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Author Topic: Era of Fantasy: Magics&Muskets testgame! Game Thread  (Read 6590 times)

Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #45 on: April 18, 2016, 02:55:08 pm »

@Holy Lansee Empire:

Troops were rotated to facilitate creation of new training grounds. A harbor was created as well at the shores of the Sea of Daggers.



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn  MTurns  RP/Turn  Current
1.Grimazul Karaz     7           0        10+4        2+2      0       r13+8    62/80 (Architecture)
2.Tower Federation   7           3        8+7         3+2      2+1     g14+8    0/80 (Guilds)
3.Iänden Republic    2           3        5+4         1+2      0       r5+12    60/125 (Steel Working)
4.Holy Lansee Empire 14          6        20          3        1       t10/2    5/75 (Guilds)
5.Heavenly Heart     9           9        15          2        1+1     m5+4     54/80 (Architecture)

Minor Nations: Kingdom of Throsia (#18), True Nation of Mann (#19), High Republic of Mann (#20), Grand Duchy of Luvan (#37), Kingdom of Nong (#39)
Ruins of Imperial Capital: #25

Current Populous Provinces (controlled by):
#9: Holy Lansee Empire
#15: Holy Lansee Empire
#21: Iänden Republic
#28: Heavenly Heart
#29: Heavenly Heart
#39: Kingdom of Nong
#42: Grimazul Karaz

Current Rich Provinces (controlled by):
#1: The Tower Federation
#3: The Tower Federation
#13: Holy Lansee Empire
#23: Holy Lansee Empire
#25: !CHIMERA! <inexhaustible>
#33: Heavenly Heart (PLAGUE!)
#34: Heavenly Heart
#42: Grimazul Karaz

Current Mana Nodes (controlled by):
#4: The Tower Federation
#5: The Tower Federation
#16: Holy Lansee Empire
#19: True Nation of Mann
#25: !CHIMERA! <inexhaustible>
#31: Heavenly Heart
#37: Grand Duchy of Luvan

DIPLOMACY:

Grimazul Karaz:
Wars: Holy Lansee Empire
Alliances: Iänden Republic
Treaties: Research with Tower Federation, Trade with Tower Federation, Research with Iänden Republic, Trade with Iänden Republic

Tower Federation:
Wars:
Alliances: Heavenly Heart
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Iänden Republic, Trade with Iänden Republic

Iänden Republic:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Tower Federation, Trade with Tower Federation, Research with Heavenly Heart

Holy Lansee Empire:
Wars: Iänden Republic, Grimazul Karaz
Alliances:
Treaties:

Heavenly Heart:
Wars:
Alliances: Iänden Republic, Tower Federation
Treaties: Research with Iänden Republic

TECHNOLOGIES:

Grimazul Karaz: -

Tower Federation: -

Iänden Republic: -

Holy Lansee Empire: -

Heavenly Heart: -
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AbstractTraitorHero

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #46 on: April 18, 2016, 02:59:54 pm »

move my unit from 34 to the capital then build a university at 26 and 31. Send a trade treaty to all members of my current alliance.
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Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #47 on: April 18, 2016, 04:19:07 pm »

@Heavenly Heart:

New universities were built in the Heavenly Heart as the capital was reinforced with more soldiers.

~~Year 1000, Autumn (Turn 3)~~

Quote from: Event roll
50
Event type: 11, Interesting Times!
2 Events will occur!

Event type: 4, Rebellion!
Province roll: #15
Part of Holy Lansee Empire rises in revolt!

Event type: 2, Earthquake
Province roll: #42
Earth shakes in Grimazul Karaz! Local Training Grounds and University destroyed!

Quote from: RESEARCH
Grimazul Karaz discovers Architecture!




Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn  MTurns  RP/Turn  Current
1.Grimazul Karaz     7           0        10+4        2+2      0       r11+8    0/? (none)
2.Tower Federation   7           3        8+7         3+2      2+1     g14+8    22/80 (Guilds)
3.Iänden Republic    2           3        5+4         1+2      0       r5+12    77/125 (Steel Working)
4.Holy Lansee Empire 13          6        18          3        1       t10/2    10/75 (Guilds)
5.Heavenly Heart     9           9        15          2        1+1     m7+4     65/80 (Architecture)

Minor Nations: Seelan Duchy (#15), Kingdom of Throsia (#18), True Nation of Mann (#19), High Republic of Mann (#20), Grand Duchy of Luvan (#37), Kingdom of Nong (#39)
Ruins of Imperial Capital: #25

Current Populous Provinces (controlled by):
#9: Holy Lansee Empire
#15: Seelan Duchy
#21: Iänden Republic
#28: Heavenly Heart
#29: Heavenly Heart
#39: Kingdom of Nong
#42: Grimazul Karaz

Current Rich Provinces (controlled by):
#1: The Tower Federation
#3: The Tower Federation
#13: Holy Lansee Empire
#23: Holy Lansee Empire
#25: !CHIMERA! <inexhaustible>
#33: Heavenly Heart (PLAGUE!)
#34: Heavenly Heart
#42: Grimazul Karaz

Current Mana Nodes (controlled by):
#4: The Tower Federation
#5: The Tower Federation
#16: Holy Lansee Empire
#19: True Nation of Mann
#25: !CHIMERA! <inexhaustible>
#31: Heavenly Heart
#37: Grand Duchy of Luvan

DIPLOMACY:

Grimazul Karaz:
Wars: Holy Lansee Empire
Alliances: Iänden Republic
Treaties: Research with Tower Federation, Trade with Tower Federation, Research with Iänden Republic, Trade with Iänden Republic

Tower Federation:
Wars:
Alliances: Heavenly Heart
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Iänden Republic, Trade with Iänden Republic

Iänden Republic:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Tower Federation, Trade with Tower Federation, Research with Heavenly Heart

Holy Lansee Empire:
Wars: Iänden Republic, Grimazul Karaz
Alliances:
Treaties:

Heavenly Heart:
Wars:
Alliances: Iänden Republic, Tower Federation
Treaties: Research with Iänden Republic

TECHNOLOGIES:

Grimazul Karaz: Architecture (+1 DEF with Forts/Castles)

Tower Federation: -

Iänden Republic: -

Holy Lansee Empire: -

Heavenly Heart: -
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Taricus

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #48 on: April 18, 2016, 04:42:33 pm »

One army from 46 to 41
One army from 43 to 44

Build Fortifications and University in 42
Build University in 36
Build Port in 44

Start Research on PAPER

Gift Blueprints of Architecture to Ianden Republic, Tower Federation and Heavenly Heart.
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Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #49 on: April 18, 2016, 04:54:14 pm »

@Grimazul Karaz:

In a bout of charity, the Dorfs shared their secrets with their friends, as numerous constructions sprung up across the land - including a dedicated harbor.

Meanwhile, dwarven scholars began fiddling with some plants and their fibers.




Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn  MTurns  RP/Turn  Current
1.Grimazul Karaz     7           3        10+4        2+2      0       r15+8    0/80 (Paper)
2.Tower Federation   7           6        8+7         3+2      2+1     g14+8    22/80 (Guilds)
3.Iänden Republic    2           3        5+4         1+2      0       r5+12    77/125 (Steel Working)
4.Holy Lansee Empire 13          6        18          3        1       t10/2    10/75 (Guilds)
5.Heavenly Heart     9           9        15          2        1+1     m7+4     65/80 (Architecture)

Minor Nations: Seelan Duchy (#15), Kingdom of Throsia (#18), True Nation of Mann (#19), High Republic of Mann (#20), Grand Duchy of Luvan (#37), Kingdom of Nong (#39)
Ruins of Imperial Capital: #25

Current Populous Provinces (controlled by):
#9: Holy Lansee Empire
#15: Seelan Duchy
#21: Iänden Republic
#28: Heavenly Heart
#29: Heavenly Heart
#39: Kingdom of Nong
#42: Grimazul Karaz

