Gullywatch's fort, the Intense Summer, is deserted. Odd.
As Aquos reaches the village proper, he notices there is not a soul to be seen.
Not wanting to spend the night in a haunted ruin, he heads slightly off the track to Ustrá to the hamlet of Fatherlines. The sun is slowly but surely going down, though.
Fatherlines' fort, the Vegetation of Pages, is less deserted. The soldiers, as has become usual, are not impressed by his deeds. He stays the night, preparing to take on Ustrá. He leaves much of his wealth behind to travel light.
Time to go to Heatsweltered the Jewel of Gold, a lair in the middle of the desert of the Round Dunes. The desert is colder than one would think, and travel is easy. Aquos approaches the lair in stealth.
Ustrá is home, and is facing away from the entrance. Aquos will get the first strike.
Victory. Aquos takes a few trophies: Ustrá's skull, a bone fit for a scepter and a tooth fit for an amulet. Ustrá didn't have much of a horde beyond a few coins of civilizations Aquos had never heard of before. He grabs them anyway. Solemnly, he leaves the lair and heads back to Cunningflames, his old hometown.
It is getting dark when he arrives. He enters the East Rooms and walks up to the lord.
This should give him a reputation in Cunningflames. The lord spreads the story to a swordsman nearby. The swordsman, in fact, who rejected him on the first day of his adventures. Maybe, just maybe, he would accept him now?
Aquos slew a dragon. A dragon! Singlehandedly! If that doesn't get people to not underestimate him, nothing will. Time to quit adventuring, maybe become a bone carver or something. Seriously, what is with these people?
So ends the story of Aquos Lockreined the Green Emancipation of Gems. Was he a hero? A true legend? That is not for this storyteller to decide.
I swear, my games in adventure mode aren't usually this crazy.
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