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Author Topic: Lets do !!SCIENCE!!- Unmeetable Needs  (Read 19784 times)

FantasticDorf

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Re: Lets do !!SCIENCE!!- Unmeetable Needs
« Reply #45 on: October 26, 2017, 04:20:12 am »

I burrowed the starting 7 into a 6x7 room with 6x1 drink and food stockpiles across each wall spare one, seems to work but could get intensive later on and the dwarves are truly idling there making friends with each other. Why void dwarves are bad at making friends i don't even specifically know. Ill test with void dwarves & immigrants later.

Interactions are also broken apparently outside of the ones used for combat.

Even so with my specialist setup (disabling meeting zones on occupation areas), dwarves locked in activities like telling stories in the tavern never move even for burrow orders (probably becuase their last active job wasn't cancelled) same behaviour applies for off-duty soldiers who refuse to return to service until they are finished in the tavern.
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PatrikLundell

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Re: Lets do !!SCIENCE!!- Unmeetable Needs
« Reply #46 on: October 26, 2017, 06:17:48 am »

The starting 7 is usually a poor choice for social experiments as they tend to know each other from the start.

I've observed in the past that (supposedly interruptible) needs activities do not work properly with either burrows and military activities, so I completely agree with you there.
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FantasticDorf

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Re: Lets do !!SCIENCE!!- Unmeetable Needs
« Reply #47 on: October 26, 2017, 09:27:06 am »

50 year generation, aaand it seems all my migrants are directly related outside my starting seven, infact the baroness consort who arrived in the place of my outpost liason is actually my migrant mechanic's mother, and they talked fine inside my special 6x7 zone i set aside, without a tavern built & only a small temple. (choosing the temple because advanced activities are much less likely)

There's something wrong with how families are distributed, 2 pages of living nieces & nephews, none of them are capable of being friends (is the game logic scared about coupling?) and more loosely related families arriving. I wonder if dwarves migrate closer to family as a factor & random batchelor(ettes)'s stay put instead?

A observation from adventure mode is that on civ sites inside rooms, everyone sleeps inside the same bed or floorspace, i think this behaviour is coupling & creating very wide family networks and breaking bachelor or unrelated dwarves from appearing as often, outside your starting 7 who are the ULTIMATE bachelors.

There was a report where a female sibling of a dwarf had a nephew younger then they were, a result of them marrying (or bearing the children) of their own uncle.
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Sanctume

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Re: Lets do !!SCIENCE!!- Unmeetable Needs
« Reply #48 on: October 26, 2017, 10:37:50 am »

I adhere to the theory that interaction of "seeing the other dwarf" happens when 2 dwarfs are adjacent tiles to each other. 

Marriage suites seems to help increase the progression of relationship. 
I think it goes from nothing, to friendly terms, to friendly, and I think (friends), then can become lovers, and if possible, marriage. 

########
#fbhuur# f=cabinet, b=bedroom 3x3, h=chest, +=floor
##+?cchd c=chair, h=tavern coffer with mugs, d=door lockable
#fbhttr# t=table, u=meals, r=drinks, ?=statue or wall
########


Best micro control I can do it put the 2 in their own squad, and move them in and lock the door. 
I can activate a 3x3 zone (tables, chairs, meal, drink and coffer), and add it as part of the tavern. 

I've seen one dwarf having no relationship with the other, while the other has friendly terms relationship already.

A lot of "enjoy listening" in the thoughts happen.  And steadily increases when they become friendly terms+. 

I've seen grudges, but did not do experiments if the grudge relation can be reversed. 

I've seen friendly terms where one side feel uneasy after an argument, while the other feels positive after having an argument. 

Have to keep an eye out of worship needs as well, but a temple zone can be in the same tiles. 

I am not sure of cabinet or chest in personal bedroom is needed, but it's just part of my setup.

FantasticDorf

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Re: Lets do !!SCIENCE!!- Unmeetable Needs
« Reply #49 on: October 26, 2017, 10:58:01 am »

My 6x7 burrow idler room is working but only related people (and curiously enough children) talk, everyone else argues most of the time. Why so much arguement? Honeymoon suites atleast get the concept of forcing them together & being idle right, the dwarves in my idle room are face to face but ignoring non-familial relations.
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Fleeting Frames

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Re: Lets do !!SCIENCE!!- Unmeetable Needs
« Reply #50 on: October 26, 2017, 11:14:54 am »

There's something wrong with how families are distributed, 2 pages of living nieces & nephews, none of them are capable of being friends (is the game logic scared about coupling?) and more loosely related families arriving. I wonder if dwarves migrate closer to family as a factor & random batchelor(ettes)'s stay put instea
Those can still get into a relationship (not only are relationships asymmetric, creatures can have multiple feelings or relationships with same person at different strengths), but it won't override niece and nephew status until they get married (as Sethatos can attest through his program of 2 pairs in s7), so you need to export legends or use dfhack to find out exactly how friendly they are.