Current Rich Provinces (controlled by):
#1: The Tower Federation
#3: The Tower Federation
#13: Holy Lansee Empire
#23: Holy Lansee Empire
#25: !CHIMERA! <inexhaustible>
#33: Heavenly Heart (PLAGUE!)
#34: Heavenly Heart
#42: Grimazul Karaz

Current Mana Nodes (controlled by):
#4: The Tower Federation
#5: The Tower Federation
#16: Holy Lansee Empire
#19: True Nation of Mann
#25: !CHIMERA! <inexhaustible>
#31: Heavenly Heart
#37: Grand Duchy of Luvan

DIPLOMACY:

Grimazul Karaz:
Wars: Holy Lansee Empire
Alliances: Iänden Republic
Treaties: Research with Tower Federation, Trade with Tower Federation, Research with Iänden Republic, Trade with Iänden Republic

Tower Federation:
Wars:
Alliances: Heavenly Heart
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Iänden Republic, Trade with Iänden Republic

Iänden Republic:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Tower Federation, Trade with Tower Federation, Research with Heavenly Heart

Holy Lansee Empire:
Wars: Iänden Republic, Grimazul Karaz
Alliances:
Treaties:

Heavenly Heart:
Wars:
Alliances: Iänden Republic, Tower Federation
Treaties: Research with Iänden Republic

TECHNOLOGIES:

Grimazul Karaz: Architecture (+1 DEF with Forts/Castles)

Tower Federation: BLUEPRINT: Architecture

Iänden Republic: BLUEPRINT: Architecture

Holy Lansee Empire: -

Heavenly Heart: BLUEPRINT: Architecture
« Last Edit: April 19, 2016, 02:57:20 am by Haspen »
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Criptfeind

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #50 on: April 18, 2016, 09:26:44 pm »

Move 1 army from 5 to 6
Move 1 army from 4 to 6
Build Navy in 6
Build Harbor in 4
Build Harbor in 5
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Tiruin

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #51 on: April 19, 2016, 02:34:13 am »

Noticing the added infrastructural prototypes lying around, along with the added benefit of steady and honest trade routes, the Republic began constructing additional supports and reinforcing their cities with the aid of the citizenry. Ship-bound marines began training in land warfare to supplement the land-based militia.

Avery was heard addressing the militia chain of command as rumors of the battle of [#23] spread from Imperial forces climbing their dead to strike at the pallisades, or using the corpses of the dead to ram down the gates, or even flinging their bodies at defending soldiers when they were sure to die. This had to be addressed objectively: "The Imperial forces are well-trained and disciplined, but they do not know the perils of the sea they claim their Gods to be! We cannot face them in direct confrontation--their zeal matches the smoke rising from the embers of villages and towns they pass; they drive themselves to death in fear of committing any 'sin' against their Gods, even if this means providing their own bodies as ladders over our fortifications. Thus so, we cannot utilize conventional tactics in a defense against them without the use of fortifications; we must acknowledge what our current enemy is today, so we can add to our understanding of tomorrow. Soldiers, women, men, and marines, treat whomever you capture in battle just as much as those who stand beside you--while the Imperial soldiers are blinded by those in the faithful hierarchy, this war will have the same warriors act as civilians when it is over. Show them the power of humane treatment: Commit battle only in skirmishes! We are not alone in our fight for an equal world!"

In dealing with additional matters of the state, word from the North by traveling merchants spoke of the 'plague' rising in the cities and towns of the Elves. With little to spare for themselves, Avery had to make a choice to dispatch the best of their naval fleet in delivering aid by sea to the north, inclusive with contacting their Dwarven allies: She hoped they were not too late. In addition, the blueprints they received about effective distribution and production of paper...on paper, were a valuable addition to their repertoire; now they could mass-produce paper rather than have it as a rarity and high-valued commodity.

She wondered why the Empire gave such a high demand with no return at all other than "heavenly penance". Were the Imperials not aware that the whole Republic worshipped the Lord of Sea and Sky? Perhaps it may be due to them treating the entity as a philosophy and guide instead of a deity to life by, perhaps.



