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Author Topic: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!  (Read 10225 times)

AbstractTraitorHero

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #60 on: April 16, 2016, 11:19:49 am »

Yeah conservative means entirely different thing's to the elfs really conservative is not give much amif a care for the rest of the world and just have fun being elven conservative is basically almost anarchist with law's and the only real law is obey the ruler and their family when they ask something but after that feel free to do whatever.

Well their capital is calledWORLDSOUL! and maybe it's Less that they own it and more they own the spot where it is.
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Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #61 on: April 16, 2016, 06:00:21 pm »

The Emperor finally strolls into the Heretic's cave, when he reads the tablet. He immediately sends out his reply, through a series of traveling Minstrels to get the word out faster:
Spoiler (click to show/hide)
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AbstractTraitorHero

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #62 on: April 16, 2016, 06:21:08 pm »

She said grandma. :P
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Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #63 on: April 16, 2016, 06:27:22 pm »

The game has begun proper as I saw the treaties and alliances and army deployments all posted already.

Of course, it's Taricus turn now as he was first to get on playerlist.
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Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #64 on: April 16, 2016, 06:40:13 pm »

She said grandma. :P

That doesn't fit the song parody though :0.

The game has begun proper as I saw the treaties and alliances and army deployments all posted already.

Of course, it's Taricus turn now as he was first to get on playerlist.

So we wait for him, then Criptfeind, then Tiruin before posting our moves then? Or do we post them all at once and just process them in that order?
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Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #65 on: April 16, 2016, 06:44:38 pm »

Either works (I will just queue them), but personally I think that its better to post orders after getting up-to-date with current situation :P
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Criptfeind

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #66 on: April 17, 2016, 07:05:49 am »

When does research happen?
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AbstractTraitorHero

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #67 on: April 17, 2016, 12:08:09 pm »

Wait am I allied with tururin?!
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Taricus

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #68 on: April 17, 2016, 12:14:51 pm »

Yes you are, it's noted on the turn. Give the holy empire hell.
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AbstractTraitorHero

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #69 on: April 17, 2016, 12:17:28 pm »

FUCK THIS WAS NOT PART OF MY PLAN!
OK who is up for alliances!
And how many conscripts can I raise?
Is it my turn?
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Taricus

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #70 on: April 17, 2016, 12:19:14 pm »

Haspen has to roll things, then it's your turn.

As for the troops you can raise per turn, it's 1+training grounds. The limit on how many armies you can have at a time is in the turn updates.
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Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #71 on: April 17, 2016, 12:35:19 pm »

Darn, I was hoping to keep the training grounds  :'(. Woulda almost guaranteed a curb-stomp victory.
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Taricus

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #72 on: April 17, 2016, 12:42:45 pm »

Except now you'd take an even larger penalty since you also have to cross a body of water to get there. If you could in the first place (Since Tiruin also has a navy in the sea province.)
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Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #73 on: April 17, 2016, 12:49:57 pm »

Except now you'd take an even larger penalty since you also have to cross a body of water to get there. If you could in the first place (Since Tiruin also has a navy in the sea province.)

The Water Crossing is right there, linking the place I just conquered to the mainland. That is only a -1 penalty to attack, making the final a +1 attack V a +2 defense. That is a ~33% chance for me to win with every attack, assuming all things are equal. 1/3 would be my victory. If I had a training grounds there, then I would pop up one army for every army the enemy's capital put out, meaning I could invade whenever I wanted.
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Criptfeind

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #74 on: April 17, 2016, 12:54:55 pm »

Well. You'd win 1/3 of them, so you'd need to ounumber them to have a real shot at victory, which would give Tiruin another +1. Which means you'd need to outnumber her about 3-4 to 1 to have a actually good chance at winning. Which, you know. Certainly possible. But not caused just by a single training ground there.
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