Sanctume

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Re: Lets do !!SCIENCE!!- Unmeetable Needs
« Reply #51 on: October 26, 2017, 11:21:44 am »

What's in the 6x7? 

Try a tcct (t=table, c=chair), and less floor space for dancing.
This one is a 7x7 tavern, seems enough from the start.
##########
#tcct+++r# t=table, c=chair, +=floor
#tcct+++r# r=drinks, h=coffer, u = food
#tcct+++r#
#tccthuur#
#####d####

Fleeting Frames

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Re: Lets do !!SCIENCE!!- Unmeetable Needs
« Reply #52 on: October 26, 2017, 11:25:47 am »

All dances take at least 5x5 floorspace, I guess, so if you don't have that you'll only get stories and poetry.

Sanctume

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Re: Lets do !!SCIENCE!!- Unmeetable Needs
« Reply #53 on: October 26, 2017, 11:44:05 am »

I based it on the theory that they need to dump beards to get social interaction points with each others. 
Stories should be enough to get those Friendly Terms relationships sooner from none.

FantasticDorf

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Re: Lets do !!SCIENCE!!- Unmeetable Needs
« Reply #54 on: October 26, 2017, 12:55:35 pm »

Im not nearly so civilised, i just make a 5x5 regular meeting floorspace, and put a table & chair anywhere, with a 20 man dorm above, no taverns which i've gotten into the practice of not making them larger than 5x5 and keep them deactivated (along with my temple) so that dwarves dont path into there as a meeting hall and zip straight back to my desired meeting zone once they fill their needs (if they fill thier needs, rarely they go pray and dont need to go for a while)

###########
#BBBBBBBBB#
#B#######B#
#BBBBBBBBB#
### #######
#SSSSSSS#
#SMMMMMM#
#SMMMMMM#
#SMMMMMM#
#SMMMMMM
#SMMMMMM#
#SMMMMMM#
#########


(B-beds),(S - Stockpile),(M - Meeting zone)
Just a bog standard bunker, i would put a more tables & dining areas elsewhere closer to food piles i want eating but just for the duration, 10 bunkers like this can manage a entire fortress 20 dwarves at a time, which seems managable to burrow, if not managable to assign.

Even through the design, it doesn't bring me any closer to explaining why family only talks to family seeing that tongues can still to a limited extent still wag when idle and not busy, unless there's some kind of underground dwarven Mafioso im not being told about.
« Last Edit: October 26, 2017, 12:58:05 pm by FantasticDorf »
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PatrikLundell

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Re: Lets do !!SCIENCE!!- Unmeetable Needs
« Reply #55 on: October 26, 2017, 01:42:20 pm »

It's not a good idea to have cabinets in shared bedrooms, as the second dorf trying to put things into it will find it taken by another dorf, drop the item, walk away, start the task of storing away dropped items into the cabinet...
I assume the same can happen with a coffer, but as far as I know it's only used to store rations when militia goes off duty, so there's less risk of a clash (but still a risk of a significant stink as food rots if not stored in the coffer: don't know if coffer storage protects it).
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Sanctume

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Re: Lets do !!SCIENCE!!- Unmeetable Needs
« Reply #56 on: October 26, 2017, 01:54:58 pm »

With 2 beds sized 3x3 will have its own cabinet(f) and coffer(h):
fbh
#+s
fbh 


wall and statue makes 1 tile shared to increase interaction for the couple.

Fleeting Frames

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Re: Lets do !!SCIENCE!!- Unmeetable Needs
« Reply #57 on: October 26, 2017, 01:57:56 pm »

Maybe include well on the west and food stockpile in centre tile.

Sanctume

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Re: Lets do !!SCIENCE!!- Unmeetable Needs
« Reply #58 on: October 26, 2017, 02:18:17 pm »

So food and water is not needed to be part of the tavern zone?
The first 3 columns are the bedrooms.
Then inside the 3x3 tavern has 2x1 food (u), 2 tile drinks(d), a coffer, and 2 sets of tables and chairs.

fbhuur#
#+scchd
fbhttr#

FantasticDorf

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Re: Lets do !!SCIENCE!!- Unmeetable Needs
« Reply #59 on: October 26, 2017, 02:47:19 pm »

Right, new social test, im going to start sorting out family members into burrowed meeting zones to see if there's any black sheep of the family who refuse to speak, right now it seems they don't talk to non-direct parental relations (given i've not seen any cousin related talking thoughts), which is a issue when you have 20 nephews and nieces

Quote from: members i know that do talk
- Mothers
- Children (unable to clarify exactly)
- Siblings
(taking that assumption, should be fathers too but we'll see)

Ill have to do some geneology and see if i can split up the families into groups they are happy with talking to based on lineage. urgh. When the original mountainhome gets trashed by a monster you could expect something like this to happen.


Simpler answer - dwarves don't have a thought expression for speaking to non-direct relations like nephews, aunts, uncles & neices.

So if dwarves act like need fufilling robots, they wont speak to people who don't fill their needs like strangers. Hmm...
« Last Edit: October 26, 2017, 03:01:23 pm by FantasticDorf »
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