One army from 22, attack 23!
One army from 21, go to 22.
Navy to Shallow Sea
Build a Harbor in #21
« Last Edit: April 19, 2016, 02:41:20 am by Tiruin »
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Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #52 on: April 19, 2016, 03:33:28 am »

@Tower Federation:

The mages slowly began construction of their longship armada.

Emphasis on slowly.


@Iänden Republic:

Meanwhile, the Republicans launched an amphibious attack into their lost land!

Quote from: Combat 1 in #23
Iänden Republic (-1) vs Holy Lansee Empire (+2):
6-1 vs 1+2
Lansee army destroyed!
Fortifications razed!

By the tactics of swift and feverish strikes along the coast, the Republicans reclaimed part of their homeland! Alas, the strategic fortifications were all destroyed or otherwise rendered unusable.



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn  MTurns  RP/Turn  Current
1.Grimazul Karaz     7           3        10+4        2+2      0       r15+8    0/80 (Paper)
2.Tower Federation   7           6        8+7         3+2      2+1     g14+8    22/80 (Guilds)
3.Iänden Republic    3           5        5+4         2+2      0       r7+12    77/125 (Steel Working)
4.Holy Lansee Empire 12          8        17          2        1       t8/2     10/75 (Guilds)
5.Heavenly Heart     9           9        15          2        1+1     m7+4     65/80 (Architecture)

Minor Nations: Seelan Duchy (#15), Kingdom of Throsia (#18), True Nation of Mann (#19), High Republic of Mann (#20), Grand Duchy of Luvan (#37), Kingdom of Nong (#39)
Ruins of Imperial Capital: #25

Current Populous Provinces (controlled by):
#9: Holy Lansee Empire
#15: Seelan Duchy
#21: Iänden Republic
#28: Heavenly Heart
#29: Heavenly Heart
#39: Kingdom of Nong
#42: Grimazul Karaz

Current Rich Provinces (controlled by):
#1: The Tower Federation
#3: The Tower Federation
#13: Holy Lansee Empire
#23: Iänden Republic
#25: !CHIMERA! <inexhaustible>
#33: Heavenly Heart (PLAGUE!)
#34: Heavenly Heart
#42: Grimazul Karaz

Current Mana Nodes (controlled by):
#4: The Tower Federation
#5: The Tower Federation
#16: Holy Lansee Empire
#19: True Nation of Mann
#25: !CHIMERA! <inexhaustible>
#31: Heavenly Heart
#37: Grand Duchy of Luvan

DIPLOMACY:

Grimazul Karaz:
Wars: Holy Lansee Empire
Alliances: Iänden Republic
Treaties: Research with Tower Federation, Trade with Tower Federation, Research with Iänden Republic, Trade with Iänden Republic

Tower Federation:
Wars:
Alliances: Heavenly Heart
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Iänden Republic, Trade with Iänden Republic

Iänden Republic:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Tower Federation, Trade with Tower Federation, Research with Heavenly Heart

Holy Lansee Empire:
Wars: Iänden Republic, Grimazul Karaz
Alliances:
Treaties:

Heavenly Heart:
Wars:
Alliances: Iänden Republic, Tower Federation
Treaties: Research with Iänden Republic

TECHNOLOGIES:

Grimazul Karaz: Architecture (+1 DEF with Forts/Castles)

Tower Federation: BLUEPRINT: Architecture

Iänden Republic: BLUEPRINT: Architecture

Holy Lansee Empire: -

Heavenly Heart: BLUEPRINT: Architecture
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Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #53 on: April 19, 2016, 09:32:30 am »

One from:
14 to 12
13 to 12

Construct training grounds in 12, fortifications in 13.

(Darn, that roll was two away from a tie :0)

« Last Edit: April 19, 2016, 09:36:37 am by Stirk »
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Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #54 on: April 19, 2016, 10:20:46 am »

@Holy Lansee Empire:

Training grounds and fortifications were priorities of the Lansee this autumn!



