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Author Topic: How can you all stomach bedrooms?  (Read 13248 times)

Panando

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Re: How can you all stomach bedrooms?
« Reply #30 on: April 20, 2016, 05:22:40 am »

One thing to note is that common dwarves are pretty darn happy just to have a 1x1 bedroom consisting of nothing more than a no-quality bed on dirt. In some forts I just make a 10x10 room and stuff a hundred beds into it and make them all bedrooms (may or may not be reduced to 1x1 in size). Note such common bedrooms are extremely good at making life difficult for vampires because there will always be dwarves in the room hanging out or sleeping or whatever.

When I'm feeling indulgent I go the extra mile and make "combs" (b are beds)
Code: [Select]
###################################
#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#
# # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # #
                                   
# # # # # # # # # # # # # # # # # #
# # # # # # # # # # # # # # # # # #
#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#b#
###################################

Each bedroom is thus 1x3 or 1x4 long. The bedrooms aren't resized, they just spill out into the corridor. Each bedroom has enough room for a bed, cabinet and chest (though I may not bother with the latter two, personal possessions are frowned upon in my malevolent dictatorships), doors are not provided because privacy is simply a way of handing varmpires victims on a silver platter.
« Last Edit: April 20, 2016, 05:25:08 am by Panando »
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Randos

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Re: How can you all stomach bedrooms?
« Reply #31 on: April 20, 2016, 09:20:22 am »

I've been doing 3x2 bedrooms, in blocks of 10.  It works out pretty well for me -- there's a bunch of digging designation, but it only takes a minute or so.  I request 10 beds and 10 doors, which is the max size of the workshop queue, and hope I don't get any no-quality ones (I never let my dwaves install no-quality furniture, unless it's a dire emergency; if I get a no-quality door or bed, it gets atom-smashed or magma-dumped and I request a replacement).  When the area is dug and the doors and beds are ready, I install 'em, q-r the rooms, and voila.  Luxuries like smoothing, cabinets, or restraints can all wait, or may never get done at all, depending on my mood and other goals.

Since I just do 10 rooms at a time (or maybe 20-30 if the inevitable big Spring Of Year Two migrant wave forces my hand) I don't get too burned out by it.  And hell, it's not like beds are a life-or-death item these days.  If a dwarf has to sleep on the floor for a while, meh, she'll get over it.  It's not like the old days when every dwarf was constantly balanced on the knife-edge of insanity.

This is what I do too. If you make the rooms in long designation slots of 2 x 10 you can then make one 2 tile wide hallway down the middle and then un-designate the corners next to each room where you need a little wall next to the door. Kinda hard to put into words, but if you understand what I mean it basically only takes 6 designations and some touch up work to plot out. Then of course there is still the job of assigning each bed, chest, and cabinet and turning it into a room :P but that is the labour of DF I figure. The bonus of setting up rooms in groups of 10 like this is also the convenience of being able to read see how many rooms you have exactly to match up with your population.

I think macros help with this too, but I forget the macro set up every time and just plot it out by hand.

I don't understand how people can be making 10x10 personalized bedrooms and such, you need to get beds setup rather quickly and the population grows fast in many cases. Mining time is important, and so if you plan on having a 200 dwarf fortress I can't see how mining out 10x10 rooms is acheivable in early game! I personally have a scary enough time managing food, drink, happiness, etc while setting up defenses so I have never gotten comfy enough to think about so much luxury.

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Sanctume

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Re: How can you all stomach bedrooms?
« Reply #32 on: April 20, 2016, 09:32:44 am »

I like doing shared bedrooms with private storage.  It's a bit more resource intensive, but wood doors, cabinets (and chest) can be cranked out while skilling up carpenters early on. 

Code: [Select]
###########
#h#h#h#h#h#
#f#f#f#f#f#
#d#d#d#d#d#
#b.b.b.b.b#
#.........d
#b.b.b.b.b#
#d#d#d#d#d#
#f#f#f#f#f#
#h#h#h#h#h#
###########

h=chest, f=cabinet, d=door, b=bed
To designate a bed with private storage, toggle the adjacent door "set to internal".
Then r over the bed, expand the room to everything including past the internal door.
Then toggle back the door to not internal.

