Your veteran tactics can't save you now!
Dat +2, bro.
For the surrender: OOC, I don't really want to knock anyone out of the game this soon, and would be happy to stop and get back to my planned actions despite how much easier it would be to finish you now . I am, however, kinda looking forward to the big "World War" style fight that was about to break out . IC, they intend to at least you a puppet state that does whatever they say, essentially a one-sided alliance that would allow Lansee to have more armies and research then conquering the land would.
Well I could do some IC politicking ._.; and give you a blueprint copy in return for withdrawal of lands. But that requires us to ALLY first so that...uh, wait. Turn order. :V
Haspen, is it possible to trade #23 within this turn (turn 2) of ownership in that by the end of the turn, I can build on it AND own it?So yeah, OOC: We're REALLY HEAVILY SKEWED to the theocracy (Everyone dogpile on Ancient
Rome Lansee like the olden times?
) Imagine that you've a
+4 bonus against ANYONE who isn't a Monarchy/other Theocracy (meaning everyone but ATH) and that we'll take...oh, say a TON of turns to catch up in research as research has a cost of 'per land tile' whereas the 'half RP bonus' is a VERY tiny negative malus compared to a permanent +1 attack
and defense! >~<
I mean, it really did remind me of the Byzantine Empire (Hello Theodora, loved your ethics and such), in how the religious ideologies helped both science and lifestyle, although corruption and other such issues happened which cemented the downfall of Rome (blame the many attackers too :v).
And why I chose a small nation is because
I totally misread the victory rules and wanted to ally a duo/triumvirate it's my playstyle.
(Actually the strikethrough is really my reason ._.)
@ATH: Protect the Queen!