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn  MTurns  RP/Turn  Current
1.Grimazul Karaz     7           3        10+4        2+2      0       r15+8    0/80 (Paper)
2.Tower Federation   7           6        8+7         3+2      2+1     g14+8    22/80 (Guilds)
3.Iänden Republic    3           5        5+4         2+2      0       r7+12    77/125 (Steel Working)
4.Holy Lansee Empire 12          6        17          2        1       t8/2     10/75 (Guilds)
5.Heavenly Heart     9           10       15          2        1+1     m7+4     65/80 (Architecture)

Minor Nations: Seelan Duchy (#15), Kingdom of Throsia (#18), True Nation of Mann (#19), High Republic of Mann (#20), Grand Duchy of Luvan (#37), Kingdom of Nong (#39)
Ruins of Imperial Capital: #25

Current Populous Provinces (controlled by):
#9: Holy Lansee Empire
#15: Seelan Duchy
#21: Iänden Republic
#28: Heavenly Heart
#29: Heavenly Heart
#39: Kingdom of Nong
#42: Grimazul Karaz

Current Rich Provinces (controlled by):
#1: The Tower Federation
#3: The Tower Federation
#13: Holy Lansee Empire
#23: Iänden Republic
#25: !CHIMERA! <inexhaustible>
#33: Heavenly Heart (PLAGUE!)
#34: Heavenly Heart
#42: Grimazul Karaz

Current Mana Nodes (controlled by):
#4: The Tower Federation
#5: The Tower Federation
#16: Holy Lansee Empire
#19: True Nation of Mann
#25: !CHIMERA! <inexhaustible>
#31: Heavenly Heart
#37: Grand Duchy of Luvan

DIPLOMACY:

Grimazul Karaz:
Wars: Holy Lansee Empire
Alliances: Iänden Republic
Treaties: Research with Tower Federation, Trade with Tower Federation, Research with Iänden Republic, Trade with Iänden Republic

Tower Federation:
Wars:
Alliances: Heavenly Heart
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Iänden Republic, Trade with Iänden Republic

Iänden Republic:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Tower Federation, Trade with Tower Federation, Research with Heavenly Heart

Holy Lansee Empire:
Wars: Iänden Republic, Grimazul Karaz
Alliances:
Treaties:

Heavenly Heart:
Wars:
Alliances: Iänden Republic, Tower Federation
Treaties: Research with Iänden Republic

TECHNOLOGIES:

Grimazul Karaz: Architecture (+1 DEF with Forts/Castles)

Tower Federation: BLUEPRINT: Architecture

Iänden Republic: BLUEPRINT: Architecture

Holy Lansee Empire: -

Heavenly Heart: BLUEPRINT: Architecture
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Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

AbstractTraitorHero

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #55 on: April 19, 2016, 01:03:18 pm »

1 unit from 26 attacks 27 all units from the capital and 28 attack 27! Build university's in 34 and 35
....Time for the elves to go to war....how unfortunate.
« Last Edit: April 19, 2016, 01:09:07 pm by AbstractTraitorHero »
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Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #56 on: April 19, 2016, 01:44:45 pm »

@Heavenly Heart:

With the mighty sound of squeaky flute, the elf armies marched south and west and south-west to fight against the armies of the Lansee Empire!

Quote from: Combat 1 in #27
Heavenly Heart (+2) vs Lansee Empire (+2):
4+2 vs 4+2
Heavenly army routed back to #26!
Quote from: Combat 2 in #27
Heavenly Heart (+1) vs Lansee Empire (+2):
4+1 vs 4+2
Heavenly army destroyed!
Quote from: Combat 3 in #27
Heavenly Heart (+1) vs Lansee Empire (+2):
3+1 vs 7+2
Heavenly army destroyed!
Quote from: Combat 4 in #27
Heavenly Heart (+1) vs Lansee Empire (+2):
5+1 vs 4+2
Heavenly army routed back to #32!
Quote from: Combat 5 in #27
Heavenly Heart (+0) vs Lansee Empire (+2):
2 vs 7+2
Heavenly army destroyed!
Quote from: Combat 6 in #27
Heavenly Heart (+0) vs Lansee Empire (+2):
6 vs 2+2
Lansee army destroyed!
Quote from: Combat 7 in #27
Heavenly Heart (+0) vs Lansee Empire (+2):
2 vs 4+2
Heavenly army destroyed!
Quote from: Combat 8 in #27
Heavenly Heart (+0) vs Lansee Empire (+2):
8 vs 1+2
Lansee army destroyed!
Quote from: Combat 9 in #27
Heavenly Heart (+0) vs Lansee Empire (+2):
3 vs 5+2
Heavenly army destroyed!
Quote from: Combat 10 in #27
Heavenly Heart (+0) vs Lansee Empire (+2):
6 vs 1+2
Lansee army destroyed!
Fortifications razed!