Repeat for other bed/door.
The sleeping area is shared, with vampire proofing visibility, but each bed has a private storage.

Wheeljack

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Re: How can you all stomach bedrooms?
« Reply #33 on: April 20, 2016, 10:21:04 am »

I use picture for and quick fort. Picture fort allows to set up room designs and furniture placement with images. Picture fort takes your images and translates then into in spreadsheets that Quick fort can use.

If you don't want to mess with third party utilities, in game macros are life savers for repetitive keystrokes.

Or you can do what I used to do before discovering quick fort. I'd start every one in a dorm and if a dwarf became important to me for any reason, I'd dig out a room just for them.
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Linkxsc

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Re: How can you all stomach bedrooms?
« Reply #34 on: April 20, 2016, 01:57:38 pm »

My strategy is to build a 10x10 dorm filled with beds

Make each bed a 10x10 bedroom. Since each room has 1/4 of the total values of the overlapped areas, you might end up having 100 royal bedrooms.

If you feel like being cheap, add 1 trap with 10 good silver spiked balls. The dwarves will cry tears of joy.

Actually dont that a few times before, covering the entrrances to the main stairwell in the center of the room. Got a couple goblins with them before too.
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Valikdu

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Re: How can you all stomach bedrooms?
« Reply #35 on: April 21, 2016, 01:23:19 pm »

I don't do it at first, but later when I've got  legendary crafters I'll inevitably make decorated bedrooms for everyone.

MobRules

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Re: How can you all stomach bedrooms?
« Reply #36 on: April 21, 2016, 03:47:48 pm »

I tend to structure my forts with a level (immediately under the depot level) that holds the public tavern/inn, library, all-dieties public temple, public hospital/well room, tombs and catacombs, and the noble offices/throne rooms (though not their bedrooms and diningrooms.)  Essentially everything that visitors have open access to (plus the catacombs, a leftover from my first 0.46.* design were I included an entire temple-complex, with temples to all of the civilization's dieiteis, on this level.)

I plan out a bunch of 2x2 or 2x3 rooms that will ultimately be assigned to the inn, and dig them out in bursts (alternating with other diggning-work that needs to be done). But initally, instead of assigning these rooms to the inn, I make them available for citizen dwarves. Then, once I'm able to construct a proper "residential" level with the appropriate amenities (after higher-priority building/digging work gets done), I move the citizens downstairs, and re-assign the public-level bedrooms to the inn.

Works well, because I can take my time building the residential level (dwarves don't complain about living in what-will-be-the-inn, they are perfectly happy to use the public hospital/well-room, tavern, and temple, etc, so I can work on it on-and-off as the mood suits me), and I tend to be ready to move dwarves to their new quarters at about the same time I'm ready to start accepting more guests (e.g. I've just wrapped up all the high- and medium- priority work in getting the fort set up, and can now pay more attention to activity within the fort than to it's physical structure, and have plenty of labor available).

I'll likely go back to the temple-complex idea at some point. Wasn't good on the first 0.46 release, because dwarves would choose one diety's temple to spend all of their time in, and be constantly unhappy about being able to pray to their other dieties. (What, it's MY fault that you refuse to walk next door, to the generously appointed temple of the diety you're complaining about not having a place to pray to? If your various dieties are putting you in the middle of their petty squabbles, there's not much that I can do about that, is there? Except just have one temple to all the dieties, and let them fight it out on their own)
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Roach

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Re: How can you all stomach bedrooms?
« Reply #37 on: April 21, 2016, 03:55:28 pm »

I just run low pop forts. Less heads = less beds = less headaches.
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MobRules

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Re: How can you all stomach bedrooms?
« Reply #38 on: April 21, 2016, 04:00:41 pm »

I just run low pop forts. Less heads = less beds = less headaches.

