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Author Topic: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!  (Read 10220 times)

Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #45 on: April 15, 2016, 11:58:24 am »

Can you give some kind of symbol key?

Top-right corner of the map? v:
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Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #46 on: April 15, 2016, 12:02:21 pm »

Do Fleets count toward your army total?
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Haspen

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #47 on: April 15, 2016, 12:03:05 pm »

Do Fleets count toward your army total?

Absolutely. What do you think sailors eat? Seaweed? :P
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AbstractTraitorHero

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #48 on: April 15, 2016, 12:05:11 pm »

You can eat seeweed it's preety good actually!
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Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #49 on: April 15, 2016, 12:34:24 pm »

Do Fleets count toward your army total?

Absolutely. What do you think sailors eat? Seaweed? :P

Well, fish are probably more filling :p.
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AbstractTraitorHero

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #50 on: April 16, 2016, 10:34:48 am »

Turin can you accept the research treaty?
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Tiruin

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #51 on: April 16, 2016, 10:36:08 am »

Turin can you accept the research treaty?
I did that :P When people send treaties to others, it fills a MUTUAL slot. So when I sent you my 'research treaty', and you accepted it, that means we both have a treaty slot filled. For you, you've got...like, 1 over 4, if that's your first. While I have my 5/5 quota due to being Mercantile ^ ^

Also I really want to test out the researches but I ALSO want to test out the combat mechanics :3
* Tiruin winks at Stirk in a way that tells you that she has 0 experience in winking.
That said...I still feel that Naval research should be gained by Ports (1 point per Port owned) because of it being wholly situational and useless on land battles--unable to even affect land tiles other than transport troops (unlike some navies which did attack coastal cities and stuff). ._.
« Last Edit: April 16, 2016, 10:37:43 am by Tiruin »
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AbstractTraitorHero

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #52 on: April 16, 2016, 10:41:06 am »

Does your leader have family?
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Tiruin

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #53 on: April 16, 2016, 10:45:05 am »

Does your leader have family?
Yep! But I've no idea how that relates to the situation :P
Still. Wow Stirk ._. That's a heavy...announcement.

Love the underlying passive-aggressiveness of being called pagans :I
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Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #54 on: April 16, 2016, 10:45:21 am »

Turin can you accept the research treaty?
I did that :P When people send treaties to others, it fills a MUTUAL slot. So when I sent you my 'research treaty', and you accepted it, that means we both have a treaty slot filled. For you, you've got...like, 1 over 4, if that's your first. While I have my 5/5 quota due to being Mercantile ^ ^

Also I really want to test out the researches but I ALSO want to test out the combat mechanics :3
* Tiruin winks at Stirk in a way that tells you that she has 0 experience in winking.
That said...I still feel that Naval research should be gained by Ports (1 point per Port owned) because of it being wholly situational and useless on land battles--unable to even affect land tiles other than transport troops (unlike some navies which did attack coastal cities and stuff). ._.

Its fine, I was planning on invading after you gave me an excuse anyway :P. I wanted to get a training ground up, with the excuse that it is for the other islands first, just so I have a good jump point...

I mean, what? Lansee is a religion of peace and love.

For the Navy thing, I can see why it is the way it is now. It really isn't as useless as you think it is, logistics is the heart of an army. Being able to move troops to their destination in half the time is a major boon to any invasion.

Does your leader have family?
Yep! But I've no idea how that relates to the situation :P
Still. Wow Stirk ._. That's a heavy...announcement.

Love the underlying passive-aggressiveness of being called pagans :I

He was being polite with calling you pagan :P. He really, really wanted to call you "infidel" and "heretic".
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AbstractTraitorHero

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #55 on: April 16, 2016, 10:51:43 am »

What does the empire think of the elves and their cross specie's love affairs with the other sentients oh and they claim they own the soul of the world.
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Tiruin

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #56 on: April 16, 2016, 10:54:22 am »

For the Navy thing, I can see why it is the way it is now. It really isn't as useless as you think it is, logistics is the heart of an army. Being able to move troops to their destination in half the time is a major boon to any invasion.
Not when you have to concentrate research on one field in particular :P The navy is only a boon in this current context to LARGE nations because navies also cost 1 army slot. :P So I'm questioning in favor of balance in small games, because I really doubt that there's going to be extensive naval tactics and research used here, especially since naval research in this game context is mostly naval-focused instead of helping/supporting/attacking land units and stuff.

What does the empire think of the elves and their cross specie's love affairs with the other sentients oh and they claim they own the soul of the world.
This is opportunity for GLORIOUS IMPERIAL CONTEXT, Stirk. :P I enjoy your roleplaying.
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Criptfeind

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #57 on: April 16, 2016, 10:57:29 am »

I suppose this is why we test game. To be honest, I feel somewhat the same way about magic, especially as it pertains to research treaties. The fact that you can only have one thing at a time certainly does feel limiting. Although I imagine it's even more so with Navy.
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Tiruin

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #58 on: April 16, 2016, 11:12:37 am »

I suppose this is why we test game. To be honest, I feel somewhat the same way about magic, especially as it pertains to research treaties. The fact that you can only have one thing at a time certainly does feel limiting. Although I imagine it's even more so with Navy.
Put all suggestions into editing :D

Also @Stirk: Italics = thoughts and not spoken statements, sorry! :x Thought it was known.
But wow that argument ._. Nice one!
I've re-edited it and made it spoken instead.
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Stirk

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Re: Era of Fantasy: Magics&Muskets testgame! OOC Thread. Game has begun!
« Reply #59 on: April 16, 2016, 11:16:32 am »

What does the empire think of the elves and their cross specie's love affairs with the other sentients oh and they claim they own the soul of the world.

Lansee sees Religion, not race. Cross species marriage, love, etc is seen as perfectly acceptable to the Empire. Claiming they own the soul of the world is Heresy and grounds for immediate execution with everyone who spreads the lie being drowned at the stake  >:(. Or maybe a lesser punishment, like a stern warning and an invasion.

For the Navy thing, I can see why it is the way it is now. It really isn't as useless as you think it is, logistics is the heart of an army. Being able to move troops to their destination in half the time is a major boon to any invasion.
Not when you have to concentrate research on one field in particular :P The navy is only a boon in this current context to LARGE nations because navies also cost 1 army slot. :P So I'm questioning in favor of balance in small games, because I really doubt that there's going to be extensive naval tactics and research used here, especially since naval research in this game context is mostly naval-focused instead of helping/supporting/attacking land units and stuff.

What does the empire think of the elves and their cross specie's love affairs with the other sentients oh and they claim they own the soul of the world.
This is opportunity for GLORIOUS IMPERIAL CONTEXT, Stirk. :P I enjoy your roleplaying.

Well, the goal of the game is to grab as much land as you can, if you don't have a large nation at some point you already lost :p.

I suppose this is why we test game. To be honest, I feel somewhat the same way about magic, especially as it pertains to research treaties. The fact that you can only have one thing at a time certainly does feel limiting. Although I imagine it's even more so with Navy.
Put all suggestions into editing :D

Also @Stirk: Italics = thoughts and not spoken statements, sorry! :x Thought it was known.
But wow that argument ._. Nice one!
I've re-edited it and made it spoken instead.

Oh, sorry, I guess I misread it  :-[.

I mean, he was just responding to the Leader's ignorance of his Religion.

I mean, The Twins give Bishops the Holy Power to read minds.
« Last Edit: April 16, 2016, 11:18:32 am by Stirk »
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