The Elfs of the Heavenly Heart of the World hoped that their masses would be enough to overcome the zealots' defenses, alas, the Holy Lnasee Empire had better tacticians in their midst. Only after several weeks of siegeing and skirmishes, the strain on the Lansee units was too much, and slowly they gave in to the offensive.

And lo, the elfs have captured the province, but only after suffering tremendous losses of over 70 thousand men.


~~Year 1000, Winter (Turn 4)~~

Quote from: Plague, #33
Plague roll: 14
Nothing happens.

Quote from: Event roll
Event roll: 39
Event type: 1, Plague!
Province roll: #5
Plague outbreak in The Tower Federation!




Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn  MTurns  RP/Turn  Current
1.Grimazul Karaz     7           5        10+4        2+2      0       r15+8    23/80 (Paper)
2.Tower Federation   7           6        8+7         3+2      2+1     g14+8    44/80 (Guilds)
3.Iänden Republic    3           5        5+4         2+2      0       r7+12    96/125 (Steel Working)
4.Holy Lansee Empire 11          6        16          2        1       t8/2     14/75 (Guilds)
5.Heavenly Heart     10          5        16          2        1+1     m9+4     78/80 (Architecture)

Minor Nations: Seelan Duchy (#15), Kingdom of Throsia (#18), True Nation of Mann (#19), High Republic of Mann (#20), Grand Duchy of Luvan (#37), Kingdom of Nong (#39)
Ruins of Imperial Capital: #25

Current Populous Provinces (controlled by):
#9: Holy Lansee Empire
#15: Seelan Duchy
#21: Iänden Republic
#28: Heavenly Heart
#29: Heavenly Heart
#39: Kingdom of Nong
#42: Grimazul Karaz

Current Rich Provinces (controlled by):
#1: The Tower Federation
#3: The Tower Federation
#13: Holy Lansee Empire
#23: Iänden Republic
#25: !CHIMERA! <inexhaustible>
#33: Heavenly Heart (PLAGUE!)
#34: Heavenly Heart
#42: Grimazul Karaz

Current Mana Nodes (controlled by):
#4: The Tower Federation
#5: The Tower Federation
#16: Holy Lansee Empire
#19: True Nation of Mann
#25: !CHIMERA! <inexhaustible>
#31: Heavenly Heart
#37: Grand Duchy of Luvan

DIPLOMACY:

Grimazul Karaz:
Wars: Holy Lansee Empire
Alliances: Iänden Republic
Treaties: Research with Tower Federation, Trade with Tower Federation, Research with Iänden Republic, Trade with Iänden Republic

Tower Federation:
Wars:
Alliances: Heavenly Heart
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Iänden Republic, Trade with Iänden Republic

Iänden Republic:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Tower Federation, Trade with Tower Federation, Research with Heavenly Heart

Holy Lansee Empire:
Wars: Iänden Republic, Grimazul Karaz
Alliances:
Treaties:

Heavenly Heart:
Wars:
Alliances: Iänden Republic, Tower Federation
Treaties: Research with Iänden Republic

TECHNOLOGIES:

Grimazul Karaz: Architecture (+1 DEF with Forts/Castles)

Tower Federation: BLUEPRINT: Architecture

Iänden Republic: BLUEPRINT: Architecture

Holy Lansee Empire: -

Heavenly Heart: BLUEPRINT: Architecture
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Taricus

