A More Mundane World
Development Thread is here. This thread is to so store feature information and to alert when a new release has been made.
This mod is an attempt in order to create a version of DF with the fantasy elements of the game being removed completely, to be replaced with real world civilizations. This mod also has the potential to be utilized as the basis for further modifications in order to create mods to replicate works of fiction that do not utilize standard fantasy elements or are low fantasy. As an example, this mod can be used as a basis to create a Song of Ice and Fire mod.
This mod aims to be able to provide a standalone experience as well. The features planned and implemented are listed below. Red indicates implemented, but not to the full extent. Green indicates completed to my satisfaction at the current time. The default color indicates it is not implemented.
Civilizations1) The Plains Republics (Basis in Roman Republic)2) The Plains Empires (Basis in Chinese Empires)
3) The Desert Kingdoms (Basis in Egyptian Kingdoms)
4) The Desert Outcasts (Raiders civilization exiled in the time before recorded history from the Desert Kingdoms)5) The Jungle City-States (Basis in Aztec Civilization)
6) The Savanna Tribes (Basis in African Tribes)
7) The Mountain Dynasties (Basis in Tibet)
8) The Tundra Nomads (Basis in Inuit Tribes)
9) The Tundra Kingdoms (Basis in Nordic Kingdoms)10) The Marsh Merchant States (Basis in Venice)
DiseasesThese will be set up to also be inflicted as curses by Gods. With some, there will be aspects missing due to certain aspects not being modeled within the game.
1) Smallpox
2) Cholera
3) The Bubonic Plague
4) Measles
5) Dysentery
6) Typhoid
7) Leprosy
8) Diptheria
9) Black Lung
10) Yellow Fever
11) Malaria
12) Radiation Poisoning
13) Pneumonia
14) Tuberculosis
15) -Other diseases to be added at later date-
Metal OverhaulThis means that rather than getting a standard metal bar, there are odds that you will instead get an impure version instead. The odds will be modified based upon what is considered the technological equivalent of the nation in question.
Weapons and ArmorThis mod currently is utilizing
Grimlocke's Historic Arms and Armor mod, version 5a. Things will eventually need to be expanded past it in order to account for weapons outside of the Medieval Europe that the mod models, but that is how things currently stand.
Version 0.01 is the initial version is released for the sake of solving a few issues I have come across that I am unsure as to how to solve. Primary of which are that I am unable to figure out how the Tundra Kingdoms have disproportionately large numbers of population when compared to others, the other civilizations not seeming to expand effectively when I look over their site numbers using Legends Viewer, and the position of Consul not being filled within the Plains Republics. The Raw files are
here if you wish to assist in helping me figure out what is going wrong.