Iänden Republic:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Tower Federation, Trade with Tower Federation, Research with Heavenly Heart

Holy Lansee Empire:
Wars: Iänden Republic, Grimazul Karaz, Heavenly Heart, Tower Federation
Alliances:
Treaties:

Heavenly Heart:
Wars: Holy Lansee Empire
Alliances: Iänden Republic, Tower Federation
Treaties: Research with Iänden Republic, Research with Tower Federation

TECHNOLOGIES:

Grimazul Karaz: Architecture (+1 DEF with Forts/Castles)

Tower Federation: BLUEPRINT: Architecture

Iänden Republic: BLUEPRINT: Architecture

Holy Lansee Empire: -

Heavenly Heart: Architecture (+1 DEF with Forts/Castles)
Logged
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Taricus

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #82 on: April 20, 2016, 05:38:20 pm »

One army from 42 to 36
One army from 46 to 36 via fleet.
One army from 41 to 42
One army from 45 to 44

Build Fleet in 44
Move Fleet in 44 into Sea of Daggers
Build Port in 43

Build University and Fortifications in 7
Build Training Ground in 36
« Last Edit: April 20, 2016, 06:00:29 pm by Taricus »
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Criptfeind

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #83 on: April 20, 2016, 05:50:54 pm »

Build University in 9

Thank you, but we'll pass!
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Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #84 on: April 20, 2016, 05:52:46 pm »

Build University in 9

Thank you, but we'll pass!

If I take it back, there would be a 50% chance of me keeping the fort this way :P.
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Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #85 on: April 21, 2016, 02:47:47 am »

@Grimazul Karaz:

The dorfs continued to oil their war machine instead of using it for war purposes.



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn  MTurns  RP/Turn  Current
1.Grimazul Karaz     7           5        11+4        2+2      0       r15+4    42/80 (Paper)
2.Tower Federation   9           6        11+7        3+2      2+1     g16+8    69/80 (Guilds)
3.Iänden Republic    3           6        5+4         2+2      0       r7+12    115/125 (Steel Working)
4.Holy Lansee Empire 8           2        9           2        1       t12/2    20/75 (Guilds)
5.Heavenly Heart     11          4        17          1        1+1     m11+8    0/? (none)

Minor Nations: Seelan Duchy (#15), Kingdom of Throsia (#18), True Nation of Mann (#19), High Republic of Mann (#20), Grand Duchy of Luvan (#37), Kingdom of Nong (#39)
Ruins of Imperial Capital: #25

Current Populous Provinces (controlled by):
#9: The Tower Federation
#15: Seelan Duchy
#21: Iänden Republic
#28: Heavenly Heart
#29: Heavenly Heart
#39: Kingdom of Nong
#42: Grimazul Karaz
#44: Grimazul Karaz

Current Rich Provinces (controlled by):
#1: The Tower Federation
#3: The Tower Federation
#13: Holy Lansee Empire
#23: Iänden Republic
#25: !CHIMERA! <inexhaustible>
#33: Heavenly Heart (PLAGUE!)
#34: Heavenly Heart
#42: Grimazul Karaz

Current Mana Nodes (controlled by):
#4: The Tower Federation
#5: The Tower Federation
#16: Holy Lansee Empire
#19: True Nation of Mann
#25: !CHIMERA! <inexhaustible>
#31: Heavenly Heart
#37: Grand Duchy of Luvan

DIPLOMACY: Pending: -

Grimazul Karaz:
Wars: Holy Lansee Empire
Alliances: Iänden Republic, Heavenly Heart, Tower Federation
Treaties: Trade with Tower Federation, Research with Iänden Republic, Trade with Iänden Republic

Tower Federation:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Trade with Grimazul Karaz, Research with Iänden Republic, Trade with Iänden Republic, Research with Heavenly Heart

Iänden Republic:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Tower Federation, Trade with Tower Federation, Research with Heavenly Heart

Holy Lansee Empire:
Wars: Iänden Republic, Grimazul Karaz, Heavenly Heart, Tower Federation
Alliances:
Treaties:

Heavenly Heart:
Wars: Holy Lansee Empire
Alliances: Iänden Republic, Tower Federation
Treaties: Research with Iänden Republic, Research with Tower Federation

TECHNOLOGIES:

Grimazul Karaz: Architecture (+1 DEF with Forts/Castles)

Tower Federation: BLUEPRINT: Architecture

Iänden Republic: BLUEPRINT: Architecture

Holy Lansee Empire: -

Heavenly Heart: Architecture (+1 DEF with Forts/Castles)
Logged
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Quote from: mightymushroom@Spamkingdom#
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Criptfeind

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #86 on: April 21, 2016, 09:12:49 am »

((Whoops, I forgot it was my turn.))

Move 1 army from 4 to 8 using fleet in The Akkian Coast
Move 1 army from 6 to 7
Move 1 army from 7 to 13

Construct Fortification on 8
Deconstruct Fortification on 13
Construct Training Grounds on 7
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Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #87 on: April 21, 2016, 10:09:31 am »

@Tower Federation:

Allied forces continued carving up delicious cake that was Holy Lansee Empire amongst themselves.



