Well, Daggerfall had a genuinely decent game core to it honestly. It lacked a lot of polish that you would not find in games that regularly, but it can be part of the charm. I think it's part of the way the game can be just fun, and another part of it is realizing the kind of ambition behind it all.
Obviously, it does have some glaring flaws, partly to do with the mating octopi method of stitching maps together, partly with how fast you can pretty much tip the balance of the game into your favor, sometimes without even trying.
... but such things can be novel experiences still to be honest, so can be worth something.
Definitely. Yeah, it was kind of buggy (it's exaggerated a lot, honestly; if you patch it up to 2.13 you more or less have to
try to find the really weird and gamebreaking bugs, save for Void clipping and such,) but it had a lot of "heart" to it, so to speak; you can really see that the developers weren't looking for cash and decided that computer role-playing games were the best route, they wanted to make a really cool RPG and were confident that it would sell. Kind of like Dwarf Fortress, to be honest, minus the "it would sell" part. (
Dagger
Fall?
Dwarf
Fortress? COINCIDENCE?)
The random generation leads to a lot of things you'll never see, yeah, but I think that's part of the charm. Let's be honest: when somebody posts on a message board or something about this bizarre and fun dungeon they found, did you ever
find that dungeon on your own? Even though all the stuff in the game is already packed onto the disk, everybody's experience is different.
As an aside, I actually kind of like the horrific dungeons; although their presence is often rather strange (why the hell did, uh, "Yeomhart" build a giant maze full of demons and dead people underneath a dirt mound, again?), there's something about their complexity and absurdity that adds to the experience. It feels more like what older sword-and-sorcery considered a "dungeon", a labyrinthine hellhole full of powerful monsters and valuable loot, than the piddly little wine cellars full of enemies who stand no chance of killing you and age-appropriate amounts of treasure that Final Fantasy and Zelda call "dungeons".
This is kind of a tangent though. Daggerfall thread? I mean we already have a Skyrim thread but that's a Skyrim thread not a Daggerfall thread.