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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #57 on: April 19, 2016, 02:22:11 pm »

Two Armies from 44 to 45
One Army from 46 to 41
One army in 43 boards the fleet in the shallow sea and uses it to travel to 42
Build Navy in 44

Build Training Grounds and Fortifications in 45
Build Training Grounds and Fortifications in 41
« Last Edit: April 19, 2016, 02:26:23 pm by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Haspen

  • Bay Watcher
  • Cthuwu
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Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #58 on: April 19, 2016, 02:34:04 pm »

@Grimazul Karaz:

The military machine of the Dorfs was slowly gaining momentum in terms of infrastructure and logistics.



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn  MTurns  RP/Turn  Current
1.Grimazul Karaz     7           2        10+4        2+2      0       r15+8    23/80 (Paper)
2.Tower Federation   7           8        8+7         3+2      2+1     g14+8    44/80 (Guilds)
3.Iänden Republic    3           5        5+4         2+2      0       r7+12    96/125 (Steel Working)
4.Holy Lansee Empire 11          6        16          2        1       t8/2     14/75 (Guilds)
5.Heavenly Heart     10          5        16          2        1+1     m9+4     78/80 (Architecture)

Minor Nations: Seelan Duchy (#15), Kingdom of Throsia (#18), True Nation of Mann (#19), High Republic of Mann (#20), Grand Duchy of Luvan (#37), Kingdom of Nong (#39)
Ruins of Imperial Capital: #25

Current Populous Provinces (controlled by):
#9: Holy Lansee Empire
#15: Seelan Duchy
#21: Iänden Republic
#28: Heavenly Heart
#29: Heavenly Heart
#39: Kingdom of Nong
#42: Grimazul Karaz

Current Rich Provinces (controlled by):
#1: The Tower Federation
#3: The Tower Federation
#13: Holy Lansee Empire
#23: Iänden Republic
#25: !CHIMERA! <inexhaustible>
#33: Heavenly Heart (PLAGUE!)
#34: Heavenly Heart
#42: Grimazul Karaz

Current Mana Nodes (controlled by):
#4: The Tower Federation
#5: The Tower Federation
#16: Holy Lansee Empire
#19: True Nation of Mann
#25: !CHIMERA! <inexhaustible>
#31: Heavenly Heart
#37: Grand Duchy of Luvan

DIPLOMACY:

Grimazul Karaz:
Wars: Holy Lansee Empire
Alliances: Iänden Republic
Treaties: Research with Tower Federation, Trade with Tower Federation, Research with Iänden Republic, Trade with Iänden Republic

Tower Federation:
Wars:
Alliances: Heavenly Heart
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Iänden Republic, Trade with Iänden Republic

Iänden Republic:
Wars: Holy Lansee Empire
Alliances: Heavenly Heart, Grimazul Karaz
Treaties: Research with Grimazul Karaz, Trade with Grimazul Karaz, Research with Tower Federation, Trade with Tower Federation, Research with Heavenly Heart

Holy Lansee Empire:
Wars: Iänden Republic, Grimazul Karaz
Alliances:
Treaties:

Heavenly Heart:
Wars:
Alliances: Iänden Republic, Tower Federation
Treaties: Research with Iänden Republic

TECHNOLOGIES:

Grimazul Karaz: Architecture (+1 DEF with Forts/Castles)

Tower Federation: BLUEPRINT: Architecture

Iänden Republic: BLUEPRINT: Architecture

Holy Lansee Empire: -

Heavenly Heart: BLUEPRINT: Architecture
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Era of Fantasy: Magics&Muskets testgame! Game Thread
« Reply #59 on: April 19, 2016, 02:40:13 pm »

Declare war on Holy Lansee Empire
Navy from 6 move to The Akkian Coast
6 Armies from 6 attack 7
1 Army from 4 travel the Akkian Coast and take 9
Build Fortification on 9
Build Fortification on 4
Break Research agreement with Grimazul Karaz and offer Research agreement to Heavenly Heart
Logged
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