Yeah, I've gone that route too. But the new temples/taverns/libraries/inns/visitors/citizen petitions make me want to set up thriving urban environments.
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King Kitteh

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Re: How can you all stomach bedrooms?
« Reply #39 on: April 22, 2016, 06:39:05 pm »

I usually make my bedrooms in giant box patterns and then slice them up into little 3x3 rooms with 3 wide hallways. That way I can measure out a giant box for digging, then carve the walls with x-designations (this is all while paused so nothing has been dug yet).

I also like to stack multiple stories of bedrooms on top of each other so I can designate them all in a fraction of the time.


Although I am one of those perfectionists that try and make their fort pretty rather than the most efficient possible, so I actually take pleasure in designating bedrooms and such.
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Dunamisdeos

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Re: How can you all stomach bedrooms?
« Reply #40 on: April 22, 2016, 07:16:54 pm »

I don't eat bedrooms. What the hell
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Roach

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Re: How can you all stomach bedrooms?
« Reply #41 on: April 22, 2016, 07:44:07 pm »

When I'm feeling indulgent I go the extra mile and make "combs"

This is the design I always use. I usually fix them up with a cabinet and coffer though. It's nice because 1x3 = bed+cabinet+coffer just right, which is everything you need to max dorf happiness on the bedroom front iirc. It's also compact and easy/non-tedious to dig.
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Plex

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Re: How can you all stomach bedrooms?
« Reply #42 on: April 22, 2016, 07:44:32 pm »

Wait wait wait wait wait wait. Wait.

Waaaait.



When did bedrooms become edible?
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Dunamisdeos

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Re: How can you all stomach bedrooms?
« Reply #43 on: April 22, 2016, 08:10:15 pm »

Wait wait wait wait wait wait. Wait.

Waaaait.



When did bedrooms become edible?

I don't know, but they couldn't cause indigestion otherwise. I need an explanation.
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Urist McShire

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Re: How can you all stomach bedrooms?
« Reply #44 on: April 22, 2016, 09:31:21 pm »

I tend to structure my forts with a level (immediately under the depot level) that holds the public tavern/inn, library, all-dieties public temple, public hospital/well room, tombs and catacombs, and the noble offices/throne rooms (though not their bedrooms and diningrooms.)  Essentially everything that visitors have open access to (plus the catacombs, a leftover from my first 0.46.* design were I included an entire temple-complex, with temples to all of the civilization's dieiteis, on this level.)

I plan out a bunch of 2x2 or 2x3 rooms that will ultimately be assigned to the inn, and dig them out in bursts (alternating with other diggning-work that needs to be done). But initally, instead of assigning these rooms to the inn, I make them available for citizen dwarves. Then, once I'm able to construct a proper "residential" level with the appropriate amenities (after higher-priority building/digging work gets done), I move the citizens downstairs, and re-assign the public-level bedrooms to the inn.

Works well, because I can take my time building the residential level (dwarves don't complain about living in what-will-be-the-inn, they are perfectly happy to use the public hospital/well-room, tavern, and temple, etc, so I can work on it on-and-off as the mood suits me), and I tend to be ready to move dwarves to their new quarters at about the same time I'm ready to start accepting more guests (e.g. I've just wrapped up all the high- and medium- priority work in getting the fort set up, and can now pay more attention to activity within the fort than to it's physical structure, and have plenty of labor available).

I'll likely go back to the temple-complex idea at some point. Wasn't good on the first 0.46 release, because dwarves would choose one diety's temple to spend all of their time in, and be constantly unhappy about being able to pray to their other dieties. (What, it's MY fault that you refuse to walk next door, to the generously appointed temple of the diety you're complaining about not having a place to pray to? If your various dieties are putting you in the middle of their petty squabbles, there's not much that I can do about that, is there? Except just have one temple to all the dieties, and let them fight it out on their own)

I like that design. It's an idea I'll have to try out. Currently I tend to want to go several layers deep before I start getting into everything, as I usually want to use the first z-level or two for farming.
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