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn  MTurns  RP/Turn  Current
1.Grimazul Karaz     7           5        11+4        2+2      0       r15+4    42/80 (Paper)
2.Tower Federation   10          4        12+7        3+2      2+1     g18+8    69/80 (Guilds)
3.Iänden Republic    3           8        5+4         2+2      0       r7+12    115/125 (Steel Working)
4.Holy Lansee Empire 7           2        8           2        1       t10/2    20/75 (Guilds)
5.Heavenly Heart     11          4        17          1        1+1     m11+8    0/? (none)

Minor Nations: Seelan Duchy (#15), Kingdom of Throsia (#18), True Nation of Mann (#19), High Republic of Mann (#20), Grand Duchy of Luvan (#37), Kingdom of Nong (#39)
Ruins of Imperial Capital: #25

Current Populous Provinces (controlled by):
#9: The Tower Federation
#15: Seelan Duchy
#21: Iänden Republic
#28: Heavenly Heart
#29: Heavenly Heart
#39: Kingdom of Nong
#42: Grimazul Karaz
#44: Grimazul Karaz

Current Rich Provinces (controlled by):
#1: The Tower Federation
#3: The Tower Federation
#13: Holy Lansee Empire
#23: Iänden Republic
#25: !CHIMERA! <inexhaustible>
#33: Heavenly Heart (PLAGUE!)
#34: Heavenly Heart
#42: Grimazul Karaz

Current Mana Nodes (controlled by):
#4: The Tower Federation
#5: The Tower Federation
#16: Holy Lansee Empire
#19: True Nation of Mann
#25: !CHIMERA! <inexhaustible>
#31: Heavenly Heart
#37: Grand Duchy of Luvan

DIPLOMACY: Pending: -

Grimazul Karaz:
Wars: Holy Lansee Empire
Alliances: Iänden Republic, Heavenly Heart, Tower Federation
Treaties: Trade with Tower Federation, Research with Iänden Republic, Trade with Iänden Republic

Tower Federation:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Trade with Grimazul Karaz, Research with Iänden Republic, Trade with Iänden Republic, Research with Heavenly Heart

Iänden Republic:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Tower Federation, Trade with Tower Federation, Research with Heavenly Heart

Holy Lansee Empire:
Wars: Iänden Republic, Grimazul Karaz, Heavenly Heart, Tower Federation
Alliances:
Treaties:

Heavenly Heart:
Wars: Holy Lansee Empire
Alliances: Iänden Republic, Tower Federation
Treaties: Research with Iänden Republic, Research with Tower Federation

TECHNOLOGIES:

Grimazul Karaz: Architecture (+1 DEF with Forts/Castles)

Tower Federation: BLUEPRINT: Architecture

Iänden Republic: BLUEPRINT: Architecture

Holy Lansee Empire: -

Heavenly Heart: Architecture (+1 DEF with Forts/Castles)
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tiruin

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #88 on: April 21, 2016, 10:27:04 am »

((Bloop, busy busy x_x Made a post on busy busy. Will return on Friday hopefully being less busy))

Navy at Shallow Sea, withdraw to Sea of Daggers
Navy at #21, go to Green Sea
Armies from 21 & 22, go to 23 [21 uses the fleet]
Establish Training Grounds at 23.
Three armies at 23, move into 17.

The Republic makes an inquiry to the Heavenly Heart: May we respectfully take 16 and ask a full withdrawal of all your forces from 24?
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Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #89 on: April 21, 2016, 10:51:53 am »

@Iänden Republic:

More province gobbling!



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn  MTurns  RP/Turn  Current
1.Grimazul Karaz     7           5        11+4        2+2      0       r15+4    42/80 (Paper)
2.Tower Federation   10          4        12+7        3+2      2+1     g18+8    69/80 (Guilds)
3.Iänden Republic    4           6        5+4         2+2      0       r9+12    115/125 (Steel Working)
4.Holy Lansee Empire 6           2        7           2        1       t8/2     20/75 (Guilds)
5.Heavenly Heart     11          4        17          1        1+1     m11+8    0/? (none)

Minor Nations: Seelan Duchy (#15), Kingdom of Throsia (#18), True Nation of Mann (#19), High Republic of Mann (#20), Grand Duchy of Luvan (#37), Kingdom of Nong (#39)
Ruins of Imperial Capital: #25

Current Populous Provinces (controlled by):
#9: The Tower Federation
#15: Seelan Duchy
#21: Iänden Republic
#28: Heavenly Heart
#29: Heavenly Heart
#39: Kingdom of Nong
#42: Grimazul Karaz
#44: Grimazul Karaz

Current Rich Provinces (controlled by):
#1: The Tower Federation
#3: The Tower Federation
#13: Holy Lansee Empire
#23: Iänden Republic
#25: !CHIMERA! <inexhaustible>
#33: Heavenly Heart (PLAGUE!)
#34: Heavenly Heart
#42: Grimazul Karaz

Current Mana Nodes (controlled by):
#4: The Tower Federation
#5: The Tower Federation
#16: Holy Lansee Empire
#19: True Nation of Mann
#25: !CHIMERA! <inexhaustible>
#31: Heavenly Heart
#37: Grand Duchy of Luvan

DIPLOMACY: Pending: -

Grimazul Karaz:
Wars: Holy Lansee Empire
Alliances: Iänden Republic, Heavenly Heart, Tower Federation
Treaties: Trade with Tower Federation, Research with Iänden Republic, Trade with Iänden Republic

Tower Federation:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Trade with Grimazul Karaz, Research with Iänden Republic, Trade with Iänden Republic, Research with Heavenly Heart

Iänden Republic:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Tower Federation, Trade with Tower Federation, Research with Heavenly Heart

Holy Lansee Empire:
Wars: Iänden Republic, Grimazul Karaz, Heavenly Heart, Tower Federation
Alliances:
Treaties:

Heavenly Heart:
Wars: Holy Lansee Empire
Alliances: Iänden Republic, Tower Federation
Treaties: Research with Iänden Republic, Research with Tower Federation

TECHNOLOGIES:

Grimazul Karaz: Architecture (+1 DEF with Forts/Castles)

Tower Federation: BLUEPRINT: Architecture

Iänden Republic: BLUEPRINT: Architecture

Holy Lansee Empire: -

Heavenly Heart: Architecture (+1 DEF with Forts/Castles)
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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