Row 1 right begins excavation. Our first rumor is for supplies. 4 days later, both hybrid materials and modular weapons are complete, and we gain 64 supplies from an illegally operating transport truck driver. Next poi is a grenade and an ammo. Will it be another gas grenade? We'll see. A day later the excavation is done and the gts is plopped into it. Excavation begins in second row mid.
First Guerrilla Op!
Utility slot sidearms is neat. As a result of the mod, i now have a sniper with their actual rifle, a pistol (for when they can't use their rifle/gunslingers), and an emergency sword. They currently do not work with upgrades, but *shrug*. There are also pistols and squaddie-level gremlins available.
Off we go, with the full 10 this time.
Well hello there, Advent Striker.
Sadly, we do not have wall-piercing grenades. Max gets to shoot at advent instead.
Still successful anyways. And since this is doubled enemy counts (assuming its working correctly), that now-4 pod would've been a pod too small to exist in IESS+.
Athing has the idea to blow up an entire fuel tank (and the majority of the wall it rested near) to kill the remaining trooper. It also gave us a new entrance!
One of our scout rookies spots more advent. I still can't tell if these are actually normal pods or just doubled tiny pods, but they've got another sectoid and a demolitionist. As a reminder, Strikers have shotguns and Demolitionists have better grenades.
Hey, you can hit things! Good!
Fatima Ann, showing they haven't forgotten how to snipe aliens at all.
You win some, you lose some.
You uh...you should move away from that, Athing. Interesting spot for them to reinforce.
We are not here to miss close range flank shots, Mr. Collins!
Well at least we took out one of them. Perfect Information is bugging out though.
We are not here to miss ~80% of the overwatch shots either! Get it together people, theres more advent on its way.
One down, one injured.
These are some unlucky flanks today, its still alive after that hit!
Also can aim: The lady with the neptune voice! Athing poisons the still-alive advent standing in the open near the former wall.
Good shot, Olav. One less Striker to deal with. Ann reloads and readies the pistol.
Ann's pistol is matching the rifles on damage.
The reinforcements have stopped for the moment.
Our injured rookie gets a flank kill! Followed by neptune missing their flank shot. I guess it works out?
This guy actually took two shots to kill, which means I only have Ann left to deal with the roof man.
The sword appears to work just fine however. Huzzah!
Crap. I forgot the demolitionist was on overwatch.
Good counterattack.
And you also found more enemies? Ok.
Emma is now in need of a reload. In fact, most of the squad needs one by now. We do that, and in the enemy turn she dodges some shots while marked. More reinforcements are on their way, right in the middle of the area we're in, near the blown up wall. Collins shoots the objective and takes half its health off.
Collins clears up the relay target, now we just need to finish with the advent.
This shot feels out of place with all the missing this mission. It was not a very likely shot but it hit anyway! Two misses later I'm pretty sure it was odd.
That officer knows more than the average cape-holder. One grenade and attack later, Emma is panicked, Max gets seriously injured, and Collins panics off of that. Athing stabilizes Max using Max's medkit. Olav & Kennedy injure the officer but manage to leave him at one hp.
Robinson on the otherhand, has seen the effectiveness of the Athing 'blow up the explosive barrel' strategy. There happens to be one in the corner of the relay room for some reason. Oddly, the officer runs off. Is there a pod we've missed?
Meanwhile, poor Esteban the injured rookie finally gets a heal from Athing.
Oh. I guess that answers the question!
Ann has moved forward by this point, but not far enough for the advent to see this coming
No escaping this time, officer! We also get a hit in on the sectoid.
Oi!
Oi vey. Plus reinforcements from the side of us. And then the man closest to the sectoid doesn't fully kill it, along with ann missing a kill on a trooper!
Robinson is a fan of explosives, it looks like. Athing moves into a potentially-bad spot in order to make sure the sectoid is poisoned and taken care of. Emma takes out one of the hurt troopers critically, Collins misses the other.
Officer down, Sectoid dead. Only a few advent left.
One side is clear. Also Robinson is healed.
*dakka*
While nice, we lost a loot drop due to not killing the other one in time.
On second thought, Ann has made up for missing the previous shot. This was pretty-distant-for-pistols crit kill, after all. Those are pretty great.
I'm pretty sure there were rookies with worse aim than Athing, but the game said it, not me.
Promotions!
Emma Werner is now a Bruiser and available for dibs, Ann picked up Long Watch, Max got Shredder, Esteban is our first Specialist (Injured, but whoever gets them will be doing healing duty), Rookie Rose is now a Fury (Mephansteras, same look or different?), Rookie Robinson is now a Ranger (Same question to Caroline), Rookie Collins is now a Bruiser and available for dibs, Rookie Kennedy is our second specialist (personally I'd like a second healer more than a combat hacker, but we'll have at least one so it could go either way), and Rookie Olav is now our second sharpshooter (Kaos, same question). Lastly, would you like to burn enemies or raise zombies, Athing?
Shaken: Collins.
Injured:
Quite a few people.