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Author Topic: Starfairing Tale: Love, War, and Politics (Choose Your Own Adventure)  (Read 1931 times)

Cryxis, Prince of Doom

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(This will work like a choose your own adventure game so you will be given a list of options, vote on them no misc suggestions, and the most popular will be the direction the story goes)

You sit on an old wood dock, the boards creek as the breeze lightly blows the water against the pylons below. You hold a small silvery coin in your fingers twisting and weaving it slowly between your fingers.

Today you will be embarking on the most important adventure of your life.

Looking up from the empty dock you see your destiny on the horizon, a ship of the New Fleet, a Perseus class dreadnought space ship. It is the largest man made thing to every dock on your planet. Not only that but they are looking for fresh blood as thousands of it's crew disembark on the agriculture heartland of the system.

You've decided to join the ranks of the New Fleet on this massive ship and the recruiters in town had no hesitation to accept you into their program after seeing your qualifications.

You are:

A) An electrician and computer specialist, spending many of your days playing with computers in the scrap yards and learning complex foreign concepts that most people on your planet don't understand or care for. (Smart, computer expert)

B) An able bodied soldier, physically fit and marksman trained. Ready to secure bases on foreign worlds for the Fleet and it's nations under it's flag. (Strong, skilled warrior)

C) A stowaway that actually isn't fit but you were charismatic and sly enough to lie your way through the process and get your name on the roster. (Charismatic, silver tongue)

D) A fleet veteran who is ready to re-enlist into the New Fleet, bored after years of staying on this planet of yokels. (Experience, leader)

E) A former pilot for the planet's largest shipping company, you know how to maneuver large vessels through dangerous debris filled space or just run routine space flights. (Quick, pilot)
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NRDL

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Re: Starfairing Tale: Love, War, and Politics (Choose Your Own Adventure)
« Reply #1 on: April 14, 2016, 11:41:36 pm »

E
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AbstractTraitorHero

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Re: Starfairing Tale: Love, War, and Politics (Choose Your Own Adventure)
« Reply #2 on: April 14, 2016, 11:50:22 pm »

C
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Lermfish

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Re: Starfairing Tale: Love, War, and Politics (Choose Your Own Adventure)
« Reply #3 on: April 15, 2016, 12:33:08 am »

E.
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Knave

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Re: Starfairing Tale: Love, War, and Politics (Choose Your Own Adventure)
« Reply #4 on: April 15, 2016, 06:44:52 pm »

D. We definitely want to be running this show eventually :)
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Funk

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Re: Starfairing Tale: Love, War, and Politics (Choose Your Own Adventure)
« Reply #5 on: April 16, 2016, 05:30:09 pm »

E
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Cryxis, Prince of Doom

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Re: Starfairing Tale: Love, War, and Politics (Choose Your Own Adventure)
« Reply #6 on: April 17, 2016, 12:45:23 am »

Your qualifications as a skilled and experienced pilot made you a very desirable candidate for the new crew. They gave you a month to pack your things and prepare for departure, saying good bye to family, friends, and old co-workers. You packed light as instructed with only a small backpack weighing on your shoulders filled with a few of your cherished memories, good luck charms, letters from friends/family, and electronics that you couldn't live without.

As you gaze at the giant machine in the horizon your forearm display vibrates, a holographic message run a across the "screen", saying,"8 hours till boarding ceremony". 8 hours till you finaly leave and make a new life.

The coin is now clenched in your fist, it feels heavy and cold. Your heart sinks as you think of all that you are leaving but a voice in the back of your mind whispers softly that you have made a good choice. You know, deep down, that there is an exciting adventure awaiting you aboard that ship.

-------

After a calming hour long drive through the wooded backroads on your motorcycle you make it to the docking area where the ship is currently locked in at. What used to be an active trade hub is now a bustling station of recruits filling out last minute "paper"work and getting their final tests done before they are ready to officialy join the ranks of the fleet.

Handing in a small chip to a receptionist you sign away your life to the Fleet and start your 20 year stint on the ship. Doctors at the reception centers run a few physical tests and inject both your arms with two rows of six injections, each more painful than the last before they send you out to wait for boarding. 12 lumps of vaccines, tracking chips, shipboard user equipment, and nutrient boosters on each arm swell as you sit in a large waiting facility around hundreds of other new recruits.

Oddly enough the recruiters said training wouldn't start until after departure. You haven't even seen more than maybe 50 Fleet soldiers yet and even then most of them were just guarding entrances or hauling equipment/supplies between stations.

What do you do while you wait? (2 hours)
A) Sit quietly and await boarding procedures.

B) Mingle with the other recruits, find other pilots and recruits in that field of work, and wait for boarding procedures.

C) Prank the staff, steal some food or other cheap things from recruits, gloat about some piloting stories, and otherwise be a completely obnoxious jerk.

D) Regret your decision and try to escape.

E) Try stealing a soldier or worker's ID card, might come in handy later.
« Last Edit: October 12, 2016, 12:03:16 pm by Cryxis, Prince of Doom »
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NRDL

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Re: Starfairing Tale: Love, War, and Politics (Choose Your Own Adventure)
« Reply #7 on: April 17, 2016, 12:57:03 am »

B, let's be a cool pilot
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ShadowHammer

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Re: Starfairing Tale: Love, War, and Politics (Choose Your Own Adventure)
« Reply #8 on: April 17, 2016, 01:05:42 am »

B, let's be a cool pilot
Yeah, go meet some bros.
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Funk

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Re: Starfairing Tale: Love, War, and Politics (Choose Your Own Adventure)
« Reply #9 on: April 17, 2016, 05:03:42 am »

B, lets make some new meatshields friends.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Insanegame27

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Re: Starfairing Tale: Love, War, and Politics (Choose Your Own Adventure)
« Reply #10 on: April 17, 2016, 05:19:34 am »

B and PTW then regret as it fills a slot in my new replies XD
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The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

Cryxis, Prince of Doom

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Re: Starfairing Tale: Love, War, and Politics (Choose Your Own Adventure)
« Reply #11 on: April 18, 2016, 11:04:09 pm »

After spending a few minutes twiddling* your thumbs, mulling over what to do, you decide to spark up conversation with the other recruits. Since there are no indicators on each recruit of their job you find it hard to locate any other pilots but after a few more minutes of searching and asking questions you find a small group gathered near a vendor. Most of them are sharing drinks and stories.

After approaching them they initially seem hesitant to accept you into the group, but after you tap the patch on your jacket which holds the logo to your former place of work and the word pilot next to your last name the group accepts you in. Most of their tales are obvious exaggerations of sketchy transport missions that they accepted or times that their ships went haywire while in flight. Though some are true, one you recognize from a news article a few years ago, he had crash landed a ship that was damaged on re-entry. His tracking equipment was out of date and not working making him have to survive on an island for several weeks. The ship was quickly found after the crash because it sank but the pilot had drifted many miles away.

He was a strange case but he did survive. The interesting thing was he was the least boastful of his story than all the rest even though he was the only one with a legitimate story to tell without needing to exaggerate. As for you, you share a couple slightly exaggerated stories of when you had to haul a food shipment to another planet not too far away, actually close enough that you had to travel the slow way instead of the usually relativistic speeds used for long hauls. You spent two long months with the most annoying crew you have ever met in your life.

After mentioning the relativistic hauls you would have normally done a few of the pilots gave signs of respect, most don't get to control ships in those speeds. Though at that point a pilot more or less makes sure the ship isn't falling apart and not actually controlling it.

After about an hour of getting to know these new people a voice takes control of the area's intercom system. A steady, deep voice begins reading off instructions:

New recruits, gather in the processing hall. Designated building AF-114.
Directions can be found posted on the walls of most buildings, or if you can not find a sign any employee in a red Fleet shirt, black pants, and black Fleet dress hat with red stripes on it will be able to direct you where you need to go.
Please finish any final arrangements, the boarding ceremony will begin in a half hour.
Final boarding will be in exactly one hour.

The message repeats several times before the intercoms go quiet and most people are headed in a herd towards the processing hall.

Ten minutes of walking and you have lost most of the pilots you were talking to but you are still with one of them, he was least talkative though. You don't remember if he even said his name.

The herd of people is gathered in the massive hall where a stage fitted with bright red flags sits at the front and center. You can make out a figure that walks to the podium on the stage after exchanging formalities with other figures on the stage. After calling a sound check a young woman's voice echoes in the hall.

"Hello new recruits, I am Kaitlyn Hahn, though most people address me as Admiral. You will be serving the next twenty years of your life on my ship. I expect you all to act as the recruits that you have vowed to be. You will be divided by job classification upon boarding, you will be leaving any friends that you may have met while waiting to board, you will begin training for your new careers within the next three days, you will receive your uniforms upon boarding, and you will follow all orders from your superiors."

With those words the Admiral exits the stage and a man takes the stage, his voice is the one that gave the orders to rally at the processing hall earlier. He gives instruction on what to do during processing and to follow all orders given as you are introduced to your new living and working areas.

A band plays a drum roll as a ceremonial unit of soldiers perform the change of command from officers and chiefs that are leaving to those who are staying with the ship filling in their rolls. Finally a bell rings to cue the processing to begin.

You prepare to proceed,

A) You follow instructions to a T and go through processing and follow the orientation staff.

B) Follow instructions but make sure to stick with the quiet pilot that you followed to the hall.

C) Ignore orders and explore the ship after processing.

D) Completely ignore orders and go through the incorrect job processing areas and see how long you can get away with it.



*
Spoiler (click to show/hide)
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NRDL

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Re: Starfairing Tale: Love, War, and Politics (Choose Your Own Adventure)
« Reply #12 on: April 18, 2016, 11:08:00 pm »

B.  Plot hooks beckon.
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ShadowHammer

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Re: Starfairing Tale: Love, War, and Politics (Choose Your Own Adventure)
« Reply #13 on: April 18, 2016, 11:15:24 pm »

B.  Plot hooks beckon.
Where the plot hook goes, we must follow.
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Insanegame27

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Re: Starfairing Tale: Love, War, and Politics (Choose Your Own Adventure)
« Reply #14 on: April 19, 2016, 04:46:20 am »

A